The g? structs had a mix of variables that were written to
the savefile, and those that were not.
For better clarity and to distinguish those that end up in
the savefile, relocate some g? variables that get written
directly to the savefile into different structs.
This updates EDITLEVEL, although technically it probably
didn't need to, since savefile contents are not changing.
Details:
gb.bases -> svb.bases
gb.bbubbles -> svb.bbubbles
gb.branches -> svb.branches
gc.context -> svc.context
gd.disco -> svd.disco
gd.dndest -> svd.dndest
gd.doors -> svd.doors
gd.doors_alloc -> svd.doors_alloc
gd.dungeon_topology -> svd.dungeon_topology
gd.dungeons -> svd.dungeons
ge.exclusion_zones -> sve.exclusion_zones
gh.hackpid -> svh.hackpid
gi.inv_pos -> svi.inv_pos
gk.killer -> svk.killer
gl.lastseentyp -> svl.lastseentyp
gl.level -> svl.level
gl.level_info -> svl.level_info
gm.mapseenchn -> svm.mapseenchn
gm.moves -> svm.moves
gm.mvitals -> svm.mvitals
gn.n_dgns -> svn.n_dgns
gn.n_regions -> svn.n_regions
gn.nroom -> svn.nroom
go.oracle_cnt -> svo.oracle_cnt
gp.pl_character -> svp.pl_character
gp.pl_fruit -> svp.pl_fruit
gp.plname -> svp.plname
gp.program_state -> svp.program_state
gq.quest_status -> svq.quest_status
gr.rooms -> svr.rooms
gs.sp_levchn -> svs.sp_levchn
gs.spl_book -> svs.spl_book
gt.timer_id -> svt.timer_id
gt.tune -> svt.tune
gu.updest -> svu.updest
gx.xmax -> svx.xmax
gx.xmin -> svx.xmin
gy.ymax -> svy.ymax
gy.ymin -> svy.ymin
Related note:
There are some pointer variables that are heads of chains that were not
moved from 'g?' to 'sv?', because they are not actually written to the
savefile directly, but the objects/monst/trap/lightsource/timer in the
chains they point to are. That can be changed, if desired.
Examples: gi.invent, gm.migrating_objs, gb.billobjs, gm.migrating_mons,
gf.ftrap, gl.light_base, gt.timer_base
Use vi (cursor_invisible) and ve (cursor_normal) to hide and show
cursor, if the terminal supports those. This way on a slower
connection the cursor doesn't jump all over the place when doing
map or menu updates.
DUMPLOG requests the DUMPLOG feature as it does now
DUMPLOG_CORE requests the internal buffering only (used for CRASHREPORT)
This allows CRASHREPORT to access recent messages without performing
any file I/O.
The ability to use ^P from within a TTY getlin prompt didn't work with
msg_window:combination: it's a combination (unsurprisingly) of 'full'
and 'single', but hooked_tty_getlin() was treating it like 'full': i.e.
expecting everything to be displayed at once, with doprev_message()
returning only once the user was finished reading. I didn't even know
^P was supposed to be accessible from a getlin prompt until Pat's recent
commit 5120764, because I have always used msg_window:combination -- I
had come up with a system where I'd name a potion thrown at me "xx",
check the previous messages with ^P, and then rename it from the
discoveries list. This will be a lot easier!
'm O' is a prime candidate for using ':' to select a menu item since
you can use that to avoid scrolling through many pages, but typing ':'
would immediately overwrite two or three lines of the menu with a
status refresh. curses doesn't suffer from this problem. X11 and Qt
show menus in separate windows do don't either. Not sure about WinGUI.
I think that this may have been reported in the past, but if so I don't
recall by whom, or why it wasn't addressed.
Rest of 'not PR #1102'. Resizing the terminal while getpos was in
operation recalculated the map from scratch instead of redrawing what
the core considers to already be shown. And it was always operating
while an asynchronous signal was excuting which could potentially
clobber whatever was running at the time the signal arrived.
This uses same redrawing as the prior '^R during getpos()' fix. It
also only performs the resize while tty_nhgetch() is waiting for
input. If that is the situation at the time that the signal arrives
then it will resize immediately (while in the asynchronous signal
handler); if not, it will set a flag and tty_nhgetch() will do the
resize the next time it gets called.
