groundwork only - window port interface change
This changes the last parameter for add_menu() from a boolean
to an unsigned int, to allow additional itemflags in future
beyond just the "preselected" that the original boolean offered.
There shouldn't be any functionality changes with this groundwork-only
change, and if there are it is unintentional and should be reported.
Performance profiling showed that multiple strcmpi() calls were
occurring each and every time a character was going to the map.
This update:
- honors the WC_COLOR capability
- It allows a window-port to control individual color availability should the window-port wish to do so.
- Makes checking on the individual colors for the active window-port is a straightforward table lookup at the CLR_ offset.
iflags.use_color remains a master on/off switch for use of color, regardless of the capability
compiled into the game (default TRUE).
The has_color() routine, which is now a shared routine in src/windows.c, could likely be made
into a simple macro to eliminate the function call, but this update does not go that far.
This hits a lot of port files due to the window-port interface change, mostly cookie-cutter.
While not a path exactly, the dumplog file isn't placed somewhere
fixed so being able to see where it is placed could be useful.
This cascaded a bit during testing. Fix one of the warnings from
hardfought (fqn_prefix_names[]). And a few more that came up with
SYSCF disabled (panictrace_gdb, two unused variables if files.c).
This started out as some formatting cleanup for src/windows.c but
ended up removing calloc() from the WINCHAIN code, plus fixing a
couple of compiler complaints for win/chain/wc_trace.c.
I tried to actually run with +trace enabled and never managed to
get anything to happen. trace_procs_init() was never called. I've
never tried to use it before so don't know whether something which
used to work has gotten broken or I'm just doing it wrong.
With the code as it stood, receipt of BL_CHARACTERISTICS would
trigger a flush of output which may not have been the
intention.
Ensure the flush code is only on BL_FLUSH (or BL_RESET).
I saw dumplog text in a newsgroup posting and the only way I could
recognize what version generated it was that "You entered the dungeon
N turns ago" included the missing-until-recently final period. So,
put nethack's one-line version information as the very first dumplog
text and follow it with the dumped game's start and end date+time.
(That information is useful to know in its own right, but also should
prevent the build date+time shown with the version from confusing
anybody about when the dump was written.)
Along the way, I noticed that the 'counting' phase for artifact_score
was being repeated for '#if DUMPLOG' even though it doesn't generate
output. That had a side-effect of adding points for artifacts twice
(applicable when final score was for an ascension or dungeon escape).
The recently added dumplog code assumed that 'time_t' is 'long int'
or at least will give sensible results when formatted with '%ld'.
This is more of a Band-Aid(tm) than a proper fix.
Make genl_status_update behave approximately the same as basic bot2
when processing the second status line. Preferred order:
Dlvl Gold Hp(HpMax) Pw(PwMax) AC Xp Time Conditions
Alternate orders if above exceeds COLNO (note several extra spaces
get sequeezed out). First one is used if everything except time fits,
second one is used if everything except experience (which can be wide
if 'showexp' option is on) and time fits, third is last resort:
Dlvl Gold Hp(HpMax) Pw(PwMax) AC Xp Conditions Time
Dlvl Gold Hp(HpMax) Pw(PwMax) AC Conditions Xp Time
Hp(HpMax) Pw(PwMax) AC Conditions Dlvl Gold Xp Time
Basic bot2 currently has Conditions as
Stone Slime Strngl FoodPois TermIll <hunger> <encumbrance> Blind Deaf
Stun Conf Hallu Lev Fly Ride
genl_status_update has
<hunger> <encumbrance> Stone Slime Strngl FoodPois TermIll Blind Deaf
Stun Conf Hallu Lev Fly Ride
which is as close as it can get with the current field organization.
Tested by temporarily changing tty_procs.status_init and .status_update
to use genl_* instead of tty_*.
Adding deafness to the status line spurred me on to something I've
wanted to do for a long time. This adds 'Stone' and 'Strngl' as
new status conditions, and moves the five fatal ones: "Stone Slime
Strngl FoodPois TermIll" to the front of the status list since
information about them is more important than any of the others.
