Option to create the character deaf

Allows creating your character permanently deaf,
for that added challenge.

Breaks saves.
This commit is contained in:
Pasi Kallinen
2023-04-11 13:19:46 +03:00
parent 699473e03f
commit ffb61612e3
12 changed files with 29 additions and 9 deletions

View File

@@ -3635,6 +3635,8 @@ Reached the Elemental Planes.
Reached the Astral Plane level.
\item[{\tt Blind}]
Blind from birth.
\item[{\tt Deaf}]
Deaf from birth.
\item[{\tt Nudist}]
Never wore any armor.
\item[{\tt Ascended}]
@@ -3683,10 +3685,10 @@ enough---but not too close!---to
the Castle level's drawbridge or can be given to you via prayer boon.
%.pg
{\it Blind\/} and {\it Nudist\/} are also conducts, and they can only be
{\it Blind\/}, {\it Deaf\/}, and {\it Nudist\/} are also conducts, and they can only be
enabled by setting the correspondingly named option in {\tt NETHACKOPTIONS}
or run-time configuration file prior to game start.
In the case of {\it Blind\/}, the option also enforces the conduct.
In the case of {\it Blind\/} and {\it Deaf\/}, the option also enforces the conduct.
They aren't really significant accomplishments unless/until you make
substantial progress into the dungeon.
@@ -4161,6 +4163,9 @@ peaceable creatures (default on). Persistent.
\item[\ib{dark\verb+_+room}]
Show out-of-sight areas of lit rooms (default on). Persistent.
%.lp
\item[\ib{deaf}]
Start the character permanently deaf (default false). Persistent.
%.lp
\item[\ib{disclose}]
Controls what information the program reveals when the game ends.
Value is a space separated list of prompting/category pairs