Commit Graph

119 Commits

Author SHA1 Message Date
nhmall
6234e96b57 Change Windows startup - take 2
remove the safeproc pseudo-windowport routines from
almost a decade ago.

A very early pass is made through the config file,
seeking out just the interface-related OPTIONS=windowport
and OPTIONS=soundlib and ignoring all other options in the
config file during that early pass, so the windowport
can be activated without the NetHack core initialization
in place that some of the other rcfile OPTIONS require.

Bundles the existing rcfile processing code into rcfile().

New functions to control which rcfile options will be
disregarded in the early config file pass, and which will be
processed:

    set_all_options_disregarded();
    set_all_options_heeded();
    disregard_this_option(opt_xx);
    heed_this_option(opt_xx);

Windows calls rcfile_interface_options(), which is
a bundling of a series of function calls to achieve
the desired result.

    void
    rcfile_interface_options(void)
    {
        allopt_array_init();
        set_all_options_disregarded();
        heed_this_option(opt_windowtype);
        heed_this_option(opt_soundlib);
        rcfile();
        set_all_options_heeded();
        disregard_this_option(opt_windowtype);
        disregard_this_option(opt_soundlib);
    }
2026-04-05 13:11:14 -04:00
nhmall
db1f230772 Revert "Change Windows startup"
This reverts commit acb85b18cf.

Some optlist issues arose on some platforms, but not all.
I need to investigate the cause of those.
2026-04-05 12:07:57 -04:00
nhmall
acb85b18cf Change Windows startup
remove the safeproc pseudo-windowport routines from
almost a decade ago.

A very early pass is made through the config file,
seeking out just the interface-related OPTIONS=windowport
and OPTIONS=soundlib and ignoring all other options in the
config file during that early pass, so the windowport
can be activated without the NetHack core initialization
in place that some of the other rcfile OPTIONS require.

Bundles the existing rcfile processing code into rcfile().

New functions to control which rcfile options will be
disregarded in the early config file pass, and which will be
processed:

    set_all_options_disregarded();
    set_all_options_heeded();
    disregard_this_option(opt_xx);
    heed_this_option(opt_xx);

Windows calls rcfile_interface_options(), which is
a bundling of a series of function calls to achieve
the desired result.

    void
    rcfile_interface_options(void)
    {
        allopt_array_init();
        set_all_options_disregarded();
        heed_this_option(opt_windowtype);
        heed_this_option(opt_soundlib);
        rcfile();
        set_all_options_heeded();
        disregard_this_option(opt_windowtype);
        disregard_this_option(opt_soundlib);
    }
2026-04-05 11:37:20 -04:00
nhmall
686618f34d move early arg and enum dump processing to own file 2026-04-01 08:32:13 -04:00
Pasi Kallinen
d78af5cec7 Add monster spell header file mcastu.h
Move the monster spell definitions there, and use hackery
(similar to objects.h) to generate enum and data from
the header file.

I have not tested Windows, VMS, or Amiga builds.
2026-03-24 17:26:24 +02:00
Pasi Kallinen
d0b9846367 Move item actions into separate src file
Haven't tested compilation on Windows and VMS ...
2026-01-11 14:46:25 +02:00
Pasi Kallinen
99b893c786 Add a new bigroom variant "pillars"
Some variants have a bigroom variant called "Mines of Moria";
this one is very much that, but has several different arrangements
of the pillars.
2026-01-09 19:39:45 +02:00
nhmall
642cf9a93e bump Lua references from 5.4.6 to 5.4.8 2026-01-04 11:12:50 -05:00
nhmall
e3a00c2ce3 roll back changes to 2 files; issue in CI 2025-11-18 20:36:15 -05:00
nhmall
be10b30914 more Visual Studio vcxproj tweaking 2025-11-18 20:03:05 -05:00
nhmall
ec04123a71 lualib.vcxproj bit 2025-11-18 19:10:28 -05:00
nhmall
2b0c083894 nmake trailing slash fix 2025-11-18 19:04:07 -05:00
nhmall
df54c155b2 yet another Visual Studio follow-up
yet another path correction
2025-11-18 18:56:35 -05:00
nhmall
9221247e24 another Visual Studio follow-up
path fix
2025-11-18 18:54:14 -05:00
nhmall
6de1f39c38 follow-up Visual Studio package fix 2025-11-18 18:27:45 -05:00
nhmall
a9d11db853 visual studio project tweaks 2025-11-18 13:44:55 -05:00
nhmall
b1cffe11f9 Cross-compiling on Windows 11 with Visual Studio
Cross-compiling NetHack with Visual Studio from an x64 platform to an ARM64
target presents some new build challenges.

In the current nethack.sln solution, the build attempts to execute the
several just-built tools during the build of various subprojects.

