Make REINCARNATION unconditional.

There is a lot of code affected by this, and Pat Rankin correctly
observes that it would be better to store roguelike as a level flag
rather than just using Is_rogue_level. A note for the future.
This commit is contained in:
Sean Hunt
2015-02-13 23:46:47 -05:00
committed by Pasi Kallinen
parent bb647dc33c
commit ffd201495c
42 changed files with 38 additions and 273 deletions

View File

@@ -988,9 +988,6 @@ make_version()
*/
version.feature_set = (unsigned long)(0L
/* levels and/or topology (0..4) */
#ifdef REINCARNATION
| (1L << 1)
#endif
/* monsters (5..9) */
#ifdef MAIL
| (1L << 6)
@@ -1289,9 +1286,6 @@ static const char *build_opts[] = {
#ifdef SELECTSAVED
"restore saved games via menu",
#endif
#ifdef REINCARNATION
"rogue level",
#endif
#ifdef SCORE_ON_BOTL
"score on status line",
#endif
@@ -1823,12 +1817,9 @@ static struct deflist {
const char *defname;
boolean true_or_false;
} deflist[] = {
#ifdef REINCARNATION
{ "REINCARNATION", TRUE },
#else
{ "REINCARNATION", FALSE },
#endif
{ 0, 0 } };
{ 0, 0 }
};
static int
check_control(s)