Commit Graph

30 Commits

Author SHA1 Message Date
Pasi Kallinen
76f77ee0cc Add assistance to fire-command
Allows the fire-command to autowield a launcher; it will now
do either swapweapon or wield an appropriate launcher, if you
have ammo quivered.

This assistance can be turned off with the fireassist boolean option.

Adds a rudimentary command queue, which allows the code to add keys
or extended commands into the queue, and they're executed as if
the user did them.  Time passes normally when doing the queue,
and the queue will get cleared if hero is interrupted.
2021-06-16 13:14:32 +03:00
Pasi Kallinen
97e58a4fdc Change autopickup and color default values
Change the default value of autopickup to off. Having it on is
harmful for new players, making them very easily burdened.
We can't expect new players to know how to configure
pickup_types, pickup_burden, and pickup exceptions.

Change the default value of color to on. We can safely assume
new users have a terminal that supports color, and most people
want color.
2021-06-06 19:25:49 +03:00
PatR
f0b63ae20c 'O' vs 'altmeta'
I accidentally toggled the 'altmeta' option On and got this
non sequitur result when trying to toggle it back Off:
|The altmeta option may not both have a value and be negated.
2021-03-29 09:17:33 -07:00
PatR
946df19ea2 \#perminv, 2 of 2: implementation
Add new '|' command, aka #perminv, which allows the player to
send menu scrolling keystrokes to the persistent inventory window.

Implemented for X11, where its usefulness is limited, and for
curses, where it is more needed and also more fully functional.
The interface can either prompt for one keystroke, act upon it,
and return to normal play, or it can loop for multiple keystrokes
until player types <return> or <escape>.  X11 does the former if
the 'slow' application resource is False so that prompting uses
popups, and the latter when 'slow' is True where prompting is in
a fixed spot and doesn't end up causing the persistent inventory
window to be stacked behind the map window.  curses always does
the loop-until-done approach.  It also accepts up and down arrow
keys to scroll one line at a time.

Also adds two new menu scrolling commands, menu_shift_right (key
'}' by default) and menu_shift_left ('{') if wincap2 flags contain
WC2_MENU_SHIFT.  Shifting allows different substrings of too-long
lines to be seen.

For X11, neither works because their handling requires a horizontal
scrollbar and for some reason that escapes me our menus don't have
one of those.  If they did, shifts could work for all menus but a
shifted window would hide the selection letters.  So shifting would
be most usefully done as:  pan right, read more of any long lines,
immediately pan back to the left.

For curses, they only apply to the persistent inventory window.
Shift right redraws it with class headers and inventory letters
shown normally but the item descriptions omit their leftmost
portion, showing more text towards the end.  Shift left reverses
that and does nothing if the beginning is already in view.  Forward
and backward scrolling while shifted leave the shift in place.
2021-03-13 18:18:53 -08:00
PatR
d8bef90009 options key parsing
OPTIONS=menu_previous_page:\mv
  BINDINGS=M-v:menu_previous_page
both worked, but
  OPTIONS=menu_previous_page:M-v
  BINDINGS=\mv:menu_previous_page
both failed.  Make all four variations work.  Tiny change made large
by the need to move some things around.

The option definition for menu_first_page had a couple of its flag
bits swapped.  I didn't try to figure out whether that had any impact.
2021-03-10 12:28:09 -08:00
PatR
f480803970 'wizmgender' flag
"Demote" wizmgender from an obscure wizard mode extended command
to an obscure wizard mode boolean option.  Behaves the same except
that no message is given when the value gets toggled.
2021-02-18 23:54:30 -08:00
Pasi Kallinen
933c7f215c Move the other options to alphabetical order 2021-01-30 19:07:58 +02:00
Pasi Kallinen
10cd5af500 Move other options into the options array 2021-01-30 18:43:21 +02:00
nhmall
f963c5aca7 switch source tree from k&r to c99 2021-01-26 21:06:16 -05:00
PatR
8affbf5a24 options parsing madness
I should have reenabled curses before committing an earlier change;
it broke compile.

Make all optfn_FOO() be static in options.c;
fix newly added prototype for optfn_cursesgraphics();
fix conditionals for optfn_palette(), both prototype and function.

Also, add missing prototype for a sound routine.
2021-01-23 15:42:00 -08:00
PatR
430edb5a74 option help
I stated out by changing dat/opthelp to stop shouting the boolean
defaults: [TRUE] -> [True], [FALSE] -> [False].  I ended up doing
a partical reconcilliation between ?g (dynamic list of options)
and ?h (dat/opthelp).  There were several inapplicable options in
the dynamic list, so this changes option_help() to avoid those.

