Mostly the warnings were about QString::sprintf and QFontMetrics::width.
sprintf replacement is asprintf, which annoyingly behaves differently
from sprintf - it seems to append to the string.
Not thoroughly tested, but seems to work.
add MALE, FEMALE, and gender-neutral names for individual monster species
to the mons array. The gender-neutral name (NEUTRAL) is mandatory, the
MALE and FEMALE versions are not.
replace code uses of the mname field of permonst with one of the three
potentially-available gender-specific names.
consolidate some separate mons entries that differed only by species into a
single mons entry (caveman, cavewoman and priest,priestess etc.)
consolidate several "* lord" and "* queen/* king" monst entries into
their single species, and allow both genders on some where it makes some
sense (there is probably more work and cleanup to come out of this at some
point, and the chosen gender-neutral name variations are not cast in stone
if someone has better suggestions).
related function or macro additions:
pmname(pm, gender) to get the gender variation of the permonst name. It
guards against monsters that haven't got anything except NEUTRAL naming
and falls back to the NEUTRAL version if FEMALE and MALE versions are
missing.
Ugender to obtain the current hero gender.
Mgender(mtmp) to obtain the gender of a monster
While the code can safely refer directly to pmnames[NEUTRAL] safely in the
code because it always exists, the other two (pmnames[MALE] and
pmnames[FEMALE] may not exist so use:
pmname(ptr, gidx)
where -ptr is a permonst *
-gidx is an index into the pmnames array field of the
permonst struct
pmname() checks for a valid index and checks for null-pointers for
pmnames[MALE] and pmnames[FEMALE], and will fall back to pmnames[NEUTRAL] if
the pointer requested if the requested variation is unavailable, or if the
gidx is out-of-range.
Allow code to specify makemon flags to request female or male (via MM_MALE
and MM_FEMALE flags respectively)to makedefs, since the species alone doesn't
distinguish male/female anymore. Specifying MM_MALE or MM_FEMALE won't
override the pm M2_MALE and M2_FEMALE flags on a mons[] entry.
male and female tiles have been added to win/share/monsters.txt.
The majority are duplicated placeholders except for those that were
separate mons entries before. Perhaps someone will contribute artwork in the
future to make the male and female variations visually distinguishable.
tilemapping via has the MALE tile indexes in the glyph2tile[]
array produced at build time. If a window port has information that the
FEMALE tile is required, it just has to increment the index returned
from the glyph2tile[] array by 1.
statues already preserved gender of the monster through STATUE_FEMALE
and STATUE_MALE, so ensure that pmnames takes that into consideration.
I expect some refinement will be required after broad play-testing puts it to
the test.
consolidate caveman,cavewoman and priest,priestess monst.c entries etc
This commit will require a bump of editlevel in patchlevel.h because it alters
the index numbers of the monsters due to the consolidation of some. Those
index numbers are saved in some other structures, even though the mons[] array
itself is not part of the savefile.
Window Port Interface Change
Also add a parameter to print_glyph to convey additional information beyond
the glyph to the window ports. Every single window port was calling back to
mapglyph for the information anyway, so just included it in the interface and
produce the information right in the display core.
The mapglyph() function uses will be eliminated, although there are still some
in the code yet to be dealt with.
win32, tty, x11, Qt, msdos window ports have all had adjustments done to
utilize the new parameter instead of calling mapglyph, but some of those
window ports have not been thoroughly tested since the changes.
Interface change additional info:
print_glyph(window, x, y, glyph, bkglyph, *glyphmod)
-- Print the glyph at (x,y) on the given window. Glyphs are
integers at the interface, mapped to whatever the window-
port wants (symbol, font, color, attributes, ...there's
a 1-1 map between glyphs and distinct things on the map).
-- bkglyph is a background glyph for potential use by some
graphical or tiled environments to allow the depiction
to fall against a background consistent with the grid
around x,y. If bkglyph is NO_GLYPH, then the parameter
should be ignored (do nothing with it).
-- glyphmod provides extended information about the glyph
that window ports can use to enhance the display in
various ways.
unsigned int glyphmod[NUM_GLYPHMOD]
where:
glyphmod[GM_TTYCHAR] is the text characters associated
with the original NetHack display.
glyphmod[GM_FLAGS] are the special flags that denote
additional information that window
ports can use.
glyphmod[GM_COLOR] is the text character
color associated with the original
NetHack display.
Support for including the glyphmod info in the display glyph buffer
alongside the glyph itself was added and is the default operation.
