Merge branch 'several-pr' into NetHack-3.7
This commit is contained in:
@@ -2271,8 +2271,6 @@ Objects
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.pg
|
.pg
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||||||
When you find something in the dungeon, it is common to want to pick
|
When you find something in the dungeon, it is common to want to pick
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||||||
it up. In NetHack, this is accomplished by using the \(oq,\(cq command.
|
it up. In NetHack, this is accomplished by using the \(oq,\(cq command.
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||||||
automatically by walking over
|
|
||||||
the object (unless you turn off the
|
|
||||||
If
|
If
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||||||
.op autopickup
|
.op autopickup
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||||||
option is on, you will automatically pick up the object
|
option is on, you will automatically pick up the object
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||||||
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+65
-33
@@ -388,7 +388,7 @@ particular, it can affect the prices shopkeepers offer you.
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|||||||
\item[\bb{Alignment}]
|
\item[\bb{Alignment}]
|
||||||
%
|
%
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||||||
{\it Lawful}, {\it Neutral\/} or {\it Chaotic}. Often, Lawful is
|
{\it Lawful}, {\it Neutral\/} or {\it Chaotic}. Often, Lawful is
|
||||||
taken as good and Chaotic is evil, but legal and ethical do not always
|
taken as good and Chaotic as evil, but legal and ethical do not always
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coincide. Your alignment influences how other
|
coincide. Your alignment influences how other
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||||||
monsters react toward you. Monsters of a like alignment are more likely
|
monsters react toward you. Monsters of a like alignment are more likely
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||||||
to be non-aggressive, while those of an opposing alignment are more likely
|
to be non-aggressive, while those of an opposing alignment are more likely
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@@ -654,11 +654,11 @@ or type a symbol (or even a whole word) to explain.
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|||||||
Specifying a location is done by moving the cursor to a particular spot
|
Specifying a location is done by moving the cursor to a particular spot
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||||||
on the map and then pressing one of `{\tt .}', `{\tt ,}', `{\tt ;}',
|
on the map and then pressing one of `{\tt .}', `{\tt ,}', `{\tt ;}',
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||||||
or `{\tt :}'. `{\tt .}' will explain the symbol at the chosen location,
|
or `{\tt :}'. `{\tt .}' will explain the symbol at the chosen location,
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||||||
information, then let you pick another location;
|
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||||||
conditionally check for ``{\tt More info?}'' depending upon whether the
|
conditionally check for ``{\tt More info?}'' depending upon whether the
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||||||
`{\it help\/}'
|
`{\it help\/}'
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||||||
option is on, and then you will be asked to pick another location;
|
option is on, and then you will be asked to pick another location;
|
||||||
`{\tt ,}' will explain the symbol but skip any additional
|
`{\tt ,}' will explain the symbol but skip any additional
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||||||
|
information, then let you pick another location;
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||||||
`{\tt ;}' will skip additional info and also not bother asking
|
`{\tt ;}' will skip additional info and also not bother asking
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||||||
you to choose another location to examine; `{\tt :}' will show additional
|
you to choose another location to examine; `{\tt :}' will show additional
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||||||
info, if any, without asking for confirmation. When picking a location,
|
info, if any, without asking for confirmation. When picking a location,
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||||||
@@ -802,7 +802,7 @@ Redo the previous command.
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|||||||
Close a door.
|
Close a door.
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%.lp
|
%.lp
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\item[\tb{C}]
|
\item[\tb{C}]
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||||||
Call (name) a monster, an individual object, or an object type.\\
|
Call (name) a monster, an individual object, or a type of object.\\
|
||||||
%.lp ""
|
%.lp ""
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||||||
Same as extended command ``{\tt \#name}''.
|
Same as extended command ``{\tt \#name}''.
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||||||
%.lp
|
%.lp
|
||||||
@@ -837,6 +837,22 @@ the bless\-ed/\-un\-curs\-ed/\-curs\-ed groups may be typed.\\
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|||||||
{\tt D\%u} --- drop only unpaid food.
|
{\tt D\%u} --- drop only unpaid food.
|
||||||
%.ei
|
%.ei
|
||||||
%.ed
|
%.ed
|
||||||
|
The last example shows a combination.
