Commit Graph

410 Commits

Author SHA1 Message Date
nhmall
0eb7f109e0 follow-up, program_state 2024-07-13 16:31:35 -04:00
nhmall
6c0ae092c6 distinguish global variables that get written to savefile
The g? structs had a mix of variables that were written to
the savefile, and those that were not.

For better clarity and to distinguish those that end up in
the savefile, relocate some g? variables that get written
directly to the savefile into different structs.

This updates EDITLEVEL, although technically it probably
didn't need to, since savefile contents are not changing.

Details:

    gb.bases            -> svb.bases
    gb.bbubbles         -> svb.bbubbles
    gb.branches         -> svb.branches
    gc.context          -> svc.context
    gd.disco            -> svd.disco
    gd.dndest           -> svd.dndest
    gd.doors            -> svd.doors
    gd.doors_alloc      -> svd.doors_alloc
    gd.dungeon_topology -> svd.dungeon_topology
    gd.dungeons         -> svd.dungeons
    ge.exclusion_zones  -> sve.exclusion_zones
    gh.hackpid          -> svh.hackpid
    gi.inv_pos          -> svi.inv_pos
    gk.killer           -> svk.killer
    gl.lastseentyp      -> svl.lastseentyp
    gl.level            -> svl.level
    gl.level_info       -> svl.level_info
    gm.mapseenchn       -> svm.mapseenchn
    gm.moves            -> svm.moves
    gm.mvitals          -> svm.mvitals
    gn.n_dgns           -> svn.n_dgns
    gn.n_regions        -> svn.n_regions
    gn.nroom            -> svn.nroom
    go.oracle_cnt       -> svo.oracle_cnt
    gp.pl_character     -> svp.pl_character
    gp.pl_fruit         -> svp.pl_fruit
    gp.plname           -> svp.plname
    gp.program_state    -> svp.program_state
    gq.quest_status     -> svq.quest_status
    gr.rooms            -> svr.rooms
    gs.sp_levchn        -> svs.sp_levchn
    gs.spl_book         -> svs.spl_book
    gt.timer_id         -> svt.timer_id
    gt.tune             -> svt.tune
    gu.updest           -> svu.updest
    gx.xmax             -> svx.xmax
    gx.xmin             -> svx.xmin
    gy.ymax             -> svy.ymax
    gy.ymin             -> svy.ymin

Related note:
There are some pointer variables that are heads of chains that were not
moved from 'g?' to 'sv?', because they are not actually written to the
savefile directly, but the objects/monst/trap/lightsource/timer in the
chains they point to are. That can be changed, if desired.
Examples: gi.invent, gm.migrating_objs, gb.billobjs, gm.migrating_mons,
          gf.ftrap, gl.light_base, gt.timer_base
2024-07-13 14:57:50 -04:00
Mika Kuoppala
238d501cce win/curses: Check input range in menu selection fallthrough
curletter is screened to be in valid range in all
other switch/case branches except in the default case,
which is fallthrough.

Add check for valid range in here also, otherwise
array might be addressed with invalid offset.

This should fix the following, found
with UBSAN and #debugfuzzer:

../win/curses/cursdial.c:1558:49: runtime error: index -154 out of bounds for type 'char [256]'
0x5f3857eff140 in menu_get_selections ../win/curses/cursdial.c:1558
0x5f3857ef78c8 in curses_display_nhmenu ../win/curses/cursdial.c:801
0x5f3857edd390 in curses_select_menu ../win/curses/cursmain.c:768
2024-06-22 23:31:22 -07:00
nhmall
8b0ea3f204 remove inappropriate PDCURSES use of stdin,stdout
Use of stdout and stdin was inappropriate for general curses.
Windows GUI links with PDCURSES wingui code.
2024-06-04 06:46:25 -04:00
PatR
d5546d3384 revise curses_raw_print()
For curses, behave like tty by keeping a count of messages issued via
raw_print, then if that is non-zero issue a prompt and require the
player to acknowledge them before it erases the screen.  Mainly so
that complaints during RC file processing will be seen.

