Commit Graph

37 Commits

Author SHA1 Message Date
nhmall
1b8bc6fc29 finished CI testing; put things back 2025-01-13 13:12:40 -05:00
nhmall
fd919c1560 Revert "Revert "Revert "eliminate a couple of build warnings (noticed with clang)"""
This reverts commit 6dad19a4f6.
2025-01-13 12:13:06 -05:00
nhmall
6dad19a4f6 Revert "Revert "eliminate a couple of build warnings (noticed with clang)""
This reverts commit 1a8395002f.
2025-01-13 11:48:46 -05:00
nhmall
1a8395002f Revert "eliminate a couple of build warnings (noticed with clang)"
This reverts commit 7e8a04b35a.
2025-01-13 11:47:57 -05:00
nhmall
7e8a04b35a eliminate a couple of build warnings (noticed with clang)
2025-01-12T19:08:53.4759829Z ../win/curses/cursinvt.c:191:5: warning: unannotated fall-through between switch labels [-Wimplicit-fallthrough]
2025-01-12T19:08:53.4760198Z   191 |     case KEY_RIGHT:
2025-01-12T19:08:53.4767986Z       |     ^
2025-01-12T19:08:53.4967354Z ../win/curses/cursinvt.c:191:5: note: insert '__attribute__((fallthrough));' to silence this warning
2025-01-12T19:08:53.4967860Z   191 |     case KEY_RIGHT:
2025-01-12T19:08:53.4968026Z       |     ^
2025-01-12T19:08:53.4968219Z       |     __attribute__((fallthrough));
2025-01-12T19:08:53.4968404Z ../win/curses/cursinvt.c:191:5: note: insert 'break;' to avoid fall-through
2025-01-12T19:08:53.4968583Z   191 |     case KEY_RIGHT:
2025-01-12T19:08:53.4968709Z       |     ^
2025-01-12T19:08:53.4968820Z       |     break;
2025-01-12T19:08:53.5099063Z 1 warning generated.

2025-01-12T19:08:53.8002074Z ../win/X11/winX.c:995:5: warning: unannotated fall-through between switch labels [-Wimplicit-fallthrough]
2025-01-12T19:08:53.8008155Z   995 |     case NHW_TEXT:
2025-01-12T19:08:53.8008513Z       |     ^
2025-01-12T19:08:53.8032511Z ../win/X11/winX.c:995:5: note: insert '__attribute__((fallthrough));' to silence this warning
2025-01-12T19:08:53.8032899Z   995 |     case NHW_TEXT:
2025-01-12T19:08:53.8033057Z       |     ^
2025-01-12T19:08:53.8033219Z       |     __attribute__((fallthrough));
2025-01-12T19:08:53.8033395Z ../win/X11/winX.c:995:5: note: insert 'break;' to avoid fall-through
2025-01-12T19:08:53.8033644Z   995 |     case NHW_TEXT:
2025-01-12T19:08:53.8033783Z       |     ^
2025-01-12T19:08:53.8033912Z       |     break;
2025-01-12T19:08:53.8800783Z 1 warning generated.
2025-01-13 09:36:48 -05:00
nhmall
97ddfd9355 curses menu_heading repairs 2023-11-15 11:11:55 -05:00
nhmall
4b79baa55b add_menu follow-up, part 2 of interface adjustment
Remove menu_color support from the window port side of the interface.
The window port just has to honor the color parameter that was added
to the add_menu() interface definition in June 2022 commit
2770223d10, and let the core-side of
the interface handle things.

To that end, this does the following:

Removes the #define of add_menu() from include/winprocs.h and add a
real core-side add_menu() function to windows.c which acts as a
trampoline to the window port win_add_menu() function, while providing
a single location to adjust the parameters passed to the window port
function. get_menu_coloring() is now called in there.

Moves get_menu_coloring() from options.c into windows.c and makes it
static.

