Make REINCARNATION unconditional.
There is a lot of code affected by this, and Pat Rankin correctly observes that it would be better to store roguelike as a level flag rather than just using Is_rogue_level. A note for the future.
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@@ -1057,7 +1057,6 @@ const char *mname;
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return FALSE;
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}
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#ifdef REINCARNATION
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const char *
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roguename() /* Name of a Rogue player */
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{
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@@ -1075,7 +1074,6 @@ roguename() /* Name of a Rogue player */
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return rn2(3) ? (rn2(2) ? "Michael Toy" : "Kenneth Arnold")
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: "Glenn Wichman";
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}
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#endif /* REINCARNATION */
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static NEARDATA const char * const hcolors[] = {
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"ultraviolet", "infrared", "bluish-orange",
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