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||||||
|
There are three categories of object filtering: class (`{\tt !}' for
|
||||||
|
potions, `{\tt ?}' for scrolls, and so on), shop status (`{\tt u}' for
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||||||
|
unpaid, in other words, owned by the shop), and bless/curse state
|
||||||
|
(`{\tt B}', `{\tt U}', `{\tt C}', and `{\tt X}' as shown above).
|
||||||
|
If you specify more than one value in a category (such as ``{\tt !?}'' for
|
||||||
|
potions and scrolls or ``{\tt BU}'' for blessed and uncursed), an inventory
|
||||||
|
object will meet the criteria if it matches any of the specified
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||||||
|
values (so ``{\tt !?}'' means `{\tt !}' or `{\tt ?}').
|
||||||
|
If you specify more than one category, an inventory object must meet
|
||||||
|
each of the category criteria (so ``{\tt \%u}'' means class `{\tt \%}' and
|
||||||
|
unpaid `{\tt u}').
|
||||||
|
Lastly, you may specify multiple values within multiple categories:
|
||||||
|
``{\tt !?BU}'' will select all potions and scrolls which are known to be
|
||||||
|
blessed or uncursed.
|
||||||
|
(In versions prior to 3.6, filter combinations behaved differently.)
|
||||||
%.lp
|
%.lp
|
||||||
\item[\tb{\^{}D}]
|
\item[\tb{\^{}D}]
|
||||||
Kick something (usually a door).
|
Kick something (usually a door).
|
||||||
@@ -927,7 +943,7 @@ game rather than with the `{\tt O}' command; see the section on options below.
|
|||||||
\item[\tb{\^{}O}]
|
\item[\tb{\^{}O}]
|
||||||
Show overview.\\
|
Show overview.\\
|
||||||
%.lp ""
|
%.lp ""
|
||||||
Shortcut for the ``{\tt \#overview}'':
|
Shortcut for ``{\tt \#overview}'':
|
||||||
list interesting dungeon levels visited.\\
|
list interesting dungeon levels visited.\\
|
||||||
%.lp ""
|
%.lp ""
|
||||||
(Prior to 3.6.0, `{\tt \^{}O}' was a debug mode command which listed
|
(Prior to 3.6.0, `{\tt \^{}O}' was a debug mode command which listed
|
||||||
@@ -938,7 +954,7 @@ Use ``{\tt \#wizwhere}'' to run that command.)
|
|||||||
Pay your shopping bill.
|
Pay your shopping bill.
|
||||||
%.lp
|
%.lp
|
||||||
\item[\tb{P}]
|
\item[\tb{P}]
|
||||||
Put on an accessory (ring, amulet, blindfold).\\
|
Put on an accessory (ring, amulet, or blindfold).\\
|
||||||
%.lp ""
|
%.lp ""
|
||||||
This command may also be used to wear armor. The prompt for
|
This command may also be used to wear armor. The prompt for
|
||||||
which inventory item to use will only list accessories, but choosing
|
which inventory item to use will only list accessories, but choosing
|
||||||
@@ -1106,7 +1122,7 @@ Zap a wand.\\
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|||||||
Zap (cast) a spell.\\
|
Zap (cast) a spell.\\
|
||||||
%.sd
|
%.sd
|
||||||
%.si
|
%.si
|
||||||
{\tt Z.} --- to aim at yourself, use `{\tt .}' for the direction.
|
{\tt Z.} --- to cast at yourself, use `{\tt .}' for the direction.
|
||||||
%.ei
|
%.ei
|
||||||
%.ed
|
%.ed
|
||||||
%.lp
|
%.lp
|
||||||
@@ -1121,7 +1137,7 @@ Look at what is here.
