Commit Graph

6 Commits

Author SHA1 Message Date
nethack.allison
5fa8f73af8 housekeeping: mark trunk sources 3.5 (src) 2005-01-02 16:44:46 +00:00
nethack.rankin
f1cfafb89b rnl() tweaks
Eliminate two minor anomalies in the behavior of the rnl() function
which returns a random number that is modified by the hero's Luck attribute.
Integer division by 3 on requests for small ranges and the fact that the
chance of making a modification was lower for good luck than for bad luck
meant that highest luck did not produce best chance to avoid worst result.

     The actual effect on game play is sure to have been negligible.  More
troubling is that the program has several rnl(3) and rnl(4) calls.  These
practically guarantee a result of 0 when the hero has maximum luck.  The
rnl() function really shouldn't be used for such tiny ranges (unless the
actual intent is that high level characters are expected to almost always
have the 0 outcome...).
2004-08-28 01:54:20 +00:00
nethack.rankin
a4a80fdbca back into test mode
Post-release, reset to BETA status to indicate development since
there's no ALPHA.  And use BETA to enable the latent RNG checks.
2003-12-13 15:01:49 +00:00
nethack.allison
416412f92b Remove vestiges of old overlay source split
[trunk only]
2003-09-05 02:45:18 +00:00
nethack.allison
06528d1002 3.3.2 to 3.4.0 2002-02-04 16:06:00 +00:00
jwalz
057da8ecc6 *** empty log message *** 2002-01-05 21:05:52 +00:00