Make REINCARNATION unconditional.
There is a lot of code affected by this, and Pat Rankin correctly observes that it would be better to store roguelike as a level flag rather than just using Is_rogue_level. A note for the future.
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@@ -19,8 +19,8 @@
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DUNGEON: "The Dungeons of Doom" "D" (25, 5)
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ALIGNMENT: unaligned
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BRANCH: "The Gnomish Mines" @ (2, 3)
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%REINCARNATION LEVEL: "rogue" "R" @ (15, 4)
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%REINCARNATION LEVELDESC: roguelike
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LEVEL: "rogue" "R" @ (15, 4)
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LEVELDESC: roguelike
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LEVEL: "oracle" "O" @ (5, 5)
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LEVALIGN: neutral
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CHAINBRANCH: "Sokoban" "oracle" + (1, 0) up
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