robustness of #timeout and #wizintrinsic

Remove the assumption of property index values from the list of
property names.  Move the properties that can't have timed values
in normal play to after those which can.  (Mainly only matters for
the #wizintrinsic command.)

Bug fix: #wizintrinsic variable 'any' wasn't initialized properly
if 'a_int' is smaller than a long or a pointer.  The separator line
I've added was ending up as a menu choice.
This commit is contained in:
PatR
2017-06-29 17:54:01 -07:00
parent f9af42a2b7
commit ff6139c6c5
3 changed files with 113 additions and 52 deletions

View File

@@ -7,7 +7,7 @@
/*** What the properties are ***
*
* note: propertynames[] array in timeout.c must be kept in synch with these.
* note: propertynames[] array in timeout.c has string values for these.
* Property #0 is not used.
*/
/* Resistances to troubles */