Make REINCARNATION unconditional.
There is a lot of code affected by this, and Pat Rankin correctly observes that it would be better to store roguelike as a level flag rather than just using Is_rogue_level. A note for the future.
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@@ -46,9 +46,7 @@ E NEARDATA int in_doagain;
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E struct dgn_topology { /* special dungeon levels for speed */
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d_level d_oracle_level;
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d_level d_bigroom_level; /* unused */
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#ifdef REINCARNATION
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d_level d_rogue_level;
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#endif
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d_level d_medusa_level;
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d_level d_stronghold_level;
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d_level d_valley_level;
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@@ -75,9 +73,7 @@ E struct dgn_topology { /* special dungeon levels for speed */
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/* macros for accesing the dungeon levels by their old names */
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#define oracle_level (dungeon_topology.d_oracle_level)
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#define bigroom_level (dungeon_topology.d_bigroom_level)
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#ifdef REINCARNATION
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#define rogue_level (dungeon_topology.d_rogue_level)
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#endif
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#define medusa_level (dungeon_topology.d_medusa_level)
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#define stronghold_level (dungeon_topology.d_stronghold_level)
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#define valley_level (dungeon_topology.d_valley_level)
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