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|||||||
Show what type of thing a visible symbol corresponds to.
|
Show what type of thing a visible symbol corresponds to.
|
||||||
%.lp
|
%.lp
|
||||||
\item[\tb{,}]
|
\item[\tb{,}]
|
||||||
Pick up some things.\\
|
Pick up some things from the floor beneath you.\\
|
||||||
%.lp ""
|
%.lp ""
|
||||||
May be preceded by `{\tt m}' to force a selection menu.
|
May be preceded by `{\tt m}' to force a selection menu.
|
||||||
%.lp
|
%.lp
|
||||||
@@ -1410,10 +1426,10 @@ Look at what is here, under you. Default key is `{\tt :}'.
|
|||||||
\item[\tb{\#loot}]
|
\item[\tb{\#loot}]
|
||||||
Loot a box or bag on the floor beneath you, or the saddle
|
Loot a box or bag on the floor beneath you, or the saddle
|
||||||
from a steed standing next to you. Autocompletes.
|
from a steed standing next to you. Autocompletes.
|
||||||
Default key is `{\tt M-l}',
|
|
||||||
and also `{\tt l}' if {\it number\verb+_+pad\/} is on.
|
|
||||||
Precede with the `{\tt m}' prefix to skip containers at your location
|
Precede with the `{\tt m}' prefix to skip containers at your location
|
||||||
and go directly to removing a saddle.
|
and go directly to removing a saddle.
|
||||||
|
Default key is `{\tt M-l}',
|
||||||
|
and also `{\tt l}' if {\it number\verb+_+pad\/} is on.
|
||||||
%.lp
|
%.lp
|
||||||
\item[\tb{\#monster}]
|
\item[\tb{\#monster}]
|
||||||
Use a monster's special ability (when polymorphed into monster form).
|
Use a monster's special ability (when polymorphed into monster form).
|
||||||
@@ -1447,8 +1463,8 @@ leading to another dungeon branch) trigger an automatic annotation.
|
|||||||
If dungeon overview is chosen during end-of-game disclosure, every visited
|
If dungeon overview is chosen during end-of-game disclosure, every visited
|
||||||
level will be included regardless of annotations. Autocompletes.
|
level will be included regardless of annotations. Autocompletes.
|
||||||
Default keys are `{\tt \^{}O}', and `{\tt M-O}'.
|
Default keys are `{\tt \^{}O}', and `{\tt M-O}'.
|
||||||
%.lp
|
|
||||||
% DON'T PANIC!
|
% DON'T PANIC!
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||||||
|
%.lp
|
||||||
\item[\tb{\#panic}]
|
\item[\tb{\#panic}]
|
||||||
Test the panic routine.
|
Test the panic routine.
|
||||||
Terminates the current game.
|
Terminates the current game.
|
||||||
@@ -3476,6 +3492,12 @@ The one for experience level 1 is not recorded as an achievement.
|
|||||||
Losing enough levels to revert to lower rank(s) does not discard the
|
Losing enough levels to revert to lower rank(s) does not discard the
|
||||||
corresponding achievement(s).
|
corresponding achievement(s).
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||||||
|
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||||||
|
%.pg
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||||||
|
There's no guaranteed {\it Novel} so the achievement to read one might
|
||||||
|
not always be attainable (except perhaps by wishing).
|
||||||
|
Similarly, the {\it Big Room} level is not always present.
|
||||||
|
Unlike with the Novel, there's no way to wish for this opportunity.
|
||||||
|
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||||||
%.pg
|
%.pg
|
||||||
The ``special items'' hidden in {\it Mines'~End\/} and {\it Sokoban\/}
|
The ``special items'' hidden in {\it Mines'~End\/} and {\it Sokoban\/}
|
||||||
are not unique but are considered to be prizes or rewards
|
are not unique but are considered to be prizes or rewards
|
||||||
@@ -3895,8 +3917,8 @@ Name your starting cat (for example, ``{\tt catname:Morris}'').
|
|||||||
Cannot be set with the `{\tt O}' command.
|
Cannot be set with the `{\tt O}' command.
|
||||||
%.lp character
|
%.lp character
|
||||||
\item[\ib{character}]
|
\item[\ib{character}]
|
||||||
Pick your type of character (for example, ``{\tt character:Monk}'');
|
Synonym for ``{\tt role}'' to pick the type of your character
|
||||||
synonym for ``{\it role\/}''. See {\it role\/} for more details.