This builds with TTY_PERM_INVENT enabled and doesn't seem to be any
worse than before, but there are bugs with that. The only way I could
get perminv to appear was to save and restore, then perm_invent was
honored for both RC file and mO command. And once I managed to get it
to display, moving an item from a lower case slot to slot 'A', made
that item vanish; nothing appeared in the invent's right hand panel.
Both of those misbehaviors already happen prior to this commit. I
also saw an abort+panictrace if I resized while at the "Dump core?"
prompt when running the pre-commit code and didn't see that with the
post-commit code (although the prompt wasn't shown so I couldn't tell
that it was waiting for an answer). The abort probably sounds scarier
than it warrants; I suspect that the pre-commit code just treated the
resize as answering 'y' for some reason, possibly a stale value in the
variable it uses.
The consolidation of global variables from scattered source
files into decl.c and declared in decl.h was begun in 3.7.0.
Their placement in common files was done for centralized
initialization and potential re-initialization during a
"play again" scenario.
It wasn't really necessary for all of them to be housed in a
single huge structure to meet the "play again" requirement,
and the single huge structure has been a little unwieldy when
it comes to maintenance.
Following this commit, instead of one single extremely large structure
named 'g' to house all of the relocated global variables, they
are distributed into several ga through gz.
To make things easy for the developer, each variable is placed
into the struct corresponding to the starting letter of the variable.
That way, no lookup is required in order to know which struct houses
a particular variable, it is a simple match to the starting letter
for all the centralized global variables.
A global variable named 'amulets', would be found in ga.
ga.amulets
^ ^
A global varable named 'move', would be found in gm.
gm.moves
^ ^
A global variable named 'val_for_n_or_more' would be found in gv.
gv.val_for_n_or_more
^ ^
A global variable named 'youmonst' would be found in gy.
gy.youmonst
^ ^
Instead of using index() macro defined to strchr, use C99 strchr.
Instead of using rindex() macro defined to strrchr, use C99 strrchr.
If you want to try building on a platform that doesn't offer those
two functions, these are available:
define NOT_C99 /* to make some non-C99 code available */
define NEED_INDEX /* to define a macro for index() */
define NEED_RINDX /* to define a macro for rindex() */
This replaces the old pushq/saveq arrays (which were used to save
the keys pressed by the user for repeating a previous command)
with a new command queue. This means there's no hard-coded limit
to the saved keys, and it can repeat extended commands which are
not bound to any key.
Fix '#repeat' for tty; both it and ^A can repeat an extended command.
Fix both for curses; they can repeat an extended command instead of
just repeating the initial '#' to start getting an extended command.
X11 (tested), Qt (tested), and probably Windows GUI (not tested)
behave the same as before: ^A (or #repeat) after an extended command
just repeats the # to run the dialog to get an extended command.
I hope this introduces fewer bugs than it fixes but I don't think I'd
bet on that....
The extended command input prompt was behaving in an unintended way:
Typing #a<enter> executed #adjust. Spaces in the entry prevented matching
any command. No error message was given when no command was matched.
Fix all of those, so it behaves more like the tty.
Clean up the tty, curses, and X11 windowport code, so they don't use
the extcmdlist array directly, but query with extcmds_match
and extcmds_getentry.
Update tty command completion to ignore #shell and #suspend when
they're disabled. (Since they aren't flagged for command completion,
this should be unnoticeable.)
Update X11 extended command selection to not show shell and suspend
in the menu when they're disabled. (Trickier than I expected.)
X11 currently rejects #suspend (at run time, not compile time) but
allows #shell. If it was launched syncronously from a terminal
window, shell escape behaves sanely. Otherwise, that seems like
asking for trouble.
When a getlin() response is being typed, it wraps to second line if
the cursor tries to go past COLNO-1, but if a previous response is
treated as part of the prompt, using pline() to write prompt+space+text
wraps at a whole word boundary. tty's getlin() assumes that the screen
position can be derived from that prompt+space+text_so_far but that
doesn't match if wrapping at a word boundary leaves blank space at end
of the top line.
When a prompt is accompanied by default answer, output the answer
separately instead of pretending it is part of the prompt. Line-wrap
should occur at same point as when it was originally typed and avoid
the confusion about how far to back up when deleting characters.
