Introduce a new set of functions to manage delayed killers in the trunk, used
in addressing the various reports of delayed killer confusion. Since existing
delayed killers are related to player properties, the delayed killers are
keyed by uprop indexes. I did this to avoid adding yet another set of
similar identifiers.
- the new delayed_killer() is used for stoning, sliming, sickness, and
delayed self-genocide while polymorphed. Some other timed events don't
use it (and didn't use the old delayed_killer variable) because they
use a fixed message when the timeout occurs.
- A new data structure, struct kinfo, is used to track both delayed and
immediate killers. This encapsulates all the info involved with
identifying a killer. The structure contains a buffer, which subsumes the
old killer_buf and several other buffers that didn't/couldn't use killer_buf.
- the killer list is saved and restored as part of the game state.
- the special case of usick_cause was removed and a delayed killer list
entry is now used in its place
- common code dealing with (un)sliming is moved to a new make_slimed function
- attempted to update all make dependencies for new end.c -> lev.h
dependency, sorry if I messed any up
<Someone> wishes to add a couple of new options to the wince port ("run fullscreen" and "do not use CE software keyboard").
The wincap field was full, so this adds a second field for
additional options.
Fix a documentation inaccuracy pointed out by Michael. Intended for
the 3.4.0 source tarball, even though it was submitted after the
code freeze. Does not affect compiled binaries.
Changes to the resource file used for the Macintosh port.
Specifically, remove hardcoded version string and popup dialogs.
This is formatted with BinHex so it can be stored on non-Mac
systems without losing the resource fork. Though it is text,
it is not intended to be human-readable.
to allow common parsing in the core, and direct access to the
results by the window port.
Notes:
o Adds a new field, wincap, to the window_procs
structure for setting bits related to the preference
features that the window port supports. This allows
run-time determination of whether a particular option
setting is applicable to the running window port. A
window-port is free to support as many, or as few,
of the available options as it wants. Ensure that
only the ones supported have their corresponding bit
set in window_proc.wincap. [see chart in
doc/window.doc for help with that.]
o The settings I stuck into wincap for each window
port are almost certainly not accurate, so each port
team should review them. You should only include
the ones that you will actually react to and make
adjustments for if the user changes that option.
Without the setting in wincap, the option won't even
show up in the 'O'ptions menu.
o preference_update() added to the window-port
interface, so that the window-port can be notified
if an option of interest (an option with its
corresponding bit set in wincap field) is
changed.
o provided a genl_preference_update() routine in
windows.c and used it for all the existing
window ports since they don't have a functional
one of their own yet.
o this messes around heavily with iflags and the options
arrays in options.c
o I hope I didn't break any port's existing code. I
tried not to. The Mac however, in particular, should
be looked at because it suffered a namespace collision
with what I was working on around fontname. It had
Mac specific font stuff in options.c. Please test
the Mac.
Several long-awaited updates for the Macintosh port, by Dean
Luick and myself. This set affects Mac-only files.
* Update the support for MPW compilers.
* Use new system call names provided for in the latest Apple
Universal Headers.
* Tune up some of the includes for CodeWarrior.
* Define YY_NEVER_INTERACTIVE for the dungeon and level compilers.
* Remove pointless debugging code.
* Clean up some unterminated comments.