Make REINCARNATION unconditional.

There is a lot of code affected by this, and Pat Rankin correctly
observes that it would be better to store roguelike as a level flag
rather than just using Is_rogue_level. A note for the future.
This commit is contained in:
Sean Hunt
2015-02-13 23:46:47 -05:00
committed by Pasi Kallinen
parent bb647dc33c
commit ffd201495c
42 changed files with 38 additions and 273 deletions

View File

@@ -232,9 +232,7 @@ typedef struct mapseen {
Bitfield(valley, 1);
Bitfield(msanctum, 1);
Bitfield(ludios, 1);
# ifdef REINCARNATION
Bitfield(roguelevel, 1);
# endif
} flags;
/* custom naming */
char *custom;