Commit Graph

9 Commits

Author SHA1 Message Date
nethack.allison
4c03322d92 Crunched to crunched
<email deleted>
> comments: When dieing from an iron ball landing on your head, the death is
> listed as: "Crunched in the head by an iron ball"
> However no other deaths start with a capital letter.
2003-02-04 00:14:08 +00:00
arromdee
6e0678b4ac comment spacing tid 2002-04-03 06:56:35 +00:00
arromdee
08c463759c iron balls/teleds
Fixing some iron ball/teleds stuff:
-- If the player can pass through walls, ignore all checks for walls, or else
things will behave weirdly.
-- Instead of using the kludge "if the distance is >2 it must be a teleport",
pass a parameter indicating whether they crawled or teleported onto the new
space.  This fixes a special case, where the player moved one space and the
ball didn't move, but the chain moved through solid rock.  This is acceptable
if teleporting and unacceptable if dragging.
This also required some rearrangement of teleds() so that u.ux,u.uy
are set after placing the ball, not before.  I'm still not sure the pit
filling line is in the right place; anyone know?
-- add some comments so I can look at the code in a month and still know what
I did.
Most of this patch is just adding the new parameter.
2002-04-01 05:18:28 +00:00
jwalz
11856d20b7 I recognize that this was an attempt to force the macro to act as a normal
statement that could be followed by ';' anywhere.  However, with the goto
there, my compiler complains every time it's used:
"ball.c", line 402: warning: statement not reached
"ball.c", line 434: warning: statement not reached
"ball.c", line 442: warning: statement not reached
"ball.c", line 449: warning: statement not reached
"ball.c", line 452: warning: statement not reached
"ball.c", line 457: warning: statement not reached
"ball.c", line 479: warning: statement not reached
"ball.c", line 498: warning: statement not reached
None of the current uses care about an excess statement, but is there a
way to satisfy both desires?
2002-03-31 22:42:07 +00:00
arromdee
9210d2c5ed iron balls (R676)
Well, this proved rather annoying.  Problems included:
-- the solid rock problem that was noticed
-- teleporting to a spot two spaces away but on the other side of solid rock
could also leave the chain in solid rock
-- in one place I said chainx instead of ballx, which could cause problems with
teleporting
-- the teleport code moved the player before moving the ball, violating the
assumption that the player hasn't been moved yet (which only caused problems
after I added the solid rock fix).

Ball movement still isn't quite right, though the cases are really rare.  I
may fix them later.
2002-03-26 06:05:24 +00:00
nethack.allison
06528d1002 3.3.2 to 3.4.0 2002-02-04 16:06:00 +00:00
cohrs
631df10a34 setuwep, et al, cleanup 2002-01-10 06:52:05 +00:00
cohrs
c77073be31 sync changes since last snapshot 2002-01-07 02:12:04 +00:00
jwalz
425fd2f039 *** empty log message *** 2002-01-05 21:05:48 +00:00