Make REINCARNATION unconditional.
There is a lot of code affected by this, and Pat Rankin correctly observes that it would be better to store roguelike as a level flag rather than just using Is_rogue_level. A note for the future.
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@@ -673,9 +673,7 @@ register int after; /* this is extra fast monster movement */
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}
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if (is_giant(mtmp->data)) allowflags |= BUSTDOOR;
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if (tunnels(mtmp->data)
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#ifdef REINCARNATION
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&& !Is_rogue_level(&u.uz) /* same restriction as m_move() */
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#endif
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) allowflags |= ALLOW_DIG;
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cnt = mfndpos(mtmp, poss, info, allowflags);
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