Deleted scimitar skill, changed scimitar to use saber skill.
Adjusted Barbarian's max saber mastery basic->skilled for consistency
with former scimitar skill.
One of the drivers of this change was that screen coordinates require a
type that can hold values greater than 127. Parameters to the window
port routines require a large type in order to be able to have values
a fair bit larger than COLNO and ROWNO passed to them, particularly for
their use to the right of the map window.
This splits the uses of xchar into 3 different situations, and adjusts
their type and size:
xchar
|
-----------------------
| | |
coordxy xint16 xint8
coordxy: Actual x or y coordinates for various things (moved to 16-bits).
xint16: Same data size as coordxy, but for non-coordinate use (16-bits).
xint8: There are only a few use cases initially, where it was very
plain to see that the variable could remain as 8-bits, rather
than be bumped to 16-bits. There are probably more such cases
that could be changed after additional review.
Note: This first changed all xchar variables to coordxy. Some were
reviewed and got changed to xint16 or xint8 when it became apparent that
their usage was not for coordinates.
This increments EDITLEVEL in patchlevel.h
Give the enum lists in several header files explicit values. Adding
or removing new entries will be more tedious, but doing that is rare
and being able to grep the headers for numeric values in addition to
names is very useful.
rm.h also has a bunch of tabs replaced with spaces.
I did my best to exempt some of the bigger aligned blocks from the reformatting
using the /* clang-format off */ and /* clang-format on */ tags. Probably some
that shouldn't have been formatted were anyway; if you encounter them, please
fix.
The clang-format tags were left in on the basis that it's much easier to prune
those out later than to put them back in, and it means that, modulo my custom
version of clang-format, I should be able to run clang-format on the source tree
again without changing anything, now that Pat has fixed the VA_DECL issues.
Part of "multi-shot throwing proposal" last January. Unfortunately
some of the bits that I had implemented back then have vanished, so I'm
doing it over from scratch. There were three main parts:
1) allow multi-shot volley throwing for all stackable weapons (affects
knives, javelins, spears, and boomerangs; other weapons either don't
stack or are already multi-shot);
2) make worm teeth and crysknives be stackable like ordinary knives;
3) merge spear and javelin skills, so that allocating skill points to
their use becomes more attractive and they might get used more.
This patch only does #3.
Since the monk skill set shrinks by more than any of the other roles,
I bumped max skill for escape spells (haste self, invisibility, jumping,
levitation, and teleport away) from basic to skilled; that's the only
skill adjustment included here. For the couple of roles had different
max values for spear and javelin skill; this keeps the higher of the two.