add CRASHREPORT for Windows
add ^P info to report (via DUMPLOG)
new options: crash_email, crash_name, crash_urlmax
new game command: #bugreport
new config option: CRASHREPORT_EXEC_NOSTDERR
new command line option: --bidshow
deleted helper scripts:
NetHackCrashReport.Javascript
nhcrashreport.lua
misc:
update CRASHREPORTURL (will need to be updated before release)
update bitrot in winchain
winchain for Windows
add missing synch_wait for NetHackW --showpaths
add PANICTRACE (and CRASHREPORT) in mdlib.c:build_opts
missing:
packaging (Windows needs the pdb file)
no testing with MSVC command line build
port status:
linux: working, but glibc's backtrace doesn't show static functions
Windows VS: working. pdb file is large - looking into options
MacOS: working
msdos: not supported
VMS: not supported
MSVC: planned, but not attempted
MSYS2: working, but libbacktrace not showing symbols (yet?)
build system.
Anyone who wants to do a build from sys/unix and doesn't want to figure this
out just needs to do:
sh setup.sh hints/unix
instead of:
sh setup.sh
and then continue on as usual.
New files:
sys/unix/NewInstall.unx - the new directions
sys/unix/hints/* - the hints files. There will be more later.
sys/unix/mkmkfile.sh - helper for setup.sh
Summary of changes:
see NewInstall.unx for info on the new build system
introduction of various preprocessor symbols to turn options off that
are defaulted on historically
comment out nethackrc (and similar) entries that still use the old symbol
syntax.
commenting out of Makefile.* lines that now come from hints/unix
GAMEDIR is replaced with HACKDIR so the Makefiles and the C source agree.
Note that I have NOT changed the docs and/or Makefiles for be, msdos, os2,
vms, or winnt. If port maintainers don't then I will, but I can't test
those ports.
nethack.sh now handles the font path automatically