|
(for example ``{\tt character:Monk}''). See {\it role\/} for more details.
|
||||||
%.lp
|
%.lp
|
||||||
\item[\ib{checkpoint}]
|
\item[\ib{checkpoint}]
|
||||||
Save game state after each level change, for possible recovery after
|
Save game state after each level change, for possible recovery after
|
||||||
@@ -3914,9 +3936,9 @@ players if it detects some anticipated mistakes (default on).
|
|||||||
Have user confirm attacks on pets, shopkeepers, and other
|
Have user confirm attacks on pets, shopkeepers, and other
|
||||||
peaceable creatures (default on). Persistent.
|
peaceable creatures (default on). Persistent.
|
||||||
%.lp
|
%.lp
|
||||||
%.lp
|
|
||||||
\item[\ib{dark\verb+_+room}]
|
\item[\ib{dark\verb+_+room}]
|
||||||
Show out-of-sight areas of lit rooms (default on). Persistent.
|
Show out-of-sight areas of lit rooms (default on). Persistent.
|
||||||
|
%.lp
|
||||||
\item[\ib{disclose}]
|
\item[\ib{disclose}]
|
||||||
Controls what information the program reveals when the game ends.
|
Controls what information the program reveals when the game ends.
|
||||||
Value is a space separated list of prompting/category pairs
|
Value is a space separated list of prompting/category pairs
|
||||||
@@ -3931,7 +3953,7 @@ The possibilities are:
|
|||||||
{\tt a} --- disclose your attributes;\\
|
{\tt a} --- disclose your attributes;\\
|
||||||
{\tt v} --- summarize monsters that have been vanquished;\\
|
{\tt v} --- summarize monsters that have been vanquished;\\
|
||||||
{\tt g} --- list monster species that have been genocided;\\
|
{\tt g} --- list monster species that have been genocided;\\
|
||||||
{\tt c} --- display your conduct;\\
|
{\tt c} --- display your conduct; also achievements, if any;\\
|
||||||
{\tt o} --- display dungeon overview.
|
{\tt o} --- display dungeon overview.
|
||||||
%.ei
|
%.ei
|
||||||
%.ed
|
%.ed
|
||||||
@@ -3962,7 +3984,11 @@ The `{\tt +}' disclose without prompting choice,
|
|||||||
or being prompted and answering `{\tt y}' rather than `{\tt a}',
|
or being prompted and answering `{\tt y}' rather than `{\tt a}',
|
||||||
will default to showing monsters in the traditional order,
|
will default to showing monsters in the traditional order,
|
||||||
from high level to low level.\\
|
from high level to low level.\\
|
||||||
.lp ""
|
%.lp ""
|
||||||
|
Omitted categories are implicitly added with `{\tt n}' prefix.
|
||||||
|
Specified categories with omitted prefix implicitly use `{\tt +}' prefix.
|
||||||
|
Order of the disclosure categories does not matter, program display for
|
||||||
|
end-of-game disclosure follows a set sequence.
|
||||||
|
|
||||||
%.lp ""
|
%.lp ""
|
||||||
(for example, ``{\tt disclose:yi na +v -g o}'')
|
(for example, ``{\tt disclose:yi na +v -g o}'')
|
||||||
@@ -4067,14 +4093,14 @@ In text windowing, text highlighting or inverse video is often used;
|
|||||||
with tiles, generally displays a small plus-symbol beside the object
|
with tiles, generally displays a small plus-symbol beside the object
|
||||||
on the top of the pile.
|
on the top of the pile.
|
||||||
%.lp
|
%.lp
|
||||||
\item[\ib{horsename}]
|
|
||||||
Name your starting horse (for example, ``{\tt horsename:Trigger}'').
|
|
||||||
Cannot be set with the `{\tt O}' command.
|
|
||||||
%.lp
|
|
||||||
\item[\ib{hitpointbar}]
|
\item[\ib{hitpointbar}]
|
||||||
Show a hit point bar graph behind your name and title.