For tty, force getret() to be an unconditional routine instead of
sometimes a routine, sometimes a macro which calls another routine.
2024-05-17 14:38:17 -07:00
Pasi Kallinen
a57d0e6f4f Curses: add support for the palette config option
Depends on CHANGE_COLOR compile-time option.

Also allow multiple palette-definitions in the config file.
2024-04-13 12:01:43 +03:00
PatR
7da370d74a experimental hitpointbar change
For tty, make hitpointbar blink if current HP falls to the critical
HP threshold.  Doesn't require status highlighting.  Not changed:
when status highlighting is active, use the HP color but force the
attribute to be inverse (plus blink if the criterium is met) rather
than whatever the HP highlight specifies.

For curses, do the same thing.  It used to honor HP attribute for
hitpointbar, now it behaves the same as tty:  always inverse, maybe
combined with blink.  The new code assumes that inverse and color
can be turned off without turning off active blink in the process.

I had intended to make hitpointbar be a full-fledged status field
(which happens to be rendered on top of title) so that it could be
highlighted differently from hit points (mainly so that one could
highlight up and down changes while the other showed percentages).
This is less versatile than that but much simpler.
2024-04-11 11:06:29 -07:00
Pasi Kallinen
7ecc778173 Curses: fix pile hilite background color
The curses colorpair rework I did changed the pile hilite background
color from blue to red. Change it back to blue, and use a function
to get the color pair instead of hardcoding the value.
2024-04-05 20:15:21 +03:00
Pasi Kallinen
058fc0cecf Fix signedness warning 2024-03-25 18:39:21 +02:00
nhmall
750cf7f619 rename glyphmap nhcolor field to customcolor 2024-03-24 11:04:31 -04:00
nhmall
ba00dc9066 sever extracolors from utf8map and ENHANCED_SYMBOLS
move the custom color data into its own field in the glyphmap
and disassociate it from the unicode/utf8 stuff.

move the glyphcache stuff during options processing and parsing
into new file glyphs.c and out of utf8map.c, and make it
general, and not part of ENHANCED_SYMBOLS.

Do the groundwork for allowing glyph color customizations to
work when any symset is loaded and not restrict it only to
the enhanced1 H_UTF8 symsets.

The customizations in effect are still affiliated with a particular
symset.

Also closes #1224, but the PR itself references a data structure
made obsolete by this commit. The curses comment from the PR was
added into the code.

The PR also made several suggestions, but only the first
one has been included in this commit (and no longer based on
the handler), that being:
"allow defining colors if other symbol handling modes are used
(possibly limited to the standard 16 colors)."

FredrIQ also wrote the following suggestions in PR#1224:

Something I was also contemplating, unrelated to implementation of this
support in curses, would be the ability for the following:

allow defining colors if other symbol handling modes are used (possibly limited to the standard 16 colors)
allow defining attributes (for example: glyph:G_pet_female_kitten:U+0066/red/underline)
allow specifying glyphs as wildcards for defining global color/attribute changes

Something I also want to see are keywords for "don't change the current defined data". If this
were to be added, you could for example do this:
OPTIONS=glyph:G_*_fox:U+0064/blue
OPTIONS=glyph:G_statue_*:basechar/gray/underline
for "make all foxes use a blue color, make all statues gray with underline" without needing
to specify the relevant character for every statue. This ("basechar", "basefg", etc)
should perhaps also be added for MENUCOLORS and statushilites, so that you can, for
example, underline all items being worn without needing to specify a bunch of
near-duplicate rules for combining BUC colors + underline worn items
as per #1064
2024-03-23 15:36:22 -04:00
Pasi Kallinen
fe2f58fbad Curses: Fix accessing illegal window id 2024-03-21 16:55:26 +02:00
Pasi Kallinen
e3ec21c5d3 Curses: avoid redrawing message window for each restored message 2024-03-19 19:19:16 +02:00
Pasi Kallinen
ba7af36bfc Curses: Fix message window unhighlighting
The recent change to allow setting window colors in curses
resulted in PDCurses clearing the message window background color.
2024-03-18 10:02:51 +02:00
nhmall
b6b9bb0f27 follow-up to curses windowcolors
Make sure the windowcolors option can be specified more than
once without a config file warning.

