Qt is capable of using an ascii map, and does so on the rogue level.
So failing to load tiles doesn't need to quit; it can continue in
text mode.
Not extensively tested. This disables the paper doll when the ascii
map is forced (either via options settings or due to tiles loading
failure, but not when simply on the rogue level) rather than trying
to display it with object class characters.
When items in the paper doll inventory subset (primary worn and
wielded items) have known BUC state, indicate what that is. It
now draws a one pixel wide white border around each doll tile,
and if BUC is known, that border gets its color changed (red for
known cursed, yellow for known uncursed, cyan for known blessed).
That isn't very visual so the first pixel inside the tile is
overwritten with the same color, and alternating pixels are also
overwritten for the second rectangle within. The 2..3 pixel wide
border is visible without cluttering the tile for 'normal' sized
paper doll. The tiles are allowed to be scrunched down to as
small as 6x6 so there won't be much left after 1 or 2 around the
edge are replaced.
Initially I was going to try to highlight welded items but the
more general BUC highlighting is simpler and usually more useful
to the player.
The qt_map.* bits are just reformatting. I was looking at pet
and pile annotations as a way to do BUC annotations but decided
not to attempt that.
During hallucination, actions which triggered update of persistent
inventory made Qt's display of map tiles for equipped objects have
those tiles switch randomly, but ordinary move-by-move fluctations
applied to floor objects left them alone.
Initially I took out hallucination of inventory items altogether,
but ended up putting that back and changing the floor hallucination
to affect Qt's paper doll too. The display.h change isn't needed
but I've left it in.
Enhance the "Qt Settings" dialog box to provide control over the
paper doll subset of inventory displayed between the message and
status windows (above the map). A ton of flailing about for a
fairly small but useful change in functionality.
Old dialog (no title):
| [ ] Zoomed -- check box
| "Width:" [ ] -- number entry spinner
| "Height:" [ ] -- ditto
| "Font:" [ ] -- Huge:18pt, Large:14, Medium:12, Small:10, Tiny:8
| [ Dismiss ] -- button
New dialog:
| "Qt NetHack Settings"
|
| "Map:" [ ] "Zoomed" -- check box
| "Tile Width" [ ] -- number entry spinner
| "Tile Height" [ ] -- ditto
| "Invent:" [ ] "Shown" -- check box
| "Doll Width" [ ] -- number entry spinner
| "Doll Height" [ ] -- ditto
| "Font:" [ ] -- Huge:18pt, Large:14, Medium:12, Small:10, Tiny:8
| [ Dismiss ] -- button
The inventory subset can now be suppressed. When shown (the default),
its size can be set independently of the map tiles' size. I've set
the default to be 32x32 tiles instead of 16x16 used for the map.
The settings are saved and restored automatically by Qt, and persist
not just across save/restore cycles but into new games. (That's not
a change, just a reminder.)
Move the nine #undef's common to all qt_*.cpp sources into qt_pre.h.
Make "hack.h" usage consistent; always enclose withing 'extern "C {'
and '}' even though only some of the sources care.
In case you haven't seen it, the Qt screen layout is (a bigger
instance of):
+--------------------+------+--------------------------------+
| messages |invent| status |
| |subset| |
| | | |
| | | |
+------------------------------------------------------------+
| map |
| |
...
| |
+------------------------------------------------------------+
where some status fields include an icon and the inventory subset is
a miniature map showing a paper doll-style display of object tiles
for worn and wielded items. The two separating lines in the top half
can be dragged to resize the three windows there. The default message
window width to too small to see full text of some messages but can
be scrolled left and right. The window for the equipped subset of
inventory is unconditionally present; 'perm_invent' is a no-op.
Paper doll inventory layout (view with fixed-width font...):
Old New two-hand dual-wield
x H b x H b x H b . H b
S " w S " w W " W X " w
G C G G C q G C q G C q
= A = = A = = A = = A =
. U . l U L l U L l U L
. F . . F . . F . . F .
Legend:
'.' = blank, b = blindfold, '"' = amulet, '=' = left and right rings,
w/W = primary weapon, x/X = alternate/secondary weapon, q = quiver,
H = helmet, S = shield, G = gloves, C = cloak, A = suit, U = shirt,
F = boots, l = leash, L = active light source (lamp/candle/Sunsword).
Slots which don't have something equipped are shown blank.
'q' was missing; 'G' used to be shown on both sides. 'l' and 'L' are
new; for either, it picks the first one in inventory that's in active
use. The 'S' and 'x' slots vary depending upon weapon situation
since wearing a shield, wielding a two-handed weapon, and engaging in
two-weapon combat are all mutually exclusive.
In file included from ../win/Qt/qt_bind.cpp:20:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGui:3:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGuiDepends:3:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/QtCore:4:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/qglobal.h:1302:
/usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/qflags.h:121:41: warning: declaration shadows a
variable in the global namespace [-Wshadow]
Q_DECL_CONSTEXPR inline QFlags(Enum flags) noexcept : i(Int(flags)) {}
^
[…]
../include/flag.h:390:29: note: previous declaration is here
extern NEARDATA struct flag flags;
^
In file included from ../win/Qt/qt_click.cpp:18:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGui:3:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGuiDepends:3:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/QtCore:36:
/usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/qcache.h:191:15: warning: declaration shadows a
variable in the global namespace [-Wshadow]
Node *u = n;
^
../include/decl.h:219:23: note: previous declaration is here
E NEARDATA struct you u;
^
[…]
In file included from ../win/Qt/qt_click.cpp:18:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGui:5:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qabstracttextdocumentlayout.h:45:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qtextlayout.h:47:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qcolor.h:44:
/usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qrgb.h:66:46: warning: declaration shadows a
variable in the global namespace [-Wshadow]
inline Q_DECL_CONSTEXPR QRgb qRgb(int r, int g, int b)// set RGB value
^
../include/decl.h:1208:27: note: previous declaration is here
E struct instance_globals g;
^
[…]
In file included from ../win/Qt/qt_glyph.cpp:21:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGui:5:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qabstracttextdocumentlayout.h:48:
/usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qpalette.h:107:49: warning: declaration shadows a
variable in the global namespace [-Wshadow]
inline void setCurrentColorGroup(ColorGroup cg) { data.current_group = cg; }
^
../include/decl.h:1216:30: note: previous declaration is here
E const struct const_globals cg;
^