fix bz623 - 'D' when not carrying anything
With menustyle set to "full" or "partial", using 'D' when not carrying anything gave no feedback. (Modes "traditional" and "combination" give "you have nothing to drop" via ggetobj().) Also, there's no need to reset in-progress armor removal, lock picking, or trap setting if you don't actually drop anything. The inventory they're set to operate on or with stays intact.
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@@ -336,6 +336,8 @@ if user supplied a specific monster name when asked to choose a monster class,
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S_quadruped due to being preceded by "titanothere" in mons[])
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change ing_suffix() to not double final 'w' when adding 'ing' ('t=' yielded
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"You mime throwwing something.")
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using 'D' to drop when not carrying anything finished (after doing nothing)
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without giving any feedback for menustyles "full" and "partial"
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Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
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