Make the struct holding the details a little more extendable.
2024-03-17 14:18:14 -04:00
Pasi Kallinen
0700f60983 Fix segfault in curses
Curses handles menu and text windows specially; their id numbers
keep going up, so we need to check if the id is for a menu or
text window instead of directly accessing the windows array.
2024-03-17 20:09:43 +02:00
Pasi Kallinen
4030ef13a0 Curses: implement the windowcolors option
Allow changing the curses windows foreground and background colors,
for example:

OPTIONS=windowcolor:menu #8000F0/20F080 message grey/blue
2024-03-17 18:41:52 +02:00
nhmall
295d6e257c used, unused variables
some variables marked as unused, are now actually used
some unused variables are eliminated or commented out
2024-03-16 12:53:58 -04:00
Pasi Kallinen
c91d8d9450 Curses: unnecessary window erasing
When removing a temporary (menu, text, popup) window, the code
was erasing it from memory and then refreshing the screen.
This is unnecessary, as we're refreshing all the windows anyway.
2024-03-16 13:58:28 +02:00
Pasi Kallinen
243f6410d2 Curses: simplify color handling
The map frame (background) colors were all over the place; the
code should be much cleaner now, and still work exactly the same
as before.

I tested this with terminals with 8, 16, and 256 COLORS.
2024-03-15 20:36:56 +02:00
Pasi Kallinen
464d0c9269 Curses: swap the grey and no-color initialization
The grey color was initialized as default foreground color,
and no-color as white.
2024-03-15 11:06:44 +02:00
Pasi Kallinen
6e6c8a7208 Curses: fix message window border
When certain options (eg. legacy at least) were turned off,
the curses message window wasn't redrawn after the character creation.
2024-03-09 22:58:28 +02:00
Pasi Kallinen
bb8ac1cded Curses: message window unhilite
The curses message window shows new messages bold, and removes the
bolding from older ones.  The code was calling curses mvwchgat with
attribute and color parameters in the wrong order.  Also change the
code to actually retain the color of the window, so it just removes
the bold attribute.
2024-03-09 18:44:31 +02:00
Pasi Kallinen
53778ee507 Use single define for max message history
... instead of having every windowport define their own variant.
Affects tty, curses, X11, and Windows GUI.
2024-03-03 11:34:59 +02:00
PatR
a26ad241b2 'showvers' warning fix for curses
The wishy-washy warning for case BL_VERS was "may fall through" when
it always fell through, and there was no mention of the fact that the
assignment had no effect because it was immediately overwritten by
similar assignment for the fall through cases.

It may have 'spacing = 2' rather than 1 at some point, but since that
field is right justified it wouldn't make any difference.
2024-02-29 23:50:35 -08:00
RainRat
a3658f85ac fix typos 2024-02-28 20:15:56 -08:00
PatR
41a5565403 new 'showvers' option
Add options 'showvers' (boolean) and 'versinfo' (numeric mask) to
show nethack's version on the status lines during play.  It won't be
particularly interesting to ordinary players but should be useful
when making screenshots or video to be streamed, or for someone who
switches between git branches or between nethack and variants.

I worked on this several months back but it was combined with
unfinished changes to 'hitpointbar'.  I've separated it out so that
it can be put into use.  When enabled, one or more components of
"<name> <branch> <version>" will be shown right justified after
status conditions.  At present the default is "<branch>" if that is
available and overall status isn't 'released', or "<version>" if
'released' or if branch isn't available.  That might need some
refinement.

It works as intended for tty and curses, although some abbreviation
mechanism would be useful if/when the program resorts to abbreviating
status conditions to make things narrow enough to fit.

