Make REINCARNATION unconditional.

There is a lot of code affected by this, and Pat Rankin correctly
observes that it would be better to store roguelike as a level flag
rather than just using Is_rogue_level. A note for the future.
This commit is contained in:
Sean Hunt
2015-02-13 23:46:47 -05:00
committed by Pasi Kallinen
parent bb647dc33c
commit ffd201495c
42 changed files with 38 additions and 273 deletions

View File

@@ -1057,7 +1057,6 @@ const char *mname;
return FALSE;
}
#ifdef REINCARNATION
const char *
roguename() /* Name of a Rogue player */
{
@@ -1075,7 +1074,6 @@ roguename() /* Name of a Rogue player */
return rn2(3) ? (rn2(2) ? "Michael Toy" : "Kenneth Arnold")
: "Glenn Wichman";
}
#endif /* REINCARNATION */
static NEARDATA const char * const hcolors[] = {
"ultraviolet", "infrared", "bluish-orange",