Add a missing check to makedefs so it prints a warning about misplaced %Es.
Fix a couple places in quest.txt pointed out by the new warning.
There's no visible effect on play, since the code that actually reads the
message keeps reading until the next %C.
From one of <Someone>'s ascension posts: the introductory message
when you enter the Samurai's quest is slightly odd if you can't see at
the time. This rewording acknowledges the difference between being
blind or sighted, but it is still a bit odd to able to know which flag
is flying when unable to actually see it.