|
Show a hit point bar graph behind your name and title.
|
||||||
Only available for TTY and Windows GUI, and only when statushilites is on.
|
Only available for TTY and Windows GUI, and only when statushilites is on.
|
||||||
%.lp
|
%.lp
|
||||||
|
\item[\ib{horsename}]
|
||||||
|
Name your starting horse (for example, ``{\tt horsename:Trigger}'').
|
||||||
|
Cannot be set with the `{\tt O}' command.
|
||||||
|
%.lp
|
||||||
\item[\ib{ignintr}]
|
\item[\ib{ignintr}]
|
||||||
Ignore interrupt signals, including breaks (default off). Persistent.
|
Ignore interrupt signals, including breaks (default off). Persistent.
|
||||||
%.lp
|
%.lp
|
||||||
@@ -4184,7 +4210,7 @@ Key to go to the previous menu page.
|
|||||||
Implemented by the Amiga, Gem and tty ports.
|
Implemented by the Amiga, Gem and tty ports.
|
||||||
Default `\verb+<+'.
|
Default `\verb+<+'.
|
||||||
\item[\ib{menu\verb+_+search}]
|
\item[\ib{menu\verb+_+search}]
|
||||||
Key to search for a menu item.
|
Key to search for some text and toggle selection state of matching menu items.
|
||||||
Default `:'.
|
Default `:'.
|
||||||
\item[\ib{menu\verb+_+select\verb+_+all}]
|
\item[\ib{menu\verb+_+select\verb+_+all}]
|
||||||
Key to select all items in a menu.
|
Key to select all items in a menu.
|
||||||
@@ -4225,8 +4251,8 @@ Valid settings are:
|
|||||||
%.sd
|
%.sd
|
||||||
%.si
|
%.si
|
||||||
{\tt 0} --- disabled\\
|
{\tt 0} --- disabled\\
|
||||||
{\tt 1} --- enabled and make OS adjustment to support mouse use\\
|
{\tt 1} --- enabled and make OS adjustments to support mouse use\\
|
||||||
{\tt 2} --- enabled like {\tt 1}, but does not make any OS adjustments\\
|
{\tt 2} --- like {\tt 1}, but does not make any OS adjustments\\
|
||||||
%.ei
|
%.ei
|
||||||
%.ed
|
%.ed
|
||||||
|
|
||||||
@@ -4365,7 +4391,7 @@ turn on all of the above.
|
|||||||
By default, the pray choice is enabled, the others disabled.
|
By default, the pray choice is enabled, the others disabled.
|
||||||
To disable it without setting
|
To disable it without setting
|
||||||
any of the other choices, use ``{\it paranoid\verb+_+confirmation:none}''. To keep
|
any of the other choices, use ``{\it paranoid\verb+_+confirmation:none}''. To keep
|
||||||
it enabled while setting others, include it in the list,
|
it enabled while setting any of the others, include it in the list,
|
||||||
such as ``{\it par\-a\-noid\verb+_+con\-fir\-ma\-tion:attack~pray~Remove}''.
|
such as ``{\it par\-a\-noid\verb+_+con\-fir\-ma\-tion:attack~pray~Remove}''.
|
||||||
%.lp
|
%.lp
|
||||||
\item[\ib{perm\verb+_+invent}]
|
\item[\ib{perm\verb+_+invent}]
|
||||||
@@ -4499,7 +4525,7 @@ Persistent.
|
|||||||
Pick your type of character (for example, ``{\tt role:Samurai}'');
|
Pick your type of character (for example, ``{\tt role:Samurai}'');
|
||||||
synonym for ``{\it character\/}''. See ``{\it name\/}'' for an alternate method
|
synonym for ``{\it character\/}''. See ``{\it name\/}'' for an alternate method
|
||||||
of specifying your role. Normally only the first letter of the
|
of specifying your role. Normally only the first letter of the
|
||||||
value is examined; `r' is an exception with ``{\tt Rogue}'', {\tt Ranger}'',
|
value is examined; `r' is an exception with ``{\tt Rogue}'', ``{\tt Ranger}'',
|
||||||
and ``{\tt random}'' values.
