Make REINCARNATION unconditional.
There is a lot of code affected by this, and Pat Rankin correctly observes that it would be better to store roguelike as a level flag rather than just using Is_rogue_level. A note for the future.
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@@ -569,12 +569,8 @@ void onPaint(HWND hWnd)
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paint_rt.right = min(data->xPos + (ps.rcPaint.right - data->map_orig.x)/data->xScrTile+1, COLNO);
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paint_rt.bottom = min(data->yPos + (ps.rcPaint.bottom - data->map_orig.y)/data->yScrTile+1, ROWNO);
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if( data->bAsciiMode
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#ifdef REINCARNATION
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|| Is_rogue_level(&u.uz)
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if(data->bAsciiMode || Is_rogue_level(&u.uz)) {
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/* You enter a VERY primitive world! */
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#endif
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) {
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HGDIOBJ oldFont;
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oldFont = SelectObject(hDC, data->hMapFont);
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