Removes all the calls to get_menu_coloring() from the tty, Qt, X11,
curses, and win32 interfaces and adjusts their code to simply honor
the color parameter in add_menu, similar to what the menu_headings
change from earlier today did.
2023-11-13 12:56:38 -05:00
Pasi Kallinen
dd5ca5b058 Change menu_headings to accept color and attribute
Instead of just accepting an attribute, it's now possible to
use a color, or both color and attribute, for example:

OPTIONS=menu_headings:inverse
OPTIONS=menu_headings:red
OPTIONS=menu_headings:red&underline

Default is still just inverse.
This lets the player change the menu heading color without
needing to use menu colors for them.

Also makes it so the core uses NO_COLOR instead of 0, for all
the menu lines which don't have any prefedefined color.

Tested for tty, curses, x11, qt, and win32
2023-11-13 07:33:56 +02:00
PatR
e16f80395b curses perm_invent tweak
If there's room, avoid writing the column indicator (when one or more
entries have been truncated due to insufficient window width) on an
entry.  Only applies to first page so only matters if sortpack is off.

Also, for windowborders=3 or 4, where the map, message, and status
windows have borders but the perm_invent one doesn't, insert a blank
line at the top when there is only one line of output (such as "not
carrying anything") so that it lines up with the top line inside the
adjacent window rather than with that window's top border.  No effect
when perm_invent itself has a border or when none of the others do.
2023-11-05 02:12:14 -08:00
PatR
8d98b920f4 comment typo 2023-10-31 11:49:29 -07:00
PatR
f25b5c4627 curses: digit as menu selector
Menus in the curses interface would honor a digit as a selector
character ("letter" :-) for PICK_ANY menus but forced it to start a
count in PICK_ONE menus.  This fixes that, although the menu where I
was using digits as selectors (not included) has been changed to use
letters so this fix isn't being exercised anymore.

Also, add a couple of comments about persistent inventory.
2023-10-30 16:26:54 -07:00
Pasi Kallinen
2db6f20700 Curses: free all perm_invent data 2023-03-14 09:18:32 +02:00
PatR
22b320f441 fix github issue #499 - perm_invent menu_headings
Implementation of '|'/#perminv command for scrolling perm_invent
deliberately disabled menu_headings (video attribute for object
class separator lines) on the persistent inventory window under
curses.  I don't recall why (possibly because it isn't actually
a menu) but there's no compelling need to do that, so reinstate
heading attributes.

Fixes #499
2021-05-03 13:50:48 -07:00
Patric Mueller
921b7b955f Missed adjustment for the increased prefix length of the perm_invent window 2021-04-01 23:07:18 +02:00
Patric Mueller
2805a135a3 Indent items in perm_invent window
Add a space in front of items in the perm_invent window as in the inventory
window.
2021-04-01 21:57:10 +02:00
PatR
d28952507a \#perminv comments
Fix a couple of comment typos and an instance of ambiguous wording.
2021-03-15 08:54:10 -07:00
PatR
f008319c5d curses perm_invent comment
Stripping article ("a ", "an ", "the ") off inventory items to
squeeze a little more info into truncated persistent inventory
was initially case insensitve.  That was removed because it isn't
needed but the comment still reflected it.
2021-03-15 01:05:19 -07:00
PatR
946df19ea2 \#perminv, 2 of 2: implementation
Add new '|' command, aka #perminv, which allows the player to
send menu scrolling keystrokes to the persistent inventory window.

Implemented for X11, where its usefulness is limited, and for
curses, where it is more needed and also more fully functional.
The interface can either prompt for one keystroke, act upon it,
and return to normal play, or it can loop for multiple keystrokes
until player types <return> or <escape>.  X11 does the former if
the 'slow' application resource is False so that prompting uses
popups, and the latter when 'slow' is True where prompting is in
a fixed spot and doesn't end up causing the persistent inventory
window to be stacked behind the map window.  curses always does
the loop-until-done approach.  It also accepts up and down arrow
keys to scroll one line at a time.