For X11, it works ok for fancy_status:True (the default, controlled
via NetHack.ad settings) but is messed up for tty-style status.  The
text is positioned correctly but there are gaps in it, making it
appear garbled, similar to what I saw when I tried and failed to
implement statuslines:3 for X11.  [It might be due to having empty
condition widgets be 1 pixel wide instead of being totally removed
but I don't think the situation is that simple.]

For Qt, if the text needs to be truncated in order to fit, the center
portion of the string will be shown, discarding parts from the left
and right.  That ought to discard from left and retain rightmost
portion instead.

For win32|mswin|Win GUI, no attempt to support it has been included.
Things should be ok when 'showvers' is left as False (the default)
but I don't know what will happen if that gets toggled to True.  At a
minimum, the version info won't be right justified.  The information,
or at least some of it, is displayed in the game window's title bar
so there isn't any pressing need to add it to status, but toggling
the option will need to behave sensibly if it doesn't already.
2024-02-28 11:47:16 -08:00
nhkeni
3f5d1d3a36 split DUMPLOG
DUMPLOG requests the DUMPLOG feature as it does now
DUMPLOG_CORE requests the internal buffering only (used for CRASHREPORT)

This allows CRASHREPORT to access recent messages without performing
any file I/O.
2024-02-20 21:42:05 -05:00
nhmall
b4f578495c more pointer style consistency 2024-02-20 13:04:32 -05:00
PatR
d682d8b3d3 curses: build fix for italics attribute support
I've been building tty-only for a while in order to speed up
builds, so a recent change to the curses interface that broke
compile on older OSX went unnoticed.  The <curses.h> on my
OSX 10.11.6 system does not define A_ITALIC.
2024-02-08 13:10:42 -08:00
nhmall
3a9e53a629 issue #1205 - crash using the curses interface
curses_yn_function() was returning a value that wasn't in the
subset of legal return values. This fixes that.

The unexpected return value of 32 (or space) then brought to
light an indexing error in the core that's been there a while,
apparently since at least 3.2.0, and that caused a null pointer
dereference in a strlen() call, which is what actually caused
the crash in issue #1205. This fixes that too.

Close #1205
2024-02-06 13:12:04 -05:00
Pasi Kallinen
8c815d3bfa Init petattr in core, not in curses
My recent change to petattr caused a crash in curses when no
petattr was used in config file - because curses was setting
petattr to curses-specific value.  Init the setting in core
instead.
2024-02-06 08:50:16 +02:00
nhmall
b9bf956ec9 follow-up 2 for italic 2024-01-29 10:55:44 -05:00
nhmall
0dfe92ac61 more italic support
There might be some follow-ups to this.
2024-01-29 08:40:05 -05:00
Pasi Kallinen
f6fae82633 Remove leftover curses extern definitions 2024-01-28 12:00:22 +02:00
Pasi Kallinen
fd8b2b58d1 petattr: Change accepted parameters, add support for tty 2024-01-28 10:05:42 +02:00
PatR
d4dfb1765c curses menu revision
Redo menu sizing to eliminate one of the analyzer hacks.  There's no
need to loop through the menu entries a second time to find the last
one.  The first time can remember it.

Also, some routines were taking arguments with
 some_function(WINDOW *win, nhmenu *menu, ...)
and others with
 other_function(nhmenu *menu, WINDOW *win, ...).
Change them all to have the window pointer 1st and menu pointer 2nd.
2023-12-29 18:16:14 -08:00
nhmall
9d32956616 curses static analyzer bits
This is mostly just adding some Null guards ahead of
code that was already dereferencing pointers, so there
should be no change in behavior.

