macro symbols instead of numbers for maintenance
This commit is contained in:
@@ -1,4 +1,4 @@
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/* NetHack 3.6 tilemap.c $NHDT-Date: 1454498706 2016/02/03 11:25:06 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.27 $ */
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/* NetHack 3.6 tilemap.c $NHDT-Date: 1454502429 2016/02/03 12:27:09 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.28 $ */
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/* NetHack may be freely redistributed. See license for details. */
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/*
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@@ -516,102 +516,102 @@ struct {
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const char *betterlabel;
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const char *expectedlabel;
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} altlabels[] = {
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{0, "dark part of a room", "dark part of a room"},
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{1, "vertical wall", "wall"},
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{2, "horizontal wall", "wall"},
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{3, "top left corner wall", "wall"},
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{4, "top right corner wall", "wall"},
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{5, "bottom left corner wall", "wall"},
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{6, "bottom right corner wall", "wall"},
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{7, "cross wall", "wall"},
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{8, "tuwall", "wall"},
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{9, "tdwall", "wall"},
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{10, "tlwall", "wall"},
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{11, "trwall", "wall"},
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{12, "no door", "doorway"},
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{13, "vertical open door", "open door"},
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{14, "horizontal open door", "open door"},
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{15, "vertical closed door", "closed door"},
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{16, "horizontal closed door", "closed door"},
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{17, "iron bars", "iron bars"},
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{18, "tree", "tree"},
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{19, "room", "floor of a room"},
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{20, "darkroom", "dark part of a room"},
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{21, "corridor", "corridor"},
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{22, "lit corridor", "lit corridor"},
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{23, "up stairs", "staircase up"},
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{24, "down stairs", "staircase down"},
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{25, "up ladder", "ladder up"},
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{26, "down ladder", "ladder down"},
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{27, "altar", "altar"},
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{28, "grave", "grave"},
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{29, "throne", "opulent throne"},
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{30, "sink", "sink"},
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{31, "fountain", "fountain"},
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{32, "pool", "water"},
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{33, "ice", "ice"},
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{34, "lava", "molten lava"},
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{35, "vertical open drawbridge", "lowered drawbridge"},
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{36, "horizontal open drawbridge", "lowered drawbridge"},
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{37, "vertical closed drawbridge", "raised drawbridge"},
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{38, "horizontal closed drawbridge", "raised drawbridge"},
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{39, "air", "air"},
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{40, "cloud", "cloud"},
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{41, "water", "water"},
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{42, "arrow trap", "arrow trap"},
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{43, "dart trap", "dart trap"},
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{44, "falling rock trap", "falling rock trap"},
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{45, "squeaky board", "squeaky board"},
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{46, "bear trap", "bear trap"},
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{47, "land mine", "land mine"},
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{48, "rolling boulder trap", "rolling boulder trap"},
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{49, "sleeping gas trap", "sleeping gas trap"},
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{50, "rust trap", "rust trap"},
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{51, "fire trap", "fire trap"},
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{52, "pit", "pit"},
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{53, "spiked pit", "spiked pit"},
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{54, "hole", "hole"},
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{55, "trap door", "trap door"},
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{56, "teleportation trap", "teleportation trap"},
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{57, "level teleporter", "level teleporter"},
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{58, "magic portal", "magic portal"},
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{59, "web", "web"},
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{60, "statue trap", "statue trap"},
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{61, "magic trap", "magic trap"},
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{62, "anti magic trap", "anti-magic field"},
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{63, "polymorph trap", "polymorph trap"},
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{64, "vibrating square", "vibrating square"},
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{65, "vertical beam", "wall"},
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{66, "horizontal beam", "wall"},
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{67, "left slant beam", "wall"},
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{68, "right slant beam", "wall"},
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{69, "dig beam", "cmap 69"},
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{70, "flash beam", "cmap 70"},
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{71, "boom left", "cmap 71"},
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{72, "boom right", "cmap 72"},
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{73, "shield1", "cmap 73"},
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{74, "shield2", "cmap 74"},
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{75, "shield3", "cmap 75"},
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{76, "shield4", "cmap 76"},
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{77, "poison cloud", "poison cloud"},
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{78, "valid position", "valid position"},
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{79, "swallow top left", "cmap 79"},
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{80, "swallow top center", "cmap 80"},
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{81, "swallow top right", "cmap 81"},
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{82, "swallow middle left", "cmap 82"},
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{83, "swallow middle right", "cmap 83"},
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{84, "swallow bottom left ", "cmap 84"},
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{85, "swallow bottom center", "cmap 85"},
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{86, "swallow bottom right", "cmap 86"},
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{87, "explosion top left", "explosion dark 0"},
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{88, "explosion top centre", "explosion dark 1"},
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{89, "explosion top right", "explosion dark 2"},
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{90, "explosion middle left", "explosion dark 3"},
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{91, "explosion middle center", "explosion dark 4"},
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{92, "explosion middle right", "explosion dark 5"},
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{93, "explosion bottom left", "explosion dark 6"},
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{94, "explosion bottom center", "explosion dark 7"},
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{95, "explosion bottom right", "explosion dark 8"},
