Make REINCARNATION unconditional.
There is a lot of code affected by this, and Pat Rankin correctly observes that it would be better to store roguelike as a level flag rather than just using Is_rogue_level. A note for the future.
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@@ -793,14 +793,12 @@ void mswin_clear_nhwindow(winid wid)
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(wid < MAXWINDOWS) &&
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(GetNHApp()->windowlist[wid].win != NULL))
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{
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#ifdef REINCARNATION
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if( GetNHApp()->windowlist[wid].type == NHW_MAP ) {
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if( Is_rogue_level(&u.uz) )
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mswin_map_mode(mswin_hwnd_from_winid(WIN_MAP), ROGUE_LEVEL_MAP_MODE);
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else
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mswin_map_mode(mswin_hwnd_from_winid(WIN_MAP), iflags.wc_map_mode);
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}
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#endif
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SendMessage(
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GetNHApp()->windowlist[wid].win,
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