Commit Graph

8 Commits

Author SHA1 Message Date
nethack.rankin
9524894d3f naming wielded weapons
I'm surprised that no one has noticed this one yet.  When
wielding two weapons, naming either of them caused two-weapon
combat mode to stop (unless the weapon already had another name
which was long enough to be overwritten by the new name without
allocating a replacement object).
2002-06-26 05:54:50 +00:00
nethack.rankin
fbeccb7257 Sting's anti-orc warning
From the newsgroup:  creating Sting via naming didn't produce
intrinsic warning (orc detection) if it was already wielded at the
time.  (Un- and re-wielding it sufficed as a workaround.)
2002-06-25 08:27:31 +00:00
cohrs
4497d8e4e3 pline missing punctuation bits 2002-02-13 06:52:46 +00:00
cohrs
cf37a7bac0 verb agreement
add and use new APIs, Tobjnam, otense and vtense, is_plural
to determine tense/form of verbs and a few pronouns as well
2002-02-09 00:16:35 +00:00
nethack.allison
06528d1002 3.3.2 to 3.4.0 2002-02-04 16:06:00 +00:00
arromdee
4f10682592 priest names 2002-01-21 03:30:51 +00:00
nethack.rankin
43a1eadc9c lookat of high priests
One from <Someone>'s list:  there's no particular reason for
the High Priest of Moloch in the temple on the sanctum level in
Gehennom to have his identity concealed when he's detected from
a distance.  I also changed the concealment of the Astral Plane
to stop when you're adjacent to the priest, since #chat--among
other things, such as simply entering the temple--provides other
means of identifying which temple it is once you're there.

Files patched:
  include/extern.h
  src/do_name.c, pager.c
2002-01-19 06:52:03 +00:00
jwalz
070837864d *** empty log message *** 2002-01-05 21:05:48 +00:00