This hasn't been exhaustively tested but it seems to work correctly
for ordinary input, input erased one character at a time, and input
killed all at once. One thing which definitely hasn't been tested is
having the prompt itself be so long that it needs to wrap.
After about the third time typing '#' and getting a prompt of "# K", I
decided that it wasn't clumsy typing. The call chain for get_ext_cmd()
was passing an uninitialized output buffer to [hooked_tty_]getlin()
which treated random junk as the previous result to be used as current
default. Other interfaces may need a similar fix.
Before this change, more-prompts and input text -prompts could not
be accepted with carriage return. Now, just like in menus, carriage
return is treated the same as a newline.
To test, use 'stty -icrnl'
I couldn't reproduce the reported problem of the "In what direction?"
being issued after the screen was cleared, but bypassing pline() in
favor of putstr(WIN_MESSAGE) for tty prompts did also bypass
if (vision_full_recalc) vision_recalc(0);
if (u.ux) flush_screen(1);
done in pline(). Inadvertent loss of the latter could conceivably be
responsible for the problem. If so, the escape code used by cl_end()
may be broken for somebody's termcap or terminfo setup since clearing
to the end of the line in the message window shouldn't erase the rest
of the screen.
Regardless, the prompting change also bypassed the ability to show
the prompt with raw_printf() if the display wasn't fully intialized
yet, so some change to the revised prompting was necessary anyway.
Switching back from putstr(WIN_MESSAGE) to pline() resulted in
duplicated entries in DUMPLOG message history, one with bare prompt
followed by another with response appended, so more tweaking was
needed. The result is use of new custompline() instead of normal
pline(). custompline() accepts some message handling flags to give
more control over pline()'s behavior. It's a more general variation
of Norep() but its caller needs to specify an extra argument.
Update DUMPLOG's message history to include player responses to
most queries. For tty, both getlin() and yn_function(). For other
interfaces, only yn_function() is covered. (It's intercepted by a
core routine that can take care of the logging; getlin() isn't.)
Also includes saved messages from previous session(s), for the
interfaces which support that (tty), to fill out the logging when
a game ends shortly after a save/restore cycle.
The tty interface was using pline() to display prompt strings.
Having 'MSGTYPE=hide "#"' or 'MSGTYPE=hide "yn"' in .nethackrc
would suppress many prompt strings (in the two examples mentioned,
entering extended commands or the vast majority of yes/no questions,
respectively) and generally lead to substantial confusion even if
done intentionally, so switch to putstr(WIN_MESSAGE) instead.
This is a modified version of Jason Dorje Short's key rebinding
patch, and allows also binding special keys, such as the ones
used in getloc and getpos.
One of the ways to play NetHack on nethack.alt.org is via a HTML
terminal in browser. Unfortunately this means several ctrl-key
combinations cannot be entered, because the browser intercepts
those. Similar thing applies to some international keyboard layouts
on Windows. With this patch, the user can just rebind the command
to a key that works best for them.
I've tested this on Linux TTY, X11, and Windows TTY and GUI.
I'll push a formatting guide at some point. There may still be
outstanding changes, but please feel free to resolve those as you arrive
a them.
To the best of my knowledge, there is no changes to the actual code
content, but the formatter does have the occasional bug. If you run into
an issue, please fix it!
On NAO, one of the major complaints was accidental escaping
from wishing prompt when using cursor keys. The users were
trying to go "back" on the entry to fix a typo, but lost
the wish instead.
This prevents escaping out of a text prompt if there is any
text entered into the prompt; pressing escape clears the prompt.
This reverts commit 7f0f43e6f9 and some related
subsequent commits.
This compiles, but I have not done extensive testing.
Conflicts:
include/config.h
include/decl.h
include/extern.h
include/global.h
include/tradstdc.h
include/wintty.h
src/drawing.c
src/files.c
src/hacklib.c
src/mapglyph.c
src/options.c
sys/winnt/nttty.c
win/tty/getline.c
win/tty/topl.c
win/tty/wintty.c
The presence of conditional code for both UNICODE_WIDEWINPORT and
NEWAUTOCOMP in hooked_tty_getlin() was making it be pretty hard to read.
This simplifies the UNICODE_WIDEWINPORT parts similar to what was done in
topl.c a year or two back. The NEWAUTOCOMP parts are still cluttered.
This compiles successfully with UNICODE_WIDEWINPORT enabled but that
configuration is otherwise untested.