don't hide under statues, statue trap or not
Unlike ground clutter, statues are typically in pretty tight contact with the ground; statue traps are sometimes proclaimed as "monsters posing as statues".
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@@ -1730,6 +1730,7 @@ extern boolean can_fog(struct monst *);
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extern boolean should_displace(struct monst *, coord *, long *, int, coordxy,
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extern boolean should_displace(struct monst *, coord *, long *, int, coordxy,
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coordxy);
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coordxy);
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extern boolean undesirable_disp(struct monst *, coordxy, coordxy);
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extern boolean undesirable_disp(struct monst *, coordxy, coordxy);
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extern boolean can_hide_under_obj(struct obj *);
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/* ### monst.c ### */
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/* ### monst.c ### */
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10
src/mon.c
10
src/mon.c
@@ -4196,7 +4196,9 @@ maybe_unhide_at(coordxy x, coordxy y)
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}
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}
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if (undetected
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if (undetected
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&& ((hides_under(mtmp->data) && (!OBJ_AT(x, y) || trapped))
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&& ((hides_under(mtmp->data)
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&& (!OBJ_AT(x, y) || trapped
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|| !can_hide_under_obj(gl.level.objects[x][y])))
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|| (mtmp->data->mlet == S_EEL && !is_pool(x, y))))
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|| (mtmp->data->mlet == S_EEL && !is_pool(x, y))))
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(void) hideunder(mtmp);
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(void) hideunder(mtmp);
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}
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}
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@@ -4210,6 +4212,7 @@ hideunder(struct monst *mtmp)
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int seeit = canseemon(mtmp);
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int seeit = canseemon(mtmp);
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boolean oldundetctd, undetected = FALSE, is_u = (mtmp == &gy.youmonst);
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boolean oldundetctd, undetected = FALSE, is_u = (mtmp == &gy.youmonst);
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coordxy x = is_u ? u.ux : mtmp->mx, y = is_u ? u.uy : mtmp->my;
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coordxy x = is_u ? u.ux : mtmp->mx, y = is_u ? u.uy : mtmp->my;
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struct obj *otmp;
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if (mtmp == u.ustuck) {
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if (mtmp == u.ustuck) {
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; /* undetected==FALSE; can't hide if holding you or held by you */
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; /* undetected==FALSE; can't hide if holding you or held by you */
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@@ -4221,9 +4224,8 @@ hideunder(struct monst *mtmp)
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undetected = (is_pool(x, y) && !Is_waterlevel(&u.uz));
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undetected = (is_pool(x, y) && !Is_waterlevel(&u.uz));
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if (seeit)
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if (seeit)
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seenobj = "the water";
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seenobj = "the water";
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} else if (hides_under(mtmp->data) && OBJ_AT(x, y)) {
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} else if (hides_under(mtmp->data) && OBJ_AT(x, y)
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struct obj *otmp = gl.level.objects[x][y];
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&& (otmp = gl.level.objects[x][y]) != 0 && can_hide_under_obj(otmp)) {
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if (seeit)
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if (seeit)
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seenobj = ansimpleoname(otmp);
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seenobj = ansimpleoname(otmp);
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/* most monsters won't hide under cockatrice corpse but they
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/* most monsters won't hide under cockatrice corpse but they
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@@ -1312,7 +1312,8 @@ m_move(register struct monst *mtmp, int after)
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finish_meating(mtmp);
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finish_meating(mtmp);
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return MMOVE_DONE; /* still eating */
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return MMOVE_DONE; /* still eating */
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}
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}
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if (hides_under(ptr) && OBJ_AT(mtmp->mx, mtmp->my) && rn2(10))
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if (hides_under(ptr) && OBJ_AT(mtmp->mx, mtmp->my)
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&& can_hide_under_obj(gl.level.objects[mtmp->mx][mtmp->my]) && rn2(10))
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return MMOVE_NOTHING; /* do not leave hiding place */
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return MMOVE_NOTHING; /* do not leave hiding place */
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/* Where does 'mtmp' think you are? Not necessary if m_move() called
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/* Where does 'mtmp' think you are? Not necessary if m_move() called
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@@ -1893,6 +1894,21 @@ m_move_aggress(struct monst *mtmp, coordxy x, coordxy y)
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return MMOVE_DONE;
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return MMOVE_DONE;
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}
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}
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/* returns TRUE if a mon can hide under the obj */
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boolean
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can_hide_under_obj(struct obj *obj)
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{
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struct trap *t;
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if (!obj || (obj->otyp == STATUE
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/* uncomment this next line for just statue traps */
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/* && (t = t_at(obj->ox, obj->oy)) != 0 && t->ttyp == STATUE_TRAP */
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))
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return FALSE;
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return TRUE;
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nhUse(t);
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}
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void
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void
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dissolve_bars(coordxy x, coordxy y)
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dissolve_bars(coordxy x, coordxy y)
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{
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{
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