floor access

A post-3.4.3 change dealing with reaching into pits resulted in "you
sit on the air" if you used the #sit command after escaping a pit trap.
Change can_reach_floor() so that caller explicitly controls whether being
on the brink of a pit is a condition that prevents reaching the floor.
This also splits a fairly common message about not being able to reach the
floor into a separate routine.

     There is still oddness here:  if you're polymorphed into a flyer,
#sit yields "you sit down" followed by "you fly over a pit" (latter occurs
when escaping trap activation).  A ceiling hider behaves similarly, but
the second message is "you escape a pit" and doesn't sound quite as silly.
Perhaps #sit should pass TOOKPLUNGE to dotrap(), or maybe there's some
better way to handle this?
This commit is contained in:
nethack.rankin
2005-06-04 05:25:28 +00:00
parent ff54d82b00
commit ff16502d67
13 changed files with 83 additions and 60 deletions

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)dig.c 3.5 2005/04/13 */
/* SCCS Id: @(#)dig.c 3.5 2005/06/02 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -880,6 +880,7 @@ struct obj *obj;
{
register int rx, ry;
register struct rm *lev;
struct trap *trap;
int dig_target;
boolean ispick = is_pick(obj);
const char *verbing = ispick ? "digging" : "chopping";
@@ -919,8 +920,7 @@ struct obj *obj;
dig_target = dig_typ(obj, rx, ry);
if (dig_target == DIGTYP_UNDIGGABLE) {
/* ACCESSIBLE or POOL */
struct trap *trap = t_at(rx, ry);
trap = t_at(rx, ry);
if (trap && trap->ttyp == WEB) {
if (!trap->tseen) {
seetrap(trap);
@@ -994,12 +994,17 @@ struct obj *obj;
} else if (Is_airlevel(&u.uz) || Is_waterlevel(&u.uz)) {
/* it must be air -- water checked above */
You("swing %s through thin air.", yobjnam(obj, (char *)0));
} else if (!can_reach_floor()) {
You_cant("reach the %s.", surface(u.ux,u.uy));
} else if (!can_reach_floor(FALSE)) {
cant_reach_floor(u.ux, u.uy, FALSE, FALSE);
} else if (is_pool(u.ux, u.uy) || is_lava(u.ux, u.uy)) {
/* Monsters which swim also happen not to be able to dig */
You("cannot stay under%s long enough.",
is_pool(u.ux, u.uy) ? "water" : " the lava");
} else if ((trap = t_at(u.ux, u.uy)) != 0 &&
uteetering_at_seen_pit(trap)) {
dotrap(trap, FORCEBUNGLE);
/* might escape trap and still be teetering at brink */
if (!u.utrap) cant_reach_floor(u.ux, u.uy, FALSE, TRUE);
} else if (!ispick) {
pline("%s merely scratches the %s.",
Yobjnam2(obj, (char *)0), surface(u.ux,u.uy));