Commit Graph

188 Commits

Author SHA1 Message Date
Pasi Kallinen
7401b44fa1 Walls of lava
Add "walls of lava", basically lava which blocks vision and
require a bit more than just levitation or flight to move through.

No levels use this yet, as testing isn't thorough enough.
2023-02-06 19:23:42 +02:00
PatR
85c908cb03 displaying generic objects
Add 17 fake objects to objects[], one for each object class.  All
specific color as gray.  They're grouped at the start--actually near
the start since "strange object" is still objects[0]--rather than
being among the objects for each class.  init_object() knows to start
at [MAXOCLASSES] instead of [0]; other code that loops through every
object might need adjusting.

For potions, non-stone gems, and non-novel/non-Book_of_the_Dead
spellbooks that don't have obj->dknown set, display the corresponding
generic object rather the object itself.  Fixes the longstanding bug
of seeing color for not-yet-seen objects whose primary distinguishing
characteristic is their color.  Walking next to a generic object
while able to see its spot will set dknown and redraw as specific.
It's slightly disconcerting to have objects change as you reach them;
I hope it's just a matter of becoming used to that.  (If there is any
code still changing the hero's location manually instead of using
u_on_newpos(), it should be changed to use that routine.)

Most of the new tiles are just a big rendering of punctuation
characters.  The potion, gem, and spellbook ones could be cloned from
a specific object in their class and then have the color removed.  I
started out that way but wasn't happy with the result.  I'm not
artisticly inclined; hopefully someone else will do better.  Each of
them is preceded by a comment beginning with "#_"; the underscore
isn't required, just being used to make the comments stand out a bit.

Invalidates existing save and bones files.
2023-01-10 14:33:21 -08:00
Pasi Kallinen
8eb3b3d8d1 Silence valgrind uninitialized bytes complaints
Just zero out the allocated memory.

Explicitly setting struct field values isn't enough, because field alignment
means there can be several unused bytes which are written to savefile.
2023-01-07 13:25:07 +02:00
nhmall
02a48aa8cf split g into multiple structures
The consolidation of global variables from scattered source
files into decl.c and declared in decl.h was begun in 3.7.0.
Their placement in common files was done for centralized
initialization and potential re-initialization during a
"play again" scenario.

It wasn't really necessary for all of them to be housed in a
single huge structure to meet the "play again" requirement,
and the single huge structure has been a little unwieldy when
it comes to maintenance.

Following this commit, instead of one single extremely large structure
named 'g' to house all of the relocated global variables, they
are distributed into several ga through gz.

To make things easy for the developer, each variable is placed
into the struct corresponding to the starting letter of the variable.
That way, no lookup is required in order to know which struct houses
a particular variable, it is a simple match to the starting letter
for all the centralized global variables.

A global variable named 'amulets', would be found in ga.
    ga.amulets
     ^ ^
A global varable named 'move', would be found in gm.
    gm.moves
     ^ ^
A global variable named 'val_for_n_or_more' would be found in gv.
    gv.val_for_n_or_more
     ^ ^
A global variable named 'youmonst' would be found in gy.
    gy.youmonst
     ^ ^
2022-11-29 21:53:21 -05:00
nhmall
4b04b1e6ac expand support for noreturn declarations
Although gcc specifies support for declaring a function as
noreturn after the function name and parameters, other compilers
do so via an attribute at the start of the declaration. Add some
macro support for the attribute-at-the-beginning method:
  o MS Visual Studio compiler
  o Upcoming C23 standard (untested at this point)
2022-11-24 00:51:42 -05:00
PatR
a83ef812a4 streamline defsym.h
Condense the setup of PCHAR/PCHAR2 and OBJCLASS/OBJCLASS2 (last one
renamed from OBJCLASS7) so that it's easier to see the variations
at once on an ordinary size terminal/window.  Revise some of the
indentation and other spacing, also to try to enhance readability
a little.

