Combo fix based on several reports and additional research.
In quest.txt and/or data.base, the Grand Master, Arch Priest, Ixoth, Master
Kaen, Nalzok, Scorpius, and the Master Assassin are all referred to as male
via reference: his or him. Ideally, there would be a way to parameterize
this in the quest.txt, but I don't see a clear way to do that at this time.
For the time being at least, set the M2_MALE flag for these monsters.
The Dark One was referred to via "his" once in the quest.txt. This case
I was able to modify the offending text rather than forcing a gender.
Orion and Norn are referred to as a giant in data.base but their size did
not correspond. I left the symbol as S_HUMAN although perhaps it should
be S_GIANT. Finally, Orion, the Norn, Cyclops and Lord Surtur, as
giant-types, should be able to tear webs.
I noticed this a while back while inspecting an unrelated report.
It seems to me the breath of a dragon is more like broiling than baking
and thought the message wasn't consistent with this.
From a list of bugs sent by <email deleted>, the initial message for
the knight quest included the phrase "looking closer" which isn't suitable
if the hero is blind at the time. Also, one samurai guardian message used
"ninja" (assassin, more or less) where it ought to have been using "ronin"
(samurai without any master, a disgrace).
The archeologist and tourist quests' initial messages had similar
blindness problems with "look". (There are still at least 3 other places
which use "appear"; I've left those alone.)
rewrote the message so it doesn't talk about his body dissolving into gas,
since there's a possibility that he'll leave a corpse. It now doesn't
mention a body at all, so it's not so bad when he doesn't leave a corpse
either. The contents are completely changed, and I think it's more in line
with the sort of thing you'd expect from Master Kaen.
Reported to the list a while back by <Someone>. The Knight's quest
messages are inconsistent in the use of royal pronouns. Capitalize them all.
Another option would have been to remove all royal capitalization (since such
Capitalization didn't come into use until relatively recently).
As From a bug report.
- tengu is plural, some true rumors spelled it "tengus"
- Caveman quest messages shouldn't contain the word "human" since not all
cavemen are human, changed such messages in various ways
- fix a typo in a Wizard quest message
Your quest leader would tell you to return later, even after you
were converted, which would be futile, and could mislead new
players.
This patch:
1. Causes the quest leader to banish you the first time you
encounter him/her following a conversion, since you cannot ever
complete the quest anyway in the current game.
2. Adds a new general QT_BANISHED message to be delivered, in
which you are told that you won't be able to get the Amulet without
the Bell now.
This helps resolve the complaint about not knowing that your game
cannot be won.
Add a missing check to makedefs so it prints a warning about misplaced %Es.
Fix a couple places in quest.txt pointed out by the new warning.
There's no visible effect on play, since the code that actually reads the
message keeps reading until the next %C.
From one of <Someone>'s ascension posts: the introductory message
when you enter the Samurai's quest is slightly odd if you can't see at
the time. This rewording acknowledges the difference between being
blind or sighted, but it is still a bit odd to able to know which flag
is flying when unable to actually see it.