pettype=horse
Accept OPTIONS=pettype:horse quietly instead of issuing "unrecognized
pet type 'horse'" message. It doesn't actually do anything from player's
perspective--knights always get a pony and other roles always get a cat or
dog, as before.
I had a much more elaborate version which recognized "pony" (plus
"kitten", "little dog", "puppy" and assorted other variations of the
acceptable types), but it was absurd overkill for something that never
come up during actual play. If someone tries to specify "kitten" and gets
"unrecongized type", it shouldn't take him longer to figure out "cat" is
what's needed even without resorting to actually reading the Guidebook.
Can someone generate an up to date Guidebook.txt and check it in?
This commit is contained in:
@@ -27,7 +27,7 @@
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\begin{document}
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%
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% input file: guidebook.mn
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% $Revision: 1.91 $ $Date: 2005/01/22 15:27:20 $
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% $Revision: 1.92 $ $Date: 2005/01/23 14:33:46 $
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%
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%.ds h0 "
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%.ds h1 %.ds h2 \%
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@@ -2514,7 +2514,11 @@ makes sense for windowing system interfaces that implement this feature.
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\item[\ib{pettype}]
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Specify the type of your initial pet, if you are playing a character class
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that uses multiple types of pets; or choose to have no initial pet at all.
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Possible values are ``{\tt cat}'', ``{\tt dog}'' and ``{\tt none}''.
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Possible values are ``{\tt cat}'', ``{\tt dog}'', ``{\tt horse}''
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and ``{\tt none}''.
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If the choice is not allowed for the role you are currently playing,
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it will be silently ignored. For example, ``{\tt horse}'' will only be
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honored when playing a knight.
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Cannot be set with the `{\tt O}' command.
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%.Ip
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\item[\ib{pickup\_burden}]
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