Option to create the character deaf

Allows creating your character permanently deaf,
for that added challenge.

Breaks saves.
This commit is contained in:
Pasi Kallinen
2023-04-11 13:19:46 +03:00
parent 699473e03f
commit ffb61612e3
12 changed files with 29 additions and 9 deletions

View File

@@ -3355,6 +3355,8 @@ Reached the Elemental Planes.
Reached the Astral Plane level.
.PL Blind
Blind from birth.
.PL Deaf
Deaf from birth.
.PL Nudist
Never wore any armor.
.PL Ascended
@@ -3393,10 +3395,10 @@ instrument played closely
enough\(embut not too close!\(emto
the Castle level's drawbridge or can be given to you via prayer boon.
.pg
\fIBlind\fP and \fINudist\fP are also conducts, and they can only be
\fIBlind\fP, \fIDeaf\fP, and \fINudist\fP are also conducts, and they can only be
enabled by setting the correspondingly named option in NETHACKOPTIONS
or run-time configuration file prior to game start.
In the case of \fIBlind\fP, the option also enforces the conduct.
In the case of \fIBlind\fP and \fIDeaf\fP, the option also enforces the conduct.
They aren't really significant accomplishments unless/until you make
substantial progress into the dungeon.
.
@@ -3815,6 +3817,9 @@ Have user confirm attacks on pets, shopkeepers, and other
peaceable creatures (default on). Persistent.
.lp dark_room
Show out-of-sight areas of lit rooms (default on). Persistent.
.lp "deaf "
Start the character permanently deaf (default false).
Persistent.
.lp disclose
Controls what information the program reveals when the game ends.
Value is a space separated list of prompting/category pairs