Make REINCARNATION unconditional.
There is a lot of code affected by this, and Pat Rankin correctly observes that it would be better to store roguelike as a level flag rather than just using Is_rogue_level. A note for the future.
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@@ -232,9 +232,7 @@ typedef struct mapseen {
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Bitfield(valley, 1);
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Bitfield(msanctum, 1);
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Bitfield(ludios, 1);
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# ifdef REINCARNATION
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Bitfield(roguelevel, 1);
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# endif
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} flags;
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/* custom naming */
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char *custom;
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