Unrelated:  remove a trailing space that crept in with a recent pull
request.
2022-11-10 15:44:53 -08:00
Michael Meyer
721a407454 Use "delphi" as "oracle" levelport alias
Permit levelport by name to "delphi".  That is what the Oracle calls the
level (or at least her room) in-game, so it seems like a natural guess
for the name of the level.
2022-11-08 11:56:10 -08:00
nhmall
99a93fe50b some C99 changes
Instead of using index() macro defined to strchr, use C99 strchr.
Instead of using rindex() macro defined to strrchr, use C99 strrchr.

If you want to try building on a platform that doesn't offer those
two functions, these are available:
    define NOT_C99       /* to make some non-C99 code available */
    define NEED_INDEX    /* to define a macro for index()  */
    define NEED_RINDX    /* to define a macro for rindex() */
2022-10-29 10:54:25 -04:00
nhmall
88f6df2d8b some tabs to spaces
cd src
    grep -P -n '\t' *.c | grep -v "1:"
    cd ../include
    grep -P -n '\t' *.h | grep -v "1:"
    cd ..

side note: win/Qt/*.cpp are full of tabs
2022-10-26 14:21:23 -04:00
nhmall
83f64ee2b6 a couple of warnings 2022-09-30 08:59:57 -04:00
PatR
5ef8454771 lev_by_name() formatting bits
Formatting became strange when '#ifdef WIZARD' became unconditional
several years ago, then the bitmask testing code itself became a bit
strange when amnesia got changed a couple of years ago.
2022-08-28 16:57:42 -07:00
Michael Meyer
a345fc8dfb Fix: levelport by name to unconnected branch
(unconnected to the current dungeon branch, that is)

Level teleporting allows you to type in the name of a level instead of
its number.  This normally only works for levels within your current
dungeon branch (main dungeon <-> Gehennom levelports are the exception):
entering "medusa" as a destination won't work while the hero is in the
Gnomish Mines, but it will work fine to get to the Medusa level from
elsewhere in the main dungeon.

Teleporting to a particular branch entrance didn't apply the same
restriction.  The teleport would still happen even if the destination
branch was unreachable from the current branch, and in such a case the
game would just try to get the hero to the depth of the branch entrance,
within the current branch.  For example, entering "quest" as a
destination within the Gnomish Mines would bring the hero to Mines' End,
since that's the closest depth-wise it's possible to get to the quest
portal level.  Apply the same rules to branch entrances as exist for
named levels, excluding destinations that are unreachable from the
current branch.
2022-08-28 15:33:47 -07:00
nhmall
3004cf2d34 be more consistent with coordinates 2022-07-02 09:10:03 -04:00
nhmall
30b557f7d5 change xchar to other typedefs
One of the drivers of this change was that screen coordinates require a
type that can hold values greater than 127. Parameters to the window
port routines require a large type in order to be able to have values
a fair bit larger than COLNO and ROWNO passed to them, particularly for
their use to the right of the map window.

This splits the uses of xchar into 3 different situations, and adjusts
their type and size:

                        xchar
                          |
               -----------------------
               |          |          |
            coordxy     xint16     xint8

coordxy: Actual x or y coordinates for various things (moved to 16-bits).

xint16:  Same data size as coordxy, but for non-coordinate use (16-bits).

xint8:   There are only a few use cases initially, where it was very
         plain to see that the variable could remain as 8-bits, rather
         than be bumped to 16-bits.  There are probably more such cases
         that could be changed after additional review.

Note: This first changed all xchar variables to coordxy. Some were
reviewed and got changed to xint16 or xint8 when it became apparent that
their usage was not for coordinates.

This increments EDITLEVEL in patchlevel.h
2022-06-30 23:48:18 -04:00
nhmall
2770223d10 interface groundwork for core-side color decisions
(user-side decisions really, but as it stands right now
user-side decisions/options are made and processed by the core)

add a parameter to add_menu so color can be passed
2022-06-25 13:21:51 -04:00
nhkeni
6bd2172ba7 Lua sandbox
This is enough to prevent abuse by denying access to functions and
    denial of service (RAM and instruction step limits), but not enough
    to allow restricted use of things that require finer control (e.g.
    filesystem access).