I barely glanced at the compound options so they may not sync up.
2020-12-21 19:02:11 -08:00
PatR
4cf6727b4e re-implement pull req #334 - sorting discoveries
The pull request changed \ and ` output to unconditionally show
discoveries in alphabetical order.  That's nearly useless except
when looking at prediscovered weapons and armor that fighter
types start out knowing.

This allows the player to choose sorting order via the new
'sortdiscoveries' option.  In addition to setting it via
config file or 'O', it can be set via 'm' prefix for \ and `.
Choices are:
 o - sort by class, by order of discovery in class (default);
 s - sort by 'sortloot' classification which groups sub-class
     items (so all helmets before any other armor, then all
     gloves, then boots, and so on); within each sub-class, or
     whole class for classes which don't subdivide so usefully,
     partly-discovered types (where a name has been assigned)
     come before fully ID'd types;
 c - sort by class, alphabetically within class;
 a - sort alphabetically across all classes.

Turned out to be a large amount of work for fairly little gain,
although I suspect that 'sortdiscoveries:s' will eventually be
more popular than the default.

Invalidates existing save files so that current sort setting can
persist across save/restore cycles.

Closes #334
2020-12-19 17:45:49 -08:00
PatR
8d91a9f764 more options help
"Name of your starting pet when it is a kitten" could be
construed as meaning that it will no longer apply once the
kitten grows into a housecat.  Use "if" instead of "when".

The 'other settings' were in alphabetical order except for
"status condition fields" which presumably started out as
"condition fields".  Move it into proper place for current
description.
2020-11-26 18:47:45 -08:00
PatR
b2199840cd options help
Add a few missing options to dat/opthelp (without worrying about
"if FOO was set at compile time").  No doubt there are lots of
others still missing.

Reword a few options in dat/opthelp and also in the dynamic help
derived from optlist.h, particuarly catname, dogname, horsename
whose descriptions have always been confusing or maybe confused.
2020-11-26 12:00:00 -08:00
PatR
ec153a27bd options help
The revamped options handling was't doing dynamic help properly.
After listing the booleans, it listed them again amongest the
compound options.  Since their description field is Null, that
could be a big problem.  sprintf(buf,"%s",NULL) on OSX produces
"(null)" but most sprintf()'s would probably crash instead.

The 'other' options (autopickup exceptions, menucolors, &c) were
not listed at all.  (I don't remember whether that was also the
case before the revamp.)  Now they're listed but not explained.

The 'msg_window' description was unhelpful; this replaces it.
A couple of others were longer than necessary so they've been
shortened.  The rest of optlist.h is reformatting wide lines.

Recently added 'safe_wait' option was included in the Guidebook
but not in dat/opthelp; add it.
2020-11-26 02:20:00 -08:00
PatR
cb8baa1d1c Qt status overhaul: add support for 'statuslines'
Condense the Qt status slightly, moving Alignment field from the
Conditons line to the Characteristics line and the Time and Score
fields from their own possibly blank line to the HP,&c,Gold line.

That's for statuslines:2, which is the default.  statuslines:3
restores the previous layout.  I tried to make that become the
default for Qt but it got messy fast and I gave up.

I also tried to make changing 'statuslines' back and forth on the
fly work but failed.  I left the code in as #if DYNAMIC_STATUSLINES
but that isn't defined anywhere.  For the time being at least,
'statuslines' is config file or NETHACKOPTIONS only for Qt, not
changeable via 'O' like for curses and tty.

Change the option description for 'statuslines'.  That depended
upon whether curses was compiled in when it should depend on which
interface is active.  This moves the alternate info to Guidebook.
2020-11-17 05:07:09 -08:00
Patric Mueller
7086427aaa Enable checkpointing again by default
This was accidentally changed in the options refactoring in commit 68fdc3bbcb.
2020-10-30 20:30:21 +01:00
Pasi Kallinen
396b819988 Add safe_wait to toggle search and wait prevention 2020-10-02 19:00:40 +03:00
nhmall
2c571dcfe7 more outdated code move follow-up 2020-07-06 09:37:26 -04:00
nhmall
5a437b336a remove SYSFLAGS and MFLOPPY code
A check into github issue 364 confirmed that
ba6edbe5dc
had incorrectly updated the bwrite sizeof entry for sysflags.

