Commit Graph

435 Commits

Author SHA1 Message Date
nhmall
57ccb6208e another documentation update build-vs.txt 2025-11-20 14:28:59 -05:00
nhmall
edc04fbf77 documentation update build-vs.txt 2025-11-20 14:15:00 -05:00
nhmall
7e7f393aef update tested versions of Visual Studio 2025-11-20 2025-11-20 10:45:35 -05:00
nhmall
e3a00c2ce3 roll back changes to 2 files; issue in CI 2025-11-18 20:36:15 -05:00
nhmall
be10b30914 more Visual Studio vcxproj tweaking 2025-11-18 20:03:05 -05:00
nhmall
ec04123a71 lualib.vcxproj bit 2025-11-18 19:10:28 -05:00
nhmall
2b0c083894 nmake trailing slash fix 2025-11-18 19:04:07 -05:00
nhmall
df54c155b2 yet another Visual Studio follow-up
yet another path correction
2025-11-18 18:56:35 -05:00
nhmall
9221247e24 another Visual Studio follow-up
path fix
2025-11-18 18:54:14 -05:00
nhmall
6de1f39c38 follow-up Visual Studio package fix 2025-11-18 18:27:45 -05:00
nhmall
a9d11db853 visual studio project tweaks 2025-11-18 13:44:55 -05:00
nhmall
b1cffe11f9 Cross-compiling on Windows 11 with Visual Studio
Cross-compiling NetHack with Visual Studio from an x64 platform to an ARM64
target presents some new build challenges.

In the current nethack.sln solution, the build attempts to execute the
several just-built tools during the build of various subprojects.

For example, when cross-compiling on a typical Windows 11 x64 machine
to build a target ARM64 Windows 11 package, the build process tries to
run the following just-built target tools:

(under a Debug build)
    "$(ToolsDir)\Debug\ARM64\uudecode.exe"
    "$(ToolsDir)\Debug\ARM64\makedefs.exe"
    "$(ToolsDir)\Debug\ARM64\tilemap.exe"
    "$(ToolsDir)\Debug\ARM64\tile2bmp.exe"
    "$(ToolsDir)\Debug\ARM64\dlb.exe"

(under a Release build)
    "$(ToolsDir)\Release\ARM64\uudecode.exe"
    "$(ToolsDir)\Release\ARM64\makedefs.exe"
    "$(ToolsDir)\Release\ARM64\tilemap.exe"
    "$(ToolsDir)\Release\ARM64\tile2bmp.exe"
    "$(ToolsDir)\Release\ARM64\dlb.exe"

Those fail to execute successfully on Intel x64 (or x86) since they
are actually ARM64 executables, and the build attempts to execute
them on the host Intel x64 hardware.

The situation is a little different if the cross-compile is carried out
on a Windows 11 ARM64 machine (such as SnapDragon).

On an ARM64 machine, the cross-compile to build a target Intel x64
Windows 11 package, tries to execute the following:

(under a Debug build)
    "$(ToolsDir)\Debug\x64\uudecode.exe"
    "$(ToolsDir)\Debug\x64\makedefs.exe"
    "$(ToolsDir)\Debug\x64\tilemap.exe"
    "$(ToolsDir)\Debug\x64\tile2bmp.exe"
    "$(ToolsDir)\Debug\x64\dlb.exe"

(under a Release build)
    "$(ToolsDir)\Release\x64\uudecode.exe"
    "$(ToolsDir)\Release\x64\makedefs.exe"
    "$(ToolsDir)\Release\x64\tilemap.exe"
    "$(ToolsDir)\Release\x64\tile2bmp.exe"
    "$(ToolsDir)\Release\x64\dlb.exe"

Those actual do succeed in executing on ARM64, because of the
"prism emulation" that is available on Windows 11 ARM64 operating
systems to allow x64 and x86 executables to run.

The following change adds some detection to build environment, leading
to the definition of a "HostTools" macro that leads to the native host
tools for those steps.

There is a catch:

It means that the native build of the interim tools for Windows 11 must
be executed prior to attempting a cross-compile build to a non-native
target. That ensures that the native x64 interim uudecode, makedefs,
tilemap, tile2bmp and dlb tools are available on the disk for use by
a subsequent cross-compile.

This change consistently switches to the use of the host-native
interim tools for uudecode, makedefs, tilemap, tile2bmp and dlb tools.

Technically, this change would not be strictly necessary on an
ARM64-hosted build that was targeting x64 or x86, because of the
available prism-emulation that allows ARM64, x64, and x86 images to
execute, but this maintains consistency of the build process on
either platform. It is also likely that the native host versions execute
more quickly than versions requiring the prism emulation, although
that isn't really a concern for a NetHack build.

