Make REINCARNATION unconditional.
There is a lot of code affected by this, and Pat Rankin correctly observes that it would be better to store roguelike as a level flag rather than just using Is_rogue_level. A note for the future.
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@@ -857,9 +857,7 @@ register int fd;
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if (!wizard && !discover)
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(void) delete_savefile();
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#ifdef REINCARNATION
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if (Is_rogue_level(&u.uz)) assign_graphics(ROGUESET);
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#endif
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#ifdef USE_TILES
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substitute_tiles(&u.uz);
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#endif
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