First cut at implementing SELECTSAVED for VMS. Unfortunately, it only
works by default if the player is using a [probably] shared account called
"games" or "nethack", and displaying a menu of games available to restore
will likely have the side-effect of encouraging other players sharing that
account to steal each others saved games. To use it with a normal account,
the player has to include "-ugames" or "-unethack" on the command line
(or OPTIONS=name:games in config file) to force the program to reach the
"Who are you?" stage.
I've added a flag argument to set_savefile_name() so regularization
can be suppressed, allowing it to be used to construct a wildcarded file
specification. I'm using that for VMS and have attempted to put in place
for WIN32CON, but the latter is not tested.
The current WIN32CON and UNIX+QT_GRAPHICS methods of collecting save
file names is bug-prone if used on a shared playground directory. Counting
matching file names first, then allocating memory and retraversing the
directory to copy those names into the allocated memory has a window of
vulnerability where the number of matching files could increase between the
counting and the copying.
Clean up the preprocessing associated with the
loadable symbol stuff.
Base it on new LOADSYMSETS, rather than on the
previously existing ASCIIGRAPH preprocessor define.