The use of native host uudecode, makedefs, tilemap, tile2bmp and
dlb tools is done with the Unix-hosted cross-compiles to other
target platforms as well (on Linux or macOS).
2025-11-18 10:10:32 -05:00
nhmall
a6801b004c use lowercase platform name in zip file name 2025-11-17 21:02:45 -05:00
nhmall
8f97b824d5 visual studio build update
address warning disparity between ARM64 and x64
2025-11-17 20:44:08 -05:00
nhmall
7dbc0ac6b8 visual studio Makefile variable 2025-11-16 15:48:05 -05:00
nhmall
043b867da7 yet-another follow-up for NetHackW.vcxproj 2025-11-16 15:31:41 -05:00
nhmall
f790458587 follow-up bit for NetHackW.vcxproj
Remove a resource compiler architecture conditional, since it does not vary between
the different architectures. This is simpler.
2025-11-16 15:26:49 -05:00
nhmall
4f59f24485 some vcxproj fixes 2025-11-16 15:16:10 -05:00
nhmall
3885638934 update suppressed warnings in NetHack vcxproj
Also be more consistent on preprocessor #define entries between
Visual Studio builds and command line nmake Makefile builds.
2025-11-16 14:12:14 -05:00
nhmall
d7e4f2e2b1 Windows build support for Windows 11 arm64 (snapdragon) 2025-11-14 21:24:24 -05:00
nhmall
eb4496c575 vcxproj updates
define HAS_INTTYPES_H alongside HAS_STDINT_H in the visual studio projects
2025-11-13 09:11:49 -05:00
nhmall
2b845066fa update naming for generated Files 2025-11-12 21:14:42 -05:00
nhmall
cd98047de4 update tested versions of Visual Studio 2025-11-12 2025-11-12 20:40:01 -05:00
nhmall
efe0b1197d update tested versions of Visual Studio 2025-10-27 2025-10-27 11:55:20 -04:00
nhmall
b72d4af837 correct a few minor typos in sys 2025-10-25 10:14:28 -04:00
nhmall
9b375ea488 revert a couple of unintended vcxproj changes 2025-10-05 10:18:24 -04:00
nhmall
ea4ffba1ce another visual studio follow-up 2025-09-26 09:13:38 -04:00
nhmall
976aca6530 follow-up bit for visual studio 2025-09-26 08:59:49 -04:00
nhmall
32873218cd update tested versions of Visual Studio 2025-09-26 2025-09-26 08:57:31 -04:00
nhmall
9b7b2421ac update tested versions of Visual Studio 2025-09-17 2025-09-17 12:39:32 -04:00
nhmall
ab26a2e851 strip some outdated info from sys/windows/porthelp 2025-08-19 20:37:43 -04:00
nhmall
16c723f0be update tested versions of Visual Studio 2025-08-19 2025-08-19 13:21:56 -04:00
nhmall
16716c2d3a update tested versions of Visual Studio 2025-08-16 2025-08-16 12:38:58 -04:00
nhmall
70510f1dbc update visual studio sys/windows/vs/cpp.hint 2025-08-06 21:27:54 -04:00
nhmall
5fe7c4d12e update tested versions of Visual Studio 2025-08-06 2025-08-06 21:27:25 -04:00
nhmall
80e11c287d more follow-up (for visual studio) 2025-08-06 13:55:41 -04:00
nhmall
75a2a61653 some Makefile follow-up 2025-08-06 13:51:22 -04:00
nhmall
36dcb92288 MSYS2 package fix: include lua-5.4.6.dll in zip 2025-07-19 18:22:35 -04:00
nhmall
f58b7a8269 update tested versions of Visual Studio 2025-07-16 2025-07-16 21:04:04 -04:00
nhmall
ce8c4c3ca2 fix reported missing closing '%' in fetch.cmd
Reported directly to devteam by email in K4336 (thank you).
2025-07-07 10:07:02 -04:00
nhmall
da132e3bb0 Revert "remove extraneous script file (Windows)"
This reverts commit 33652b8288.
2025-07-07 10:00:25 -04:00
nhmall
1e5a132fa1 update tested versions of Visual Studio 2025-06-19 2025-06-19 13:44:06 -04:00
nhmall
8d0b284dc6 update tested versions of Visual Studio 2025-06-04 2025-06-04 07:37:34 -04:00
nhmall
d25e016140 typo fix again 2025-06-02 21:38:21 -04:00
nhmall
c85b3f87d1 GNUmakefile follow-up 2025-06-02 21:33:05 -04:00
nhmall
34c010579b update sys/windows/Makefile.nmake for sfctool 2025-06-02 21:20:47 -04:00
nhmall
5d9656c801 typo fix in sys/windows/GNUmakefile 2025-06-02 21:17:40 -04:00
nhmall
1fb403f299 sfctool MSYS2 build 2025-06-02 21:08:38 -04:00
nhmall
e33cf7a6d6 more CI, GNUmakefile interaction 2025-06-02 12:07:11 -04:00
nhmall
f262b8b015 CI mingw update 2025-06-02 12:00:42 -04:00