For example, when cross-compiling on a typical Windows 11 x64 machine
to build a target ARM64 Windows 11 package, the build process tries to
run the following just-built target tools:

(under a Debug build)
    "$(ToolsDir)\Debug\ARM64\uudecode.exe"
    "$(ToolsDir)\Debug\ARM64\makedefs.exe"
    "$(ToolsDir)\Debug\ARM64\tilemap.exe"
    "$(ToolsDir)\Debug\ARM64\tile2bmp.exe"
    "$(ToolsDir)\Debug\ARM64\dlb.exe"

(under a Release build)
    "$(ToolsDir)\Release\ARM64\uudecode.exe"
    "$(ToolsDir)\Release\ARM64\makedefs.exe"
    "$(ToolsDir)\Release\ARM64\tilemap.exe"
    "$(ToolsDir)\Release\ARM64\tile2bmp.exe"
    "$(ToolsDir)\Release\ARM64\dlb.exe"

Those fail to execute successfully on Intel x64 (or x86) since they
are actually ARM64 executables, and the build attempts to execute
them on the host Intel x64 hardware.

The situation is a little different if the cross-compile is carried out
on a Windows 11 ARM64 machine (such as SnapDragon).

On an ARM64 machine, the cross-compile to build a target Intel x64
Windows 11 package, tries to execute the following:

(under a Debug build)
    "$(ToolsDir)\Debug\x64\uudecode.exe"
    "$(ToolsDir)\Debug\x64\makedefs.exe"
    "$(ToolsDir)\Debug\x64\tilemap.exe"
    "$(ToolsDir)\Debug\x64\tile2bmp.exe"
    "$(ToolsDir)\Debug\x64\dlb.exe"

(under a Release build)
    "$(ToolsDir)\Release\x64\uudecode.exe"
    "$(ToolsDir)\Release\x64\makedefs.exe"
    "$(ToolsDir)\Release\x64\tilemap.exe"
    "$(ToolsDir)\Release\x64\tile2bmp.exe"
    "$(ToolsDir)\Release\x64\dlb.exe"

Those actual do succeed in executing on ARM64, because of the
"prism emulation" that is available on Windows 11 ARM64 operating
systems to allow x64 and x86 executables to run.

The following change adds some detection to build environment, leading
to the definition of a "HostTools" macro that leads to the native host
tools for those steps.

There is a catch:

It means that the native build of the interim tools for Windows 11 must
be executed prior to attempting a cross-compile build to a non-native
target. That ensures that the native x64 interim uudecode, makedefs,
tilemap, tile2bmp and dlb tools are available on the disk for use by
a subsequent cross-compile.

This change consistently switches to the use of the host-native
interim tools for uudecode, makedefs, tilemap, tile2bmp and dlb tools.

Technically, this change would not be strictly necessary on an
ARM64-hosted build that was targeting x64 or x86, because of the
available prism-emulation that allows ARM64, x64, and x86 images to
execute, but this maintains consistency of the build process on
either platform. It is also likely that the native host versions execute
more quickly than versions requiring the prism emulation, although
that isn't really a concern for a NetHack build.

The use of native host uudecode, makedefs, tilemap, tile2bmp and
dlb tools is done with the Unix-hosted cross-compiles to other
target platforms as well (on Linux or macOS).
2025-11-18 10:10:32 -05:00
nhmall
a6801b004c use lowercase platform name in zip file name 2025-11-17 21:02:45 -05:00
nhmall
8f97b824d5 visual studio build update
address warning disparity between ARM64 and x64
2025-11-17 20:44:08 -05:00
nhmall
7dbc0ac6b8 visual studio Makefile variable 2025-11-16 15:48:05 -05:00
nhmall
043b867da7 yet-another follow-up for NetHackW.vcxproj 2025-11-16 15:31:41 -05:00
nhmall
f790458587 follow-up bit for NetHackW.vcxproj
Remove a resource compiler architecture conditional, since it does not vary between
the different architectures. This is simpler.
2025-11-16 15:26:49 -05:00
nhmall
4f59f24485 some vcxproj fixes 2025-11-16 15:16:10 -05:00
nhmall
3885638934 update suppressed warnings in NetHack vcxproj
Also be more consistent on preprocessor #define entries between
Visual Studio builds and command line nmake Makefile builds.
2025-11-16 14:12:14 -05:00
nhmall
d7e4f2e2b1 Windows build support for Windows 11 arm64 (snapdragon) 2025-11-14 21:24:24 -05:00
nhmall
eb4496c575 vcxproj updates
define HAS_INTTYPES_H alongside HAS_STDINT_H in the visual studio projects
2025-11-13 09:11:49 -05:00
nhmall
2b845066fa update naming for generated Files 2025-11-12 21:14:42 -05:00
nhmall
cd98047de4 update tested versions of Visual Studio 2025-11-12 2025-11-12 20:40:01 -05:00
nhmall
9b375ea488 revert a couple of unintended vcxproj changes 2025-10-05 10:18:24 -04:00
nhmall
ea4ffba1ce another visual studio follow-up 2025-09-26 09:13:38 -04:00
nhmall
32873218cd update tested versions of Visual Studio 2025-09-26 2025-09-26 08:57:31 -04:00
nhmall
16716c2d3a update tested versions of Visual Studio 2025-08-16 2025-08-16 12:38:58 -04:00
nhmall
70510f1dbc update visual studio sys/windows/vs/cpp.hint 2025-08-06 21:27:54 -04:00
nhmall
80e11c287d more follow-up (for visual studio) 2025-08-06 13:55:41 -04:00
nhmall
66007e6783 remove duplicated code from sfctool.c, sftags.c
Link with hacklib to provide them instead
2025-06-01 15:32:55 -04:00
nhmall
9ef5e886ee consistent ATTRNORETURN prefix and NORETURN suffix 2025-05-30 22:01:20 -04:00
nhmall
a99944fb09 improve sfctool messages 2025-05-29 09:59:29 -04:00
nhmall
41aee443c0 vcxproj bit for sfctool 2025-05-26 22:03:49 -04:00
nhmall
a654d08c3b save/restore changes - part 3
This is the third of a series of savefile-related changes.