Also adds two new menu scrolling commands, menu_shift_right (key
'}' by default) and menu_shift_left ('{') if wincap2 flags contain
WC2_MENU_SHIFT.  Shifting allows different substrings of too-long
lines to be seen.

For X11, neither works because their handling requires a horizontal
scrollbar and for some reason that escapes me our menus don't have
one of those.  If they did, shifts could work for all menus but a
shifted window would hide the selection letters.  So shifting would
be most usefully done as:  pan right, read more of any long lines,
immediately pan back to the left.

For curses, they only apply to the persistent inventory window.
Shift right redraws it with class headers and inventory letters
shown normally but the item descriptions omit their leftmost
portion, showing more text towards the end.  Shift left reverses
that and does nothing if the beginning is already in view.  Forward
and backward scrolling while shifted leave the shift in place.
2021-03-13 18:18:53 -08:00
PatR
71bb01c328 curses persistent inventory window tweak
Under curses interface, provide a way to get a little more space
for perm_invent without turning off windowborders entirely.

Possible 'windowborders' values:
 0 = no borders, max screen space available for useful info
 1 = full borders, two lines and two columns wasted for each window
 2 = contingent borders, show if screen is big enough, else hide
New:
 3 = as 1 except no borders for perm_invent window
 4 = as 2 except never borders for perm_invent window

3 and 4 let the map, message, and status windows have borders while
providing two extra lines and two extra columns on each line for
persistent inventory.  It's not much but better than nothing when
borders are enabled.
2021-02-08 16:34:29 -08:00
nhmall
f963c5aca7 switch source tree from k&r to c99 2021-01-26 21:06:16 -05:00
nhmall
c6306e1117 adjust some disabled code in curses window port 2021-01-05 16:06:58 -05:00
nhmall
c9673b3d9e more window port interface adjustments
further adjustments to the window port interface to pass a pointer
to a glyph_info struct which describes not just the glyph number
itself, but also the ttychar, the color, the glyphflags, and the
symset index.

This affects two existing window port calls that get passed glyphs
and does the parameter consistently for both of them using the
glyph_info struct pointer:
	print_glyph()
	add_menu().

The recently added glyphmod parameter is now unnecessary and has been
removed.
2021-01-05 10:09:37 -05:00
PatR
b815c470ec remove mapglyph() remnants from win/curses/
Remove a couple of leftover references to mapglyph() from the
curses code (present inside '#if 0' blocks).  I've tried to
substitute code which should work but have no idea whether it
actually will.
2021-01-02 10:46:17 -08:00
nhmall
1d94e65e45 finish mapglyph() removal 2021-01-02 09:22:53 -05:00
nhmall
ac9ba38449 file header bump from "NetHack 3.6" to "NetHack 3.7" 2020-08-03 22:07:36 -04:00
nhmall
a364348098 add an mgflags parameter to mapglyph() to alter how it behaves internally
avoid a recent save-value,call,restore-value kludge by adding
an mgflags parameter to mapglyph() to control its behavior

 Changes to be committed:
	modified:   doc/window.doc
	modified:   include/extern.h
	modified:   include/hack.h
	modified:   src/detect.c
	modified:   src/mapglyph.c
	modified:   src/pager.c
	modified:   sys/amiga/winfuncs.c
	modified:   sys/wince/mhmap.c
	modified:   win/Qt/qt_win.cpp
	modified:   win/Qt4/qt4map.cpp
	modified:   win/X11/winmap.c
	modified:   win/curses/cursdial.c
	modified:   win/curses/cursinvt.c
	modified:   win/curses/cursmain.c
	modified:   win/gem/wingem.c
	modified:   win/tty/wintty.c
	modified:   win/win32/mhmap.c
	modified:   win/win32/mswproc.c
2019-11-16 22:49:36 -05:00
PatR
301a558a9c curses menu coloring
Have the 'menucolors' option control menu color pattern matching
(instead of curses-specific 'guicolor') for all menus, not just for
the persistent inventory window.
2019-08-31 23:51:59 -07:00
PatR
e9aac25922 fix #H9164 - menu colors for curses perm_invent
Commit e3af33c9db in June changed
curses handling for perm_invent to strip off doname()'s "a ", "an ",
or "the " prefix in order to shorten inventory entries and get a
couple of significant extra characters before end-of-line truncation.
That had an unintended impact on menu colors pattern matching for
patterns which expected the article prefix.  Do the matching before
stripping off the prefix instead of after so that the matching gives
the same results as when used on a normal inventory menu (even though
this means that from the user's perspective most perm_invent entries
will have invisible text at the start).