The SYSFLAGS and MFLOPPY code is all in the outdated part of the tree, so just
remove it rather than re-correct it.

Closes #364
Closes #207
2020-07-05 08:50:13 -04:00
nhmall
e4b18f0545 fix github issue 361 to make user_sounds useful even if MSGTYPE is hidden
fixes #361

Also, experminental introduction of vt_sounddata to enable tty to pass
a sound file index to the terminal side of things where perhaps someone
can add code to something like hterm to take the information relayed by
NetHack to trigger user_sounds locally even if playing on a server.

Compile time option TTY_SOUND_ESCCODES required to build that support in.

It should be independent of TTY_TILE_ESCCODES.
2020-07-02 15:49:45 -04:00
PatR
0ae84411a0 option fixes and missing prototypes
I added -Wmissing-prototypes to my CFLAGS and got a bunch of warnings.
This fixes the core ones (there are more for X11 that I haven't looked
at yet).  While fixing these, I discovered a few option processing
issues:  the non-Amiga 'altmeta' should be settable while the game is
in progress (not sure about the Amiga variation so left that as-is),
'altmeta' and 'menucolor' are booleans so shouldn't have had optfn_XXX
functions; 'MACgraphics' and 'subkeyvalue' were conditionally defined
differently in options.c than in optlist.h.
2020-04-22 13:39:38 -07:00
Pasi Kallinen
9c51024b6d Fix negating menu_overlay 2020-04-18 22:36:31 +03:00
nhmall
08852d25be mingw build bit 2020-04-11 10:14:05 -04:00
PatR
689c3e67fe restore 'use_inverse' option
'use_inverse' used to be unconditionally present but conditionally
had default value True for WIN32 and False for others.  The options
changes that moved things to optlist.h made it present for WIN32 and
absent for others.  Put it back, and change the default value to be
unconditionally True.
2020-04-01 14:58:40 -07:00
nhmall
5c3670b1f0 msdos build fix
../include/optlist.h:510:62: error: macro "NHOPTC" requires 10 arguments, but only 9 given
                 "color mappings for internal screen routines")
                                                              ^

../include/optlist.h:562:52: error: macro "NHOPTP" requires 10 arguments, but only 9 given
                 "prefix for old micro IBM_ options")
                                                    ^
2020-03-13 10:48:17 -04:00
nhmall
058fbc1cd5 more duplicate detect; also copy-and-paste for vt_tiledata entry left it enabled by default 2020-03-01 10:48:46 -05:00
nhmall
5d310d815d options follow-up: fix up duplicate_option_detection and !pet 2020-02-29 17:54:41 -05:00
nhmall
96a559e392 fix the menu_* options which had valok set to No 2020-02-26 14:23:26 -05:00
nhmall
68fdc3bbcb February 2020 options.c overhaul
combine boolean and compound options into a single allopt[] array for
processing in options.c.

move the definitions of the options into new include/optlist.h file which
uses a set of macros to define them appropriately.

during compile of options.c each option described in include/optlist.h:
   1. automatically results in a function prototype for an optfn called
      optfn_xxxx (xxxx is the option name).
   2. automatically results in an opt_xxxx enum value for referencing
      its index throughout options.c (xxxx is the option name).
   3. is used to initialize an element of the allopt[] array at index
      opt_xxxx (xxxx is the option name) based on the settings in the
      NHOPTB, NHOPTC, NHOPTP macros. Those macros only live during the
      compilation of include/optlist.h.

each optfn_xxxx() function can be called with a req id of: do_init, do_set,
get_val or do_handler.

req do_init is called from options_init, and if initialization or memory
allocation or other initialization for that particular option is needed,
it can be done in response to the init req.

req do_set is called from parseoptions() for each option it encounters
and the optfn_xxxx() function is expected to react and set the option
based on the string values that parseoptions() passes to it.

req get_val expects each optfn_xxxx() function to write the current
option value into the buffer it is passed.

req do_handler is called during doset() operations in response to player
selections most likely from the 'O' option-setting menu, but only if the
option is identified as having do_handler support in the allopts[]
'has_handler' boolean flag. Not every optfn_xxxx() does.

function special_handling() is eliminated. It's code has been redistributed
to individual handler functions for the option or purpose that they serve.

moved reglyph_darkroom() function from options.c to display.c
2020-02-26 00:24:37 -05:00