    This adds early-days experimental support for a completely optional
    'sfctool' utility (savefile conversion tool), to be able to export
    a savefile's contents into a more portable format. There are likely
    to be bugs at this stage. In this initial first-attempt, the export
    format is a very simple ascii output.

    NetHack can be built entirely, without also building this tool.
    NetHack has no dependencies on the tool.

    Attempts were made to minimize duplication of existing NetHack code.
    To achieve that, unfortunately, #ifdef SFCTOOL and #ifndef SFCTOOL
    had to be sprinkled around through some of the existing NetHack
    source code, so that it could be re-used for building the utility.

    The process for building the sfctool typically recompiles the source
    files with #define SFCTOOL and a distinct object file with SF- is
    produced.

sfctool notes:

    Universal ctags is used and required to produce the sfctool utility.

    Some targets were added to the Unix and Windows Makefiles to
    facilitate the build process.

         make sfctool

    That should build a copy in util.

    Note: At present, the Unix Makefiles do not copy sfctool over to the
          NetHack playground during 'make install' or 'make update'.
          Until that gets resolved by someone, The tool will
          have to be manually copied there by the builder/admin if
          desired.
          cp util/sfctool ~/nh/install/games/lib/nethackdir/sfctool

    Also, a separate Visual Studio sfctool.sln solution was written and
    placed in sys/windows/vs. That has has only very limited testing.

    Usage:

      i)  To convert an existing savefile to an exportascii format
          that co-resides with the savefile:

          sfctool -c savefile

          That *must* be executed on the same platform / architecture /
          data model that produced the save file in the first place.

     ii)  To unconvert an existing exportascii format export file to a
          historical format savefile that can then be used by NetHack:

          sfctool -u savefile

          That must be executed on the same target platform / architecture /
          data model that was used to build the NetHack that will
          utilize the save file that results.

     A Windows example:

          sfctool -c Fred.NetHack-saved-game

          That should result in creation of Fred.NetHack-saved-game.exportascii
          from existing savefile:
              %USERPROFILE%\AppData\Local\NetHack\3.7\Fred.NetHack-saved-game

     A Unix example:

          sfctool -c 1000wizard

          That should result in creation of 1000wizard.exportascii.gz
          from existing savefile in the playground save directory:
              1000wizard.gz

  Current Mechanics:
     1. Makefile recipe, or script uses universal ctags to produce
        util/sf.tags.

     2. util/sftags is built and executed to read util/sf.tags and
        generate: include/sfproto.h and src/sfdata.c.

     3. util/sfctool is built from the following:
        generated file compiled with -DSFCTOOL:
                    src/sfdata.c       -> sfdata.o
        existing files compiled with -DSFCTOOL:
                    util/sfctool.c     -> sfctool.o
                    util/sfexpasc.c    -> sfexpasc.o
                    src/alloc.c        -> sf-alloc.o
                    src/monst.c        -> sf-monst.o
                    src/objects.c      -> sf-objects.o
                    src/sfbase.c       -> sfbase.o
                    src/sfstruct.c     -> sfstruct.o
                    src/nhlua.c        -> sf-nhlua.o
                    util/panic.c       -> panic.o
                    src/date.c         -> sf-date.o
                    src/decl.c         -> sf-decl.o
                    src/artifact.c     -> sf-artifact.o
                    src/dungeon.c      -> sf-dungeon.o
                    src/end.c          -> sf-end.o
                    src/engrave.c      -> sf-engrave.o
                    src/cfgfiles.c     -> sf-cfgfiles.o
                    src/files.c        -> sf-files.o
                    src/light.c        -> sf-light.o
                    src/mdlib.c        -> sf-mdlib.o
                    src/mkmaze.c       -> sf-mkmaze.o
                    src/mkroom.c       -> sf-mkroom.o
                    src/o_init.c       -> sf-o_init.o
                    src/region.c       -> sf-region.o
                    src/restore.c      -> sf-restore.o
                    src/rumors.c       -> sf-rumors.o
                    src/sys.c          -> sf-sys.o
                    src/timeout.c      -> sf-timeout.o
                    src/track.c        -> sf-track.o
                    src/version.c      -> sf-version.o
                    src/worm.c         -> sf-worm.o
                    src/strutil.c      -> strutil.o
2025-05-25 20:38:17 -04:00
nhmall
f4a6da2e52 save/restore changes - part 2
This is the second of a series of changes related to save/restore.

