Make REINCARNATION unconditional.
There is a lot of code affected by this, and Pat Rankin correctly observes that it would be better to store roguelike as a level flag rather than just using Is_rogue_level. A note for the future.
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@@ -654,9 +654,7 @@ mattacku(mtmp)
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break;
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case AT_WEAP:
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if(range2) {
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#ifdef REINCARNATION
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if (!Is_rogue_level(&u.uz))
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#endif
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thrwmu(mtmp);
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} else {
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int hittmp = 0;
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