|
and ``{\tt random}'' values.
|
||||||
If you prefix the value with `{\tt !}' or ``{\tt no}'', you will
|
If you prefix the value with `{\tt !}' or ``{\tt no}'', you will
|
||||||
exclude that role from being picked randomly.
|
exclude that role from being picked randomly.
|
||||||
@@ -4542,7 +4568,7 @@ Prevent you from (knowingly) attacking your pets (default on). Persistent.
|
|||||||
\item[\ib{safe\verb+_+wait}]
|
\item[\ib{safe\verb+_+wait}]
|
||||||
Prevents you from waiting or searching when next to a hostile monster
|
Prevents you from waiting or searching when next to a hostile monster
|
||||||
(default on). Persistent.
|
(default on). Persistent.
|
||||||
%+.lp
|
%.lp
|
||||||
\item[\ib{sanity\verb+_+check}]
|
\item[\ib{sanity\verb+_+check}]
|
||||||
Evaluate monsters, objects, and map prior to each turn (default off).
|
Evaluate monsters, objects, and map prior to each turn (default off).
|
||||||
Debug mode only.
|
Debug mode only.
|
||||||
@@ -4801,7 +4827,7 @@ If {\it NetHack\/} can, it should display color for different monsters,
|
|||||||
objects, and dungeon features (default on).
|
objects, and dungeon features (default on).
|
||||||
%.lp
|
%.lp
|
||||||
\item[\ib{eight\verb+_+bit\verb+_+tty}]
|
\item[\ib{eight\verb+_+bit\verb+_+tty}]
|
||||||
Pass eight-bit character values (for example, specified with the
|
If {\it NetHack\/} can, it should pass eight-bit character values (for example, specified with the
|
||||||
{\it traps \/} option) straight through to your terminal (default off).
|
{\it traps \/} option) straight through to your terminal (default off).
|
||||||
%.lp
|
%.lp
|
||||||
\item[\ib{font\verb+_+map}]
|
\item[\ib{font\verb+_+map}]
|
||||||
@@ -5543,7 +5569,7 @@ Each SOUND entry is broken down into the following parts:
|
|||||||
\elist
|
\elist
|
||||||
|
|
||||||
%.lp ""
|
%.lp ""
|
||||||
The pattern should be a regular expression.
|
The pattern should be a POSIX extended regular expression.
|
||||||
|
|
||||||
%.lp
|
%.lp
|
||||||
%.hn 2
|
%.hn 2
|
||||||
@@ -6114,15 +6140,17 @@ A string explaining how to get local support (no default value).
|
|||||||
A string explaining how to recover a game on this system (no default value).
|
A string explaining how to recover a game on this system (no default value).
|
||||||
%.lp
|
%.lp
|
||||||
\item[\ib{SEDUCE}]
|
\item[\ib{SEDUCE}]
|
||||||
0 or 1 to disable or enable, respectively, the SEDUCE option (see the source)
|
0 or 1 to disable or enable, respectively, the SEDUCE option.
|
||||||
for details on this function.
|
When disabled, incubi and succubi behave like nymphs.
|
||||||
%.lp
|
%.lp
|
||||||
\item[\ib{CHECK\verb+_+PLNAME}]
|
\item[\ib{CHECK\verb+_+PLNAME}]
|
||||||
Setting this to 1 will make the EXPLORERS, WIZARDS, and SHELLERS check
|
Setting this to 1 will make the EXPLORERS, WIZARDS, and SHELLERS check
|
||||||
for the player name instead of the user's login name.
|
for the player name instead of the user's login name.
|
||||||
%.lp
|
%.lp
|
||||||
\item[\ib{CHECK\verb+_+SAVE\verb+_+UID}]
|
\item[\ib{CHECK\verb+_+SAVE\verb+_+UID}]
|
||||||
0 or 1 to disable or enable, respectively, the UID checking for savefiles.
