Make REINCARNATION unconditional.
There is a lot of code affected by this, and Pat Rankin correctly observes that it would be better to store roguelike as a level flag rather than just using Is_rogue_level. A note for the future.
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@@ -1053,9 +1053,7 @@ void mswin_select_map_mode(int mode)
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#endif
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/* override for Rogue level */
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#ifdef REINCARNATION
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if( Is_rogue_level(&u.uz) && !IS_MAP_ASCII(mode) ) return;
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#endif
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/* set map mode menu mark */
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if( IS_MAP_ASCII(mode) ) {
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