Also for menu colors, don't require curses-specific 'guicolor' option
be enabled when the general, more-specific 'menucolors' option exists
to control menu coloring.  (curses was requiring that both be True.)
2019-08-31 10:46:35 -07:00
PatR
e3af33c9db curses 'perm_invent' fixes
I noticed the wrapping issue while testing out the 'bad fruit' fix,
then the other things while fixing it.

1) inventory entries too wide for narrow persistent inventory window
   wrapped without any control; normally can't be seen except for the
   last entry when the list is short enough to leave at least one line
   available; it looked fairly reasonable with window borders Off, but
   when On the last char of the first line and first char of second
   line were clobbered by the border box;
2) when there were too many entries to fit within the height, those
   after the last one which fit were appended to it for borders Off
   (or written on bottom line and then overwritten by the border box
   for borders On); noticed because the selector letter is highlighted
   with inverse video, even when written at an unexpected place;
3) suppress the inverse video hightlighting of inventory letters since
   they can't be selected from that 'menu';
4) for borders Off, the top line was left blank as if a border was
   going to be drawn there;
5) since the entries are truncated due to the narrow window (on a
   modest sized display), strip off leading "a", "an", or "the" prefix
   for inventory entries (written to curses perm_invent window only);
   lets a couple more characters of more interesting stuff be seen.
2019-06-24 18:39:24 -07:00
PatR
7049145712 curses update
Miscellaenous stuff either groundwork for or noticed while updating
curses status.  The status changes themselves need some more testing.
One or two of the comments refer to that revised status which hasn't
been checked in yet.
2019-03-18 15:08:01 -07:00
PatR
d418008b31 curses splash/copyright screen, role prompt
Back out '#include "date.h"' so that cursinit.c won't be recompiled
every time any other file(s) need to be compiled.  It doesn't need
patchlevel.h either.  There is already a straightforward way to fetch
the copyright banner lines from version.c.

The splash screen (ascii art spelling "NetHack" preceding the normal
copyright lines) was invisible when showing white text on white-ish
background.  Make it honor !guicolor.

"Shall I pick a character's role, race, gender and alignment for you?
 [ynaq] (y) " was too wide to accept the answer on the same line on
an 80-column display so "(y) " was placed on the second line.  That's
constructed in the core; change the construction to omit " a" when
using "character" rather than a role name.  (tty shortens it by omitting
the default " (y)"; with " a" gone, it could revert to normal prompt.)

Also a bit of lint cleanup and some reformatting of cursinit.c....
2018-12-29 18:38:30 -08:00
Pasi Kallinen
45e06d638f Curses: Remove useless inventory label
The inventory window used a line to say "Inventory:", which is pretty
useless, and that was the only window showing such a label.

Also don't duplicate the "Not carrying anything" text from core.
2018-12-29 13:16:51 +02:00
PatR
ceb446eaea curses lint 2018-12-26 01:45:17 -08:00
nhmall
86281c5555 update header on cursinvt 2018-12-05 17:42:11 -05:00
nhmall
bf4bb47518 Update header at the top of the curses files
Place the copyright notice within the win/curses files as confirmed
by the original curses port author on November 28, 2018.
2018-11-28 20:00:20 -05:00
Bart House
fcb28cd2e5 Addressed compiler warnings.
Moved local declarations before code. Changed comments to c-style.
2018-11-20 10:43:35 -08:00
nhmall
748280d5dc curses new file additions 2018-11-16 20:53:38 -05:00