    If something goes wrong, the whole thing can be turned off, for
    now, in config.h (see NHL_SANDBOX).

    None of the current functionality requires changes to build systems;
    some of the possible future functionality may require some #defines
    - TBD.  There is lots of dead code (#ifdef notyet) for bits of that
    additional functionality; we can rip it out if we don't want those
    additions or we can complete (parts of) it depending on our needs.

    All current uses of Lua are connected to sandboxes and guarded with
    nhl_pcall (sandbox and lua_pcall wrapper); options and limits can
    be set at the callsites in the passed nhl_sandbox_info.  Some of
    the error handling may be wrong - panic() vs.  impossible() vs
    silence.

    Memory and instruction step limits should be tuned prior to release;
    there's no point tuning them now.
2022-04-29 19:46:33 -04:00
nhkeni
7f484815e5 Add streq() and start finding places it fixes warnings.
Some type fixes from Michael Allison.
2022-03-16 18:50:17 -04:00
Pasi Kallinen
8e91320d2f Use u_at macro 2022-02-23 20:28:55 +02:00
Pasi Kallinen
d53cd28d46 Make extended commands return defined flags
Instead of returning 0 or 1, we'll now use ECMD_OK or ECMD_TURN.
These have the same meaning as the hardcoded numbers; ECMD_TURN
means the command uses a turn.

In future, could add eg. a flag denoting "user cancelled command"
or "command failed", and should clear eg. the cmdq.

Mostly this was simply replacing return values with the defines
in the extended commands, so hopefully I didn't break anything.
2021-12-30 19:16:33 +02:00
nhmall
39713783d1 some trailing whitespace in src, include 2021-10-16 12:12:21 -04:00
PatR
eaaeb81a9f recalc_mapseen vs rooms
Reported and diagnosed by entrez:
recalc_mapseen() has been looking at all slots in u.urooms[] rather
than stopping at the first \0.  Since the whole array doesn't get
zeroed out when the value changes, stale room indices might follow
that first \0 and any rooms those referred to would erroneously get
flagged as having been visited by overview updates.  Wouldn't matter
for the level where the stale indices got set, since you'd have to
have been in those rooms for it to happen, but would matter once you
moved on to other levels.
2021-09-24 12:01:54 -07:00
PatR
8a6c48034f description of stair destination for level 1 up
Having the opposite side of the stairs up from level 1 be unknown is
weird because the hero conceptually just came down those stairs at
the start of the game.  But it's tricky because remote destination
varies depending on whether the Amulet is being carried.  This gives
an accurate description of where the stairs lead (if you step on
them with the 'mention_decor' option On, or use the ':' command when
already on them).

|"There is a staircase up out of the dungeon here."
or
|"There is a branch staircase up to the Elemental Planes here."

It gives away a little information when carrying the Amulet, but not
much and anyone who gets that far deserves a break.
2021-08-05 13:46:20 -07:00
PatR
8e3fbb3588 known_branch_stairs
New routine known_branch_stairs() was performing two different things
and was unnecessarly complicated because of that.  Split off newer
routine stairs_description() to handle one of those.
2021-07-30 14:11:26 -07:00
Pasi Kallinen
d463a9e258 Reveal branch stairs only after traversing them 2021-07-30 19:40:54 +03:00
PatR
f2019e2ec6 concealing unknown branch stairs
First cut at displaying branch stairs/ladder up/down as ordinary
stairs/ladder up/down if the destination hasn't been visited yet.

Stepping on stairs with 'mention_decor' enabled, or using ':' when
already on them, will report regular stairs' destination level.
Probably not very useful since it's just N+1 for downstairs or N-1
for upstairs when currently on level N.

