Option to create the character deaf
Allows creating your character permanently deaf, for that added challenge. Breaks saves.
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@@ -3355,6 +3355,8 @@ Reached the Elemental Planes.
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Reached the Astral Plane level.
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.PL Blind
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Blind from birth.
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.PL Deaf
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Deaf from birth.
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.PL Nudist
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Never wore any armor.
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.PL Ascended
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@@ -3393,10 +3395,10 @@ instrument played closely
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enough\(embut not too close!\(emto
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the Castle level's drawbridge or can be given to you via prayer boon.
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.pg
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\fIBlind\fP and \fINudist\fP are also conducts, and they can only be
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\fIBlind\fP, \fIDeaf\fP, and \fINudist\fP are also conducts, and they can only be
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enabled by setting the correspondingly named option in NETHACKOPTIONS
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or run-time configuration file prior to game start.
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In the case of \fIBlind\fP, the option also enforces the conduct.
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In the case of \fIBlind\fP and \fIDeaf\fP, the option also enforces the conduct.
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They aren't really significant accomplishments unless/until you make
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substantial progress into the dungeon.
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.
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@@ -3815,6 +3817,9 @@ Have user confirm attacks on pets, shopkeepers, and other
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peaceable creatures (default on). Persistent.
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.lp dark_room
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Show out-of-sight areas of lit rooms (default on). Persistent.
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.lp "deaf "
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Start the character permanently deaf (default false).
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Persistent.
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.lp disclose
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Controls what information the program reveals when the game ends.
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Value is a space separated list of prompting/category pairs
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@@ -3635,6 +3635,8 @@ Reached the Elemental Planes.
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Reached the Astral Plane level.
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\item[{\tt Blind}]
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Blind from birth.
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\item[{\tt Deaf}]
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Deaf from birth.
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\item[{\tt Nudist}]
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Never wore any armor.
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\item[{\tt Ascended}]
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@@ -3683,10 +3685,10 @@ enough---but not too close!---to
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the Castle level's drawbridge or can be given to you via prayer boon.
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%.pg
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{\it Blind\/} and {\it Nudist\/} are also conducts, and they can only be
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{\it Blind\/}, {\it Deaf\/}, and {\it Nudist\/} are also conducts, and they can only be
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enabled by setting the correspondingly named option in {\tt NETHACKOPTIONS}
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or run-time configuration file prior to game start.
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In the case of {\it Blind\/}, the option also enforces the conduct.
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In the case of {\it Blind\/} and {\it Deaf\/}, the option also enforces the conduct.
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They aren't really significant accomplishments unless/until you make
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substantial progress into the dungeon.
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@@ -4161,6 +4163,9 @@ peaceable creatures (default on). Persistent.
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\item[\ib{dark\verb+_+room}]
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Show out-of-sight areas of lit rooms (default on). Persistent.
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%.lp
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\item[\ib{deaf}]
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Start the character permanently deaf (default false). Persistent.
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%.lp
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\item[\ib{disclose}]
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Controls what information the program reveals when the game ends.
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Value is a space separated list of prompting/category pairs
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@@ -2037,6 +2037,7 @@ give a helpful tip when first entering "farlook" mode
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add a boolean option tips to disable all of the helpful tips
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add a tutorial level
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engravings appear on the map display
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option to create the character deaf
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Platform- and/or Interface-Specific New Features
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