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{S_stone, "dark part of a room", "dark part of a room"},
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{S_vwall, "vertical wall", "wall"},
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{S_hwall, "horizontal wall", "wall"},
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{S_tlcorn, "top left corner wall", "wall"},
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{S_trcorn, "top right corner wall", "wall"},
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{S_blcorn, "bottom left corner wall", "wall"},
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{S_brcorn, "bottom right corner wall", "wall"},
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{S_crwall, "cross wall", "wall"},
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{S_tuwall, "tuwall", "wall"},
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{S_tdwall, "tdwall", "wall"},
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{S_tlwall, "tlwall", "wall"},
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{S_trwall, "trwall", "wall"},
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{S_ndoor, "no door", "doorway"},
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{S_vodoor, "vertical open door", "open door"},
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{S_hodoor, "horizontal open door", "open door"},
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{S_vcdoor, "vertical closed door", "closed door"},
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{S_hcdoor, "horizontal closed door", "closed door"},
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{S_bars, "iron bars", "iron bars"},
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{S_tree, "tree", "tree"},
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{S_room, "room", "floor of a room"},
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{S_darkroom, "darkroom", "dark part of a room"},
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{S_corr, "corridor", "corridor"},
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{S_litcorr, "lit corridor", "lit corridor"},
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{S_upstair, "up stairs", "staircase up"},
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{S_dnstair, "down stairs", "staircase down"},
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{S_upladder, "up ladder", "ladder up"},
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{S_dnladder, "down ladder", "ladder down"},
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{S_altar, "altar", "altar"},
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{S_grave, "grave", "grave"},
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{S_throne, "throne", "opulent throne"},
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{S_sink, "sink", "sink"},
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{S_fountain, "fountain", "fountain"},
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{S_pool, "pool", "water"},
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{S_ice, "ice", "ice"},
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{S_lava, "lava", "molten lava"},
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{S_vodbridge, "vertical open drawbridge", "lowered drawbridge"},
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{S_hodbridge, "horizontal open drawbridge", "lowered drawbridge"},
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{S_vcdbridge, "vertical closed drawbridge", "raised drawbridge"},
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{S_hcdbridge, "horizontal closed drawbridge", "raised drawbridge"},
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{S_air, "air", "air"},
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{S_cloud, "cloud", "cloud"},
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{S_water, "water", "water"},
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{S_arrow_trap, "arrow trap", "arrow trap"},
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{S_dart_trap, "dart trap", "dart trap"},
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{S_falling_rock_trap, "falling rock trap", "falling rock trap"},
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{S_squeaky_board, "squeaky board", "squeaky board"},
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{S_bear_trap, "bear trap", "bear trap"},
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{S_land_mine, "land mine", "land mine"},
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{S_rolling_boulder_trap, "rolling boulder trap", "rolling boulder trap"},
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{S_sleeping_gas_trap, "sleeping gas trap", "sleeping gas trap"},
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{S_rust_trap, "rust trap", "rust trap"},
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{S_fire_trap, "fire trap", "fire trap"},
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{S_pit, "pit", "pit"},
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{S_spiked_pit, "spiked pit", "spiked pit"},
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{S_hole, "hole", "hole"},
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{S_trap_door, "trap door", "trap door"},
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{S_teleportation_trap, "teleportation trap", "teleportation trap"},
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{S_level_teleporter, "level teleporter", "level teleporter"},
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{S_magic_portal, "magic portal", "magic portal"},
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{S_web, "web", "web"},
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{S_statue_trap, "statue trap", "statue trap"},
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{S_magic_trap, "magic trap", "magic trap"},
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{S_anti_magic_trap, "anti magic trap", "anti-magic field"},
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{S_polymorph_trap, "polymorph trap", "polymorph trap"},
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{S_vibrating_square, "vibrating square", "vibrating square"},
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{S_vbeam, "vertical beam", "wall"},
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{S_hbeam, "horizontal beam", "wall"},
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{S_lslant, "left slant beam", "wall"},
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{S_rslant, "right slant beam", "wall"},
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{S_digbeam, "dig beam", "cmap 69"},
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{S_flashbeam, "flash beam", "cmap 70"},
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{S_boomleft, "boom left", "cmap 71"},
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{S_boomright, "boom right", "cmap 72"},
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{S_ss1, "shield1", "cmap 73"},
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{S_ss2, "shield2", "cmap 74"},
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{S_ss3, "shield3", "cmap 75"},
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{S_ss4, "shield4", "cmap 76"},
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{S_poisoncloud, "poison cloud", "poison cloud"},
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{S_goodpos, "valid position", "valid position"},
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{S_sw_tl, "swallow top left", "cmap 79"},
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{S_sw_tc, "swallow top center", "cmap 80"},
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{S_sw_tr, "swallow top right", "cmap 81"},
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{S_sw_ml, "swallow middle left", "cmap 82"},
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{S_sw_mr, "swallow middle right", "cmap 83"},
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{S_sw_bl, "swallow bottom left ", "cmap 84"},
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{S_sw_bc, "swallow bottom center", "cmap 85"},
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{S_sw_br, "swallow bottom right", "cmap 86"},
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{S_explode1, "explosion top left", "explosion dark 0"},
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{S_explode2, "explosion top centre", "explosion dark 1"},
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{S_explode3, "explosion top right", "explosion dark 2"},
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{S_explode4, "explosion middle left", "explosion dark 3"},
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{S_explode5, "explosion middle center", "explosion dark 4"},
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{S_explode6, "explosion middle right", "explosion dark 5"},
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{S_explode7, "explosion bottom left", "explosion dark 6"},
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{S_explode8, "explosion bottom center", "explosion dark 7"},
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{S_explode9, "explosion bottom right", "explosion dark 8"},
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};
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boolean
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