Make REINCARNATION unconditional.

There is a lot of code affected by this, and Pat Rankin correctly
observes that it would be better to store roguelike as a level flag
rather than just using Is_rogue_level. A note for the future.
This commit is contained in:
Sean Hunt
2015-02-13 23:46:47 -05:00
committed by Pasi Kallinen
parent bb647dc33c
commit ffd201495c
42 changed files with 38 additions and 273 deletions

View File

@@ -2356,11 +2356,9 @@ int x, y;
struct rm *lev_p = &levl[x][y];
if (!IS_DOOR(lev_p->typ)) return FALSE;
#ifdef REINCARNATION
/* all rogue level doors are doorless but disallow diagonal access, so
we treat them as if their non-existant doors were actually present */
if (Is_rogue_level(&u.uz)) return FALSE;
#endif
return !(lev_p->doormask & ~(D_NODOOR|D_BROKEN));
}