Make REINCARNATION unconditional.

There is a lot of code affected by this, and Pat Rankin correctly
observes that it would be better to store roguelike as a level flag
rather than just using Is_rogue_level. A note for the future.
This commit is contained in:
Sean Hunt
2015-02-13 23:46:47 -05:00
committed by Pasi Kallinen
parent bb647dc33c
commit ffd201495c
42 changed files with 38 additions and 273 deletions

View File

@@ -569,12 +569,8 @@ void onPaint(HWND hWnd)
paint_rt.right = min(data->xPos + (ps.rcPaint.right - data->map_orig.x)/data->xScrTile+1, COLNO);
paint_rt.bottom = min(data->yPos + (ps.rcPaint.bottom - data->map_orig.y)/data->yScrTile+1, ROWNO);
if( data->bAsciiMode
#ifdef REINCARNATION
|| Is_rogue_level(&u.uz)
if(data->bAsciiMode || Is_rogue_level(&u.uz)) {
/* You enter a VERY primitive world! */
#endif
) {
HGDIOBJ oldFont;
oldFont = SelectObject(hDC, data->hMapFont);