Make REINCARNATION unconditional.

There is a lot of code affected by this, and Pat Rankin correctly
observes that it would be better to store roguelike as a level flag
rather than just using Is_rogue_level. A note for the future.
This commit is contained in:
Sean Hunt
2015-02-13 23:46:47 -05:00
committed by Pasi Kallinen
parent bb647dc33c
commit ffd201495c
42 changed files with 38 additions and 273 deletions

View File

@@ -1171,14 +1171,9 @@ vga_DrawCursor()
unsigned char first,second;
/* char on[2] = {0xFF,0xFF}; */
/* char off[2] = {0x00,0x00}; */
#ifdef REINCARNATION
boolean isrogue = Is_rogue_level(&u.uz);
boolean singlebyte = (isrogue || iflags.over_view
|| iflags.traditional_view || !inmap);
#else
boolean singlebyte = (iflags.over_view
|| iflags.traditional_view || !inmap);
#endif
int curtyp;
if (!cursor_type && inmap) return; /* CURSOR_INVIS - nothing to do */
@@ -1376,14 +1371,9 @@ vga_HideCursor()
int i,pixx,pixy,x,y;
char __far *tmp1;
char __far *tmp2;
#ifdef REINCARNATION
boolean isrogue = Is_rogue_level(&u.uz);
boolean singlebyte = (isrogue || iflags.over_view
|| iflags.traditional_view || !inmap);
#else
boolean singlebyte = (iflags.over_view
|| iflags.traditional_view || !inmap);
#endif
int curtyp;
if (inmap && !cursor_type) return; /* CURSOR_INVIS - nothing to do */