"Ill" has been renamed "TermIll"; "Df" has been renamed "Deaf";
"Lev", "Fly", and "Ride" are three additional new conditions, with
Lev and Fly being mutually exclusive. After the fatal ones, the
order of the rest is now
<hunger> <encumbrance> Blind Deaf Stun Conf Hallu Lev Fly Ride
To handle the longer potential status line, the basic bot2() is now
smarter. If the line is wider than the map, 'T:moves' is moved from
the middle to the end. If the line without time is still wider than
the map, then experience (HD if polyd, Xp:M/nnnnnn is showexp is on,
or Exp:M) is moved in front of time at the end. If the line without
experience and time is still wider than the map, dungeon level plus
gold is moved from the beginning to be in front of experience. The
fields are just reordered, not truncated, so if the interface code
can display lines wider than the map they'll retain the extra info.
The gist is than health and associated fields (Hp, Pw, Ac) get first
priority, status conditions get second priority, then the rest. In
the usual case where there aren't many conditions, status display is
the same as it has been in the past.
STATUS_VIA_WINDOWPORT has been updated too, and it builds for tty
and X11. But the bot2() revision to reorder sections has not been
implemented for that.
win/win32/mswproc.c has been updated but not tested.
STATUS_VIA_WINDOWPORT without STATUS_HILITES had several compile
problems; now fixed for core and tty. STATUS_VIA_WINDOWPORT with
STATUS_HILITES has not been tested.
This should avoid two of the three bogus clang complaints about
retaining the address of a stack variable after it has gone out of
scope.
Plus a recreation of some formatting I did a while back and then
accidentally clobbered before committing.
Changes to be committed:
modified: doc/window.doc
modified: include/qt_win.h
modified: include/trampoli.h
modified: include/winX.h
modified: include/wingem.h
modified: include/winprocs.h
modified: include/wintty.h
modified: src/display.c
modified: src/windows.c
modified: sys/amiga/winami.p
modified: sys/amiga/winfuncs.c
modified: sys/amiga/winproto.h
modified: sys/wince/mswproc.c
modified: sys/wince/winMS.h
modified: win/Qt/qt_win.cpp
modified: win/X11/winmap.c
modified: win/chain/wc_chainin.c
modified: win/chain/wc_chainout.c
modified: win/chain/wc_trace.c
modified: win/gem/wingem.c
modified: win/gem/wingem1.c
modified: win/gnome/gnbind.c
modified: win/tty/wintty.c
modified: win/win32/mswproc.c
modified: win/win32/winMS.h
print_glyph now takes a second parameter.
Tiles on tiled ports always looked odd on places like the plane of air
where the background color of the tile didn't match the general background
of the surrounding area.
3.6 made that even worse and more glaringly noticeable with the introduction
of darkened room tiles.
The code to actually send something useful through the new parameter
for window ports to take advantage if they want will follow.
Changes to be committed:
modified: include/botl.h
modified: include/extern.h
modified: include/wintty.h
modified: src/botl.c
modified: src/options.c
modified: src/windows.c
modified: win/tty/wintty.c
get the tty versions started
Changes to be committed:
modified: include/extern.h
modified: src/botl.c
modified: src/options.c
modified: src/windows.c
defer notification of the window port until after
proper initialization. Options are processed very
early in 3.6.0
Changes to be committed:
modified: include/botl.h
modified: src/botl.c
modified: src/windows.c
modified: win/tty/wintty.c
Move the windowport stuff out of botl.c and into windows.c
where it belongs.
Have genl_putmsghistory() pass the message to pline() for the !restoring
case, so that quest summary lines are delivered as ordinary messages.
No effect on tty or win32, which have their own putmsghistory routines.
But for X11, which has a multi-line message window but no save/restore
implementation for its contents, this makes the quest summary lines
actually show up somewhere. (I looked at maybe implementing
X11_getmsghistory() and X11_putmsghistory() but don't have the energy to
tackle it.)
Other interfaces which lack their own history save/restore will see the
quest summary messages too. Presumeably they'll all have multi-line
history windows so the extra line won't be displacing the most recent
message. If not, they'll essentially get the long quest messages twice,
once in full via popup window, then the one-line summary via pline.
I'll push a formatting guide at some point. There may still be
outstanding changes, but please feel free to resolve those as you arrive
a them.
To the best of my knowledge, there is no changes to the actual code
content, but the formatter does have the occasional bug. If you run into
an issue, please fix it!
[See cvs log for include/rm.h or doc/window.doc for more complete description.]
Attach hero info, death reason, and date+time to a level that's being saved
as bones. Read such data back when loading a bones file, then treat it as
part of that level for the rest of the game. Dying on a loaded bones file
will chain the new hero+death+date to previous one(s) if new bones get saved.
outrip() now takes an extra argument of type time_t, and interface-specific
implementations of this routine need to be updated to handle that.