robustness of #timeout and #wizintrinsic
Remove the assumption of property index values from the list of property names. Move the properties that can't have timed values in normal play to after those which can. (Mainly only matters for the #wizintrinsic command.) Bug fix: #wizintrinsic variable 'any' wasn't initialized properly if 'a_int' is smaller than a long or a pointer. The separator line I've added was ending up as a menu choice.
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@@ -7,7 +7,7 @@
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/*** What the properties are ***
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*
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* note: propertynames[] array in timeout.c must be kept in synch with these.
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* note: propertynames[] array in timeout.c has string values for these.
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* Property #0 is not used.
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*/
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/* Resistances to troubles */
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