Also adds one validation of an array index that was
drawing a complaint.
2023-12-29 10:38:37 -05:00
Ray Chason
df66ee1ad9 Avoid calling Curses after it is shut down 2023-12-07 07:07:21 -05:00
nhmall
d7fef5f194 avoid another magic number
Some of the hardcoded +1 scattered about are likely
invlet_gold or invlet_overflow, but I didn't hunt those down.
2023-11-30 11:15:32 -05:00
Pasi Kallinen
febda956ee Fix status hilites in curses
TEXTCOLOR removal left one #ifndef line in, breaking
status hilites in curses.
2023-11-27 20:12:29 +02:00
nhmall
04082a2033 Remove TEXTCOLOR build option 2023-11-22 16:01:58 -05:00
nhmall
0a13d759a3 more bot() tinkering 2023-11-17 09:47:39 -05:00
nhmall
a82a897da3 avoid ctrl_nhwindow-related impossible
Remove the impossible(), so that new functionality can be added
incrementally without requiring every window-port to be visited up front.
2023-11-16 21:00:59 -05:00
nhmall
bb10f9a5d0 more menu header tweaking re options
<color>
off: map, menu items, menu headings, menu prompt/title all, everything should have color suppressed.

<curses guicolor>
on: map, menu items, menu headings, menu prompt/title can all feature color, as can
menu borders, menu-selector letters.
off: map, menu headings, menu prompt and menu items (menucolors on) can still feature color,
but all other non-map features such as menu borders, menu-selector
letters will not have color.

<menucolors>
on: menu items can have colors if they match one of the regex in config
file; menu headings, menu prompt can also be in color (based on menu_headings option).
off: menu items won't have colors, but menu headings, menu prompt still
will feature colors (based on menu_headings option); those are not impacted by turning
off menucolors.
2023-11-16 13:41:07 -05:00
nhmall
86067dcffd use ctrl_nhwindow() for menu prompt style
This implements the mechanics to use the ctrl_nhwindow() interface
capability to pass down a setting change from the core to the active
window port, without resorting to accessing a core global variable
from within the window port, and without altering the interface..

The passed setting is honored in the tty and curses window ports.

X11 and mswin receive and store the values, but no implementation
to change the menu prompt style is there yet.

Qt does not store the values or have an implementation.

The setting change is done in allmain.c immediately after
creating the WIN_INVEN window.
2023-11-16 00:10:06 -05:00
nhmall
97ddfd9355 curses menu_heading repairs 2023-11-15 11:11:55 -05:00
nhmall
4b79baa55b add_menu follow-up, part 2 of interface adjustment
Remove menu_color support from the window port side of the interface.
The window port just has to honor the color parameter that was added
to the add_menu() interface definition in June 2022 commit
2770223d10, and let the core-side of
the interface handle things.

To that end, this does the following:

Removes the #define of add_menu() from include/winprocs.h and add a
real core-side add_menu() function to windows.c which acts as a
trampoline to the window port win_add_menu() function, while providing
a single location to adjust the parameters passed to the window port
function. get_menu_coloring() is now called in there.

Moves get_menu_coloring() from options.c into windows.c and makes it
static.

Removes all the calls to get_menu_coloring() from the tty, Qt, X11,
curses, and win32 interfaces and adjusts their code to simply honor
the color parameter in add_menu, similar to what the menu_headings
change from earlier today did.
2023-11-13 12:56:38 -05:00
Pasi Kallinen
dd5ca5b058 Change menu_headings to accept color and attribute
Instead of just accepting an attribute, it's now possible to
use a color, or both color and attribute, for example:

OPTIONS=menu_headings:inverse
OPTIONS=menu_headings:red
OPTIONS=menu_headings:red&underline

Default is still just inverse.
This lets the player change the menu heading color without
needing to use menu colors for them.

Also makes it so the core uses NO_COLOR instead of 0, for all
the menu lines which don't have any prefedefined color.

Tested for tty, curses, x11, qt, and win32
2023-11-13 07:33:56 +02:00
PatR
e16f80395b curses perm_invent tweak
If there's room, avoid writing the column indicator (when one or more
entries have been truncated due to insufficient window width) on an
entry.  Only applies to first page so only matters if sortpack is off.

Also, for windowborders=3 or 4, where the map, message, and status
windows have borders but the perm_invent one doesn't, insert a blank
line at the top when there is only one line of output (such as "not
carrying anything") so that it lines up with the top line inside the
adjacent window rather than with that window's top border.  No effect
when perm_invent itself has a border or when none of the others do.
2023-11-05 02:12:14 -08:00