Make REINCARNATION unconditional.

There is a lot of code affected by this, and Pat Rankin correctly
observes that it would be better to store roguelike as a level flag
rather than just using Is_rogue_level. A note for the future.
This commit is contained in:
Sean Hunt
2015-02-13 23:46:47 -05:00
committed by Pasi Kallinen
parent bb647dc33c
commit ffd201495c
42 changed files with 38 additions and 273 deletions

View File

@@ -2081,12 +2081,7 @@ if(u.uz.dlevel != x){
}
}
#endif
if(
WINVERS_AMIV
#ifdef REINCARNATION
&& !Is_rogue_level(&u.uz)
#endif
)
if(WINVERS_AMIV && !Is_rogue_level(&u.uz))
{
amii_curs(win,x,y);
amiga_print_glyph(win,0,glyph);
@@ -2095,7 +2090,6 @@ if(u.uz.dlevel != x){
{
/* map glyph to character and color */
(void) mapglyph(glyph, &och, &color, &special, x, y);
/* XXX next if should be ifdef REINCARNATION */
ch = (uchar)och;
if( WINVERS_AMIV ){ /* implies Rogue level here */
amii_curs(win,x,y);
@@ -2106,10 +2100,8 @@ if(u.uz.dlevel != x){
#ifdef TEXTCOLOR
/* Turn off color if rogue level. */
# ifdef REINCARNATION
if (Is_rogue_level(&u.uz))
color = NO_COLOR;
# endif
amiga_print_glyph(win,color,ch);
#else

View File

@@ -56,24 +56,16 @@ unsigned char shift;
vga_userpan(0);
break;
case 0x3E: /* F4 = toggle overview mode */
if (iflags.tile_view &&
!opening_dialog
#ifdef REINCARNATION
&& !Is_rogue_level(&u.uz)
#endif
) {
if (iflags.tile_view && !opening_dialog
&& !Is_rogue_level(&u.uz)) {
iflags.traditional_view = FALSE;
vga_overview(iflags.over_view ? FALSE : TRUE);
vga_refresh();
}
break;
case 0x3F: /* F5 = toggle traditional mode */
if (iflags.tile_view &&
!opening_dialog
#ifdef REINCARNATION
&& !Is_rogue_level(&u.uz)
#endif
) {
if (iflags.tile_view && !opening_dialog
&& !Is_rogue_level(&u.uz)) {
iflags.over_view = FALSE;
vga_traditional(iflags.traditional_view ? FALSE : TRUE);
vga_refresh();

View File

@@ -1171,14 +1171,9 @@ vga_DrawCursor()
unsigned char first,second;
/* char on[2] = {0xFF,0xFF}; */
/* char off[2] = {0x00,0x00}; */
#ifdef REINCARNATION
boolean isrogue = Is_rogue_level(&u.uz);
boolean singlebyte = (isrogue || iflags.over_view
|| iflags.traditional_view || !inmap);
#else
boolean singlebyte = (iflags.over_view
|| iflags.traditional_view || !inmap);
#endif
int curtyp;
if (!cursor_type && inmap) return; /* CURSOR_INVIS - nothing to do */
@@ -1376,14 +1371,9 @@ vga_HideCursor()
int i,pixx,pixy,x,y;
char __far *tmp1;
char __far *tmp2;
#ifdef REINCARNATION
boolean isrogue = Is_rogue_level(&u.uz);
boolean singlebyte = (isrogue || iflags.over_view
|| iflags.traditional_view || !inmap);
#else
boolean singlebyte = (iflags.over_view
|| iflags.traditional_view || !inmap);
#endif
int curtyp;
if (inmap && !cursor_type) return; /* CURSOR_INVIS - nothing to do */

View File

@@ -309,11 +309,9 @@ char *argv[];
if (!symset[PRIMARY].name) {
load_symset("IBMGraphics_2", PRIMARY);
}
# ifdef REINCARNATION
if (!symset[ROGUESET].name) {
load_symset("RogueEpyx", ROGUESET);
}
# endif
# endif
#endif /*LOADSYMSETS*/

View File

@@ -1053,9 +1053,7 @@ void mswin_select_map_mode(int mode)
#endif
/* override for Rogue level */
#ifdef REINCARNATION
if( Is_rogue_level(&u.uz) && !IS_MAP_ASCII(mode) ) return;
#endif
/* set map mode menu mark */
if( IS_MAP_ASCII(mode) ) {

View File

@@ -569,12 +569,8 @@ void onPaint(HWND hWnd)
paint_rt.right = min(data->xPos + (ps.rcPaint.right - data->map_orig.x)/data->xScrTile+1, COLNO);
paint_rt.bottom = min(data->yPos + (ps.rcPaint.bottom - data->map_orig.y)/data->yScrTile+1, ROWNO);
if( data->bAsciiMode
#ifdef REINCARNATION
|| Is_rogue_level(&u.uz)
if(data->bAsciiMode || Is_rogue_level(&u.uz)) {
/* You enter a VERY primitive world! */
#endif
) {
HGDIOBJ oldFont;
oldFont = SelectObject(hDC, data->hMapFont);

View File

@@ -793,14 +793,12 @@ void mswin_clear_nhwindow(winid wid)
(wid < MAXWINDOWS) &&
(GetNHApp()->windowlist[wid].win != NULL))
{
#ifdef REINCARNATION
if( GetNHApp()->windowlist[wid].type == NHW_MAP ) {
if( Is_rogue_level(&u.uz) )
mswin_map_mode(mswin_hwnd_from_winid(WIN_MAP), ROGUE_LEVEL_MAP_MODE);
else
mswin_map_mode(mswin_hwnd_from_winid(WIN_MAP), iflags.wc_map_mode);
}
#endif
SendMessage(
GetNHApp()->windowlist[wid].win,