B03001 - trapdoors while blind and levitating
The seetrap() was done for trapdoors & holes independent of whether a message was printed. Move the seetrap call into fall_through where the message logic lives (Sokoban holes always activate).
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@@ -139,6 +139,7 @@ dropping gold on an altar printed no message and didn't change gnostic conduct
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don't allow cursed daggers thrown by monsters to go thru closed doors
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hero polymorphed into an exploding monster should explode when attacking
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thin air, just like the monster itself
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don't mark holes/trapdoors as seen if you levitate over them while blind
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Platform- and/or Interface-Specific Fixes
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