    No EDITLEVEL bump has been included, because although the code
    is changed extensively by this, the content of the savefiles have
    not been changed.

    Push the use of the structlevel bwrite() and mread() function use
    out of the core and into sfstruct.c. This is groundwork for upcoming
    changes.

    In the core, replace the bwrite() and mread() calls with the
    use of type-specific savefile output (Sfo) and savefile
    input (Sfi) macros.  The macros are defined in a new header file
    savefile.h, which also contains the prototypes for the sfo_* and
    sfi_* functions that the macros ultimately expand to. The functions
    themselves are in src/sfbase.c.

    On C99, each Sfo or Sfi macro expansion refers directly to the
    corresponding  type-specific sfo_* or sfi_* function.

    If C23 or later is is use, the majority (all but 3 types) of the
    macros refer to a single _Generic output routine sfo(nhfp, dt, tag),
    and a single _Generic input routine sfi(nhfp, dt, tag), which handles
    the dispatch of the type-specific underlying functions. This was
    somewhat experimental, but turned out to be practical because the
    compiler would gripe if the type for a variable was not included in
    the _Generic when passed as an argument, so it could be fixed.

    This alters the savefile verication process by having a common set
    return values for the related functions such as uptodate(),
    check_version(), etc. The new return values return more information
    about savefile incompatibilities, beyond failure/sucess. The
    additional information will be useful for an upcoming addition.
    The expanded return values are:
     SF_UPTODATE                     (0) everything matched and looks good
     SF_OUTDATED                     (1) savefile is outdated
     SF_CRITICAL_BYTE_COUNT_MISMATCH (2) critical size count mismatch
     SF_DM_IL32LLP64_ON_ILP32LL64    (3) Windows x64 savefile on x86
     SF_DM_I32LP64_ON_ILP32LL64      (4) Unix 64 savefile on x86
     SF_DM_ILP32LL64_ON_I32LP64      (5) x86 savefile on Unix 64
     SF_DM_ILP32LL64_ON_IL32LLP64    (6) x86 savefile on Windows x64
     SF_DM_I32LP64_ON_IL32LLP64      (7) Unix 64 savefile on Windows x64
     SF_DM_IL32LLP64_ON_I32LP64      (8) Windows x64 savefile on Unix 64
     SF_DM_MISMATCH                  (9) some other mismatch
    The callers in the core have been adjusted to deal with the expanded
    return values.

    Other miscellaneous inclusions:

       - go.oracle_loc -> svo.oracle_loc.
       - add a bit (1UL << 30) to  called SFCTOOL_BIT as groundwork
         for changes to follow.
2025-05-25 15:03:13 -04:00
nhmall
3c25b83121 visual studio project file updates 2025-05-22 10:13:44 -04:00
nhmall
78a4fd2fb8 split config file processing into its own src file 2025-05-21 23:58:01 -04:00
nhmall
01e031e639 visual studio recover project update 2025-04-16 10:10:34 -04:00
nhmall
46d4639d66 visual studio build fix (for recover) 2025-04-15 18:56:34 -04:00
nhmall
1f99638bbf ren nhconst.h -> weight.h
The speed related values were not used, except for NORMAL_SPEED,
which has been moved back to permonst.h
2025-03-19 17:14:07 -04:00
nhmall
f8773f65db update tested versions of Visual Studio 2025-02-11 2025-02-11 19:50:08 -05:00
nhmall
85965b1b32 Visual Studio project files:directory name cleanup 2025-01-07 10:00:28 -05:00
Pasi Kallinen
f7e86aa150 Add a new bigroom variant "two hexagons" 2024-12-21 12:19:26 +02:00
nhmall
df86614318 Windows Visual Studio: another follow-up
Missed a couple of configuration options in previous fix
2024-11-30 15:51:30 -05:00
nhmall
36227fcb6d follow-up: build fix when using VS 2019 2024-11-30 15:47:40 -05:00