Some roles' quest message when returning the nemesis lair refer to
sensing the presence/aura/whatever of the quest artifact, but it might
not be there anymore. In reported case, the nemesis had picked it up
and later fled up the stairs to another level. Other situations are
possible; it's feasible for the hero to already have it. So provide
an alternate message, and some extra code to decide whether to use it.
Other anomalous messages, such as looking down on the dead body of a
nemesis who didn't leave a corpse, can still occur.
Replace static in_line[] and out_line[] with local variables that are
released when the quest pager code returns to caller. QTEXT_IN_SIZ
was already removed from makedefs; now QTEXT_OUTSIZ is removed from
nethack. Use regular BUFSZ for them instead of trying to maintain a
separate size for quest text.
I did my best to exempt some of the bigger aligned blocks from the reformatting
using the /* clang-format off */ and /* clang-format on */ tags. Probably some
that shouldn't have been formatted were anyway; if you encounter them, please
fix.
The clang-format tags were left in on the basis that it's much easier to prune
those out later than to put them back in, and it means that, modulo my custom
version of clang-format, I should be able to run clang-format on the source tree
again without changing anything, now that Pat has fixed the VA_DECL issues.
Make the input buffer for quest messages bigger so that the expanded
header line from nhsub won't be too long. Also, makedefs will notice
and report too long lines ('makedefs -q' only) and sanely proceed with
the rest of the file instead of treating the excess part of a long
line as a separate line.
[Make use of recent message history changes.]
Add support to makedefs and the core for including a line of summary
text with quest messages that don't use pline() delivery. The multi-line
record structure of quest.txt begins each entry with %C and ends with %E.
makedefs now examines the %E lines looking for "[anything]" and adds that
to quest.dat where deliver_by_window() can find it. The square brackets
are required in the input and intentionally carried along to the output.
putmsghistory() is used to put the summary text into the message history
buffer for use by ^P, without being displayed first. (So this is a no-op
for interfaces which haven't implemented putmsghistory yet. Maybe
genl_putmsghistory() should pass such text to pline() as a quick hack?)
This adds a few summary lines to quest.txt so that the feature can
be tested. Most of them were written by <Someone> nearly three years
ago. I'm planning to add a couple of new control codes that'll allow some
of them to expand into shorter text. (The one where the Archeologist
leader tells you that the nemesis stole the artifact so your mission is
to find the goal level, defeat the nemesis, and return with the artifact
ends up being roughly 160 characters long.)
Your quest leader would tell you to return later, even after you
were converted, which would be futile, and could mislead new
players.
This patch:
1. Causes the quest leader to banish you the first time you
encounter him/her following a conversion, since you cannot ever
complete the quest anyway in the current game.
2. Adds a new general QT_BANISHED message to be delivered, in
which you are told that you won't be able to get the Amulet without
the Bell now.
This helps resolve the complaint about not knowing that your game
cannot be won.
Add a missing check to makedefs so it prints a warning about misplaced %Es.
Fix a couple places in quest.txt pointed out by the new warning.
There's no visible effect on play, since the code that actually reads the
message keeps reading until the next %C.