That can be turned off by defining UNBUFFERED_GLYPHMOD at compile time.
With UNBUFFERED_GLYPHMOD operation, a call will be placed to map_glyphmod()
immediately prior to every print_glyph() call.
When wielding a two-handed weapon, Qt's paper doll shows uwep
in the shield slot as well as in the weapon slot to reflect
that it's occupying both hands. Make the shield slot's copy
be a mirror image of the weapon's tile so that it looks less
like wielding two weapons.
New for Qt, moving the mouse over one of the slots in the paperdoll
inventory subset and letting it pause there will use Qt's tool tip
mechanism to give a description of the item under the pointer, if
there is one, or of what the slot would contain when there isn't.
So "e - uncursed leather gloves (being worn)" or "no gloves" when
the pointer is over the glove slot. If you do something with the
keyboard to make the paperdoll change while the mouse is still
hovering, you'll need to move the pointer slightly to have Qt
recheck for tool tip at that spot. It may be feasible to force
an immediate update, but I'm satisfied with how it's working.
Interestingly, you can move pointer and hover while yn_function()
has asked you to pick an inventory item and is waiting for an
answer. Mostly useful for Take-off/Remove or #adjust.
Qt is capable of using an ascii map, and does so on the rogue level.
So failing to load tiles doesn't need to quit; it can continue in
text mode.
Not extensively tested. This disables the paper doll when the ascii
map is forced (either via options settings or due to tiles loading
failure, but not when simply on the rogue level) rather than trying
to display it with object class characters.
When items in the paper doll inventory subset (primary worn and
wielded items) have known BUC state, indicate what that is. It
now draws a one pixel wide white border around each doll tile,
and if BUC is known, that border gets its color changed (red for
known cursed, yellow for known uncursed, cyan for known blessed).
That isn't very visual so the first pixel inside the tile is
overwritten with the same color, and alternating pixels are also
overwritten for the second rectangle within. The 2..3 pixel wide
border is visible without cluttering the tile for 'normal' sized
paper doll. The tiles are allowed to be scrunched down to as
small as 6x6 so there won't be much left after 1 or 2 around the
edge are replaced.
Initially I was going to try to highlight welded items but the
more general BUC highlighting is simpler and usually more useful
to the player.
The qt_map.* bits are just reformatting. I was looking at pet
and pile annotations as a way to do BUC annotations but decided
not to attempt that.
Move the nine #undef's common to all qt_*.cpp sources into qt_pre.h.
Make "hack.h" usage consistent; always enclose withing 'extern "C {'
and '}' even though only some of the sources care.
For Qt, if unable to load either nhfiles.bmp or x11tiles, quit after
giving the can't-load-tiles feedback instead of continuing on and
eventually triggering a segfault.
In file included from ../win/Qt/qt_bind.cpp:20:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGui:3:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGuiDepends:3:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/QtCore:4:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/qglobal.h:1302:
/usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/qflags.h:121:41: warning: declaration shadows a
variable in the global namespace [-Wshadow]
Q_DECL_CONSTEXPR inline QFlags(Enum flags) noexcept : i(Int(flags)) {}
^
[…]
../include/flag.h:390:29: note: previous declaration is here
extern NEARDATA struct flag flags;
^
In file included from ../win/Qt/qt_click.cpp:18:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGui:3:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGuiDepends:3:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/QtCore:36:
/usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/qcache.h:191:15: warning: declaration shadows a
variable in the global namespace [-Wshadow]
Node *u = n;
^
../include/decl.h:219:23: note: previous declaration is here
E NEARDATA struct you u;
^
[…]
In file included from ../win/Qt/qt_click.cpp:18:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGui:5:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qabstracttextdocumentlayout.h:45:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qtextlayout.h:47:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qcolor.h:44:
/usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qrgb.h:66:46: warning: declaration shadows a
variable in the global namespace [-Wshadow]
inline Q_DECL_CONSTEXPR QRgb qRgb(int r, int g, int b)// set RGB value
^
../include/decl.h:1208:27: note: previous declaration is here
E struct instance_globals g;
^
[…]
In file included from ../win/Qt/qt_glyph.cpp:21:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGui:5:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qabstracttextdocumentlayout.h:48:
/usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qpalette.h:107:49: warning: declaration shadows a
variable in the global namespace [-Wshadow]
inline void setCurrentColorGroup(ColorGroup cg) { data.current_group = cg; }
^
../include/decl.h:1216:30: note: previous declaration is here
E const struct const_globals cg;
^