|
0 or 1 to disable or enable, respectively, the UID
|
||||||
|
(used identification number) checking for save files (to verify that the
|
||||||
|
user who is restoring is the same one who saved).
|
||||||
\elist
|
\elist
|
||||||
|
|
||||||
%.pg
|
%.pg
|
||||||
@@ -6131,17 +6159,21 @@ The following options affect the score file:
|
|||||||
%.pg
|
%.pg
|
||||||
%.lp
|
%.lp
|
||||||
\item[\ib{PERSMAX}]
|
\item[\ib{PERSMAX}]
|
||||||
Maximum number of entries for one person
|
Maximum number of entries for one person.
|
||||||
%.lp
|
%.lp
|
||||||
\item[\ib{ENTRYMAX}]
|
\item[\ib{ENTRYMAX}]
|
||||||
Maximum number of entries in the score file
|
Maximum number of entries in the score file.
|
||||||
%.lp
|
%.lp
|
||||||
\item[\ib{POINTSMIN}]
|
\item[\ib{POINTSMIN}]
|
||||||
Minimum number of points to get an entry in the score file.
|
Minimum number of points to get an entry in the score file.
|
||||||
%.lp
|
%.lp
|
||||||
\item[\ib{PERS\verb+_+IS\verb+_+UID}]
|
\item[\ib{PERS\verb+_+IS\verb+_+UID}]
|
||||||
0 or 1 to use user names or numeric userids, respectively, to identify
|
0 or 1 to use user names or numeric userids, respectively, to identify
|
||||||
unique people for the score file
|
unique people for the score file.
|
||||||
|
%.lp
|
||||||
|
\item[\ib{MAX\verb+_+STATUENAME\verb+_+RANK}]
|
||||||
|
Maximum number of score file entries to use for
|
||||||
|
random statue names (default is 10).
|
||||||
%.lp
|
%.lp
|
||||||
\item[\ib{ACCESSIBILITY}]
|
\item[\ib{ACCESSIBILITY}]
|
||||||
0 or 1 to disable or enable, respectively, the ability for players
|
0 or 1 to disable or enable, respectively, the ability for players
|
||||||
|
|||||||
@@ -4734,6 +4734,7 @@ dotravel_target(void)
|
|||||||
u.last_str_turn = 0;
|
u.last_str_turn = 0;
|
||||||
g.context.mv = TRUE;
|
g.context.mv = TRUE;
|
||||||
|
|
||||||
|
domove();
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+1
-2
@@ -2854,7 +2854,7 @@ lookaround(void)
|
|||||||
|
|
||||||
/* more uninteresting terrain */
|
/* more uninteresting terrain */
|
||||||
if (IS_ROCK(levl[x][y].typ) || levl[x][y].typ == ROOM
|
if (IS_ROCK(levl[x][y].typ) || levl[x][y].typ == ROOM
|
||||||
|| IS_AIR(levl[x][y].typ)) {
|
|| IS_AIR(levl[x][y].typ) || levl[x][y].typ == ICE) {
|
||||||
continue;
|
continue;
|
||||||
} else if (closed_door(x, y) || (mtmp && is_door_mappear(mtmp))) {
|
} else if (closed_door(x, y) || (mtmp && is_door_mappear(mtmp))) {
|
||||||
/* a closed door? */
|
/* a closed door? */
|
||||||
@@ -3050,7 +3050,6 @@ end_running(boolean and_travel)
|
|||||||
if (flags.time && g.context.run)
|
if (flags.time && g.context.run)
|
||||||
iflags.time_botl = TRUE;
|
iflags.time_botl = TRUE;
|
||||||
g.context.run = 0;
|
g.context.run = 0;
|
||||||
g.domove_attempting = 0;
|
|
||||||
/* 'context.mv' isn't travel but callers who want to end travel
|
/* 'context.mv' isn't travel but callers who want to end travel
|
||||||
all clear it too */
|
all clear it too */
|
||||||
if (and_travel)
|
if (and_travel)
|
||||||
|
|||||||
Reference in New Issue
Block a user