Make REINCARNATION unconditional.
There is a lot of code affected by this, and Pat Rankin correctly observes that it would be better to store roguelike as a level flag rather than just using Is_rogue_level. A note for the future.
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@@ -399,9 +399,7 @@ E char *FDECL(distant_monnam, (struct monst *,int,char *));
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E const char *NDECL(rndmonnam);
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E const char *FDECL(hcolor, (const char *));
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E const char *NDECL(rndcolor);
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#ifdef REINCARNATION
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E const char *NDECL(roguename);
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#endif
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E struct obj *FDECL(realloc_obj,
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(struct obj *, int, genericptr_t, int, const char *));
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E char *FDECL(coyotename, (struct monst *,char *));
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@@ -519,9 +517,7 @@ E int FDECL(def_char_to_monclass, (CHAR_P));
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#if !defined(MAKEDEFS_C) && !defined(LEV_LEX_C)
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E void FDECL(switch_symbols, (int));
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E void FDECL(assign_graphics, (int));
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#ifdef REINCARNATION
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E void NDECL(init_r_symbols);
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#endif
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E void NDECL(init_symbols);
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E void NDECL(init_showsyms);
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E void NDECL(init_l_symbols);
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@@ -702,11 +698,9 @@ E void FDECL(explode_oil, (struct obj *,int,int));
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/* ### extralev.c ### */
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#ifdef REINCARNATION
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E void NDECL(makeroguerooms);
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E void FDECL(corr, (int,int));
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E void NDECL(makerogueghost);
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#endif
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/* ### files.c ### */
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