It's based on whether the destination level has been visited, not
on whether the stairs have been traversed, so reaching a level via
trap or level teleporation can make the level's stairs known when
their destination really shouldn't be discovered yet.
2021-07-29 03:32:58 -07:00
Pasi Kallinen
93b66ff8da Prevent segfault on nonexistent mapseen
Cannot happen on normal play, but with some lua trickery ...
2021-07-23 21:09:39 +03:00
PatR
8bd08ebb71 level teleporters vs Ft.Ludios
From newsgroup discussion where slash'em changes have revealed a
latent nethack bug:  prevent placing level teleporters in single-
level branches.  The Knox level doesn't have any level teleporters
(or random traps) but wizard mode wishing could create them there.
They wouldn't do anything because the only possible destination
would be the same level.  Pushing a boulder onto one used to trigger
an infinite loop (and still does in slash'em, which has other
single-level branches besides Ft.Ludios) trying to relocate it.

Boulder pushing was changed 15 years ago to prevent the infinite
loop and to avoid giving "the boulder disappears" message when a
level teleporter failed, but rolling boulder traversal lacked that
same change--it wasn't vulnerable to looping but could give an
inaccurate message claiming that the boulder disappeared when it
actually didn't.  Fixing this is a bit late; rolling boulder trap
creation was recently changed to not choose a path that rolls over
teleportation or level tele traps any more.
2021-04-12 13:25:52 -07:00
PatR
770afba463 github issue #481 - highlighting for #overview
Report states that the dungeon overview menu doesn't honor the
'menu_headings' option.  However, dungeon overview is not a menu.

Despite that, switch its hardcoded use of bold and inverse to use
the option value instead.  It doesn't really need two different
highlights and this allows user to control which video attribute
gets used.  If someone wants different highlighting for overview
than for menus, they're out of luck.

Fixes #481
2021-04-01 14:10:30 -07:00
Pasi Kallinen
9576154690 Add in_lua flag
In preparation of making config errors available to lua scripts,
instead outputting them via pline.
2021-02-10 17:06:12 +02:00
Dean Luick
5eaf028c0f Re-fix altar compiler warning
Implement a better fix for commit 2f4f7d22d ("Fix align type
mixup wth align mask") which was reverted in commit 4e35e8b5a
("Revert "Fix align type mixup wth align mask"").

In the present code, the field align in both struct altar and
struct monster is not an aligntyp, but an align mask with extra flags.
Change the type to match its actual use and improve the naming.

Consolidate duplicated code into a single routine.

Change the return type of induced_align() to be unsigned to match
amask usage.

Change the special level align mask values to be separate from
the normal align mask values.
2021-02-07 22:25:25 -06:00
nhmall
4e35e8b5a6 Revert "Fix align type mixup wth align mask"
This reverts commit 2f4f7d22d3
for now while the matter is investigated further.

Also closes #459
2021-02-06 14:54:54 -05:00
PatR
52ae2b9df3 prevent lua crash upon init failure
panic() instead, so not much help to the player.
2021-02-03 17:09:35 -08:00
nhmall
5b1d668c44 enable -Wformat-nonliteral for linux and equivalent for windows compilers
Whitelist all the verified existing triggers:
makedefs.c: In function ‘name_file’
attrib.c: one compiler balks at a ? b : c for fmtstring
cmd.c: In function ‘extcmd_via_menu’
cmd.c: In function ‘wiz_levltyp_legend’
do.c: In function ‘goto_level’
do_name.c: In function ‘coord_desc’
dungeon.c: In function ‘overview_stats’
eat.c:  one compiler balks at a ? b : c for fmtstring
end.c:  one compiler balks at a ? b : c for fmtstring
engrave.c: In function ‘engr_stats’
hack:c one compiler balks at a ? b : c for fmtstring
hacklib.c: one compiler balks at a ? b : c for fmtstring
insight.c: one compiler balks at a ? b : c for fmtstring
invent.c: In function ‘let_to_name’
light.c: In function ‘light_stats’
mhitm.c: In function ‘missmm’
options.c: In function ‘handler_symset’
options.c: In function ‘basic_menu_colors’
options.c: In function ‘optfn_o_autopickup_exceptions’
options.c: In function ‘optfn_o_menu_colors’
options.c: In function ‘optfn_o_message_types’
options.c: In function ‘optfn_o_status_cond’
options.c: In function ‘optfn_o_status_hilites’
options.c: In function ‘doset’
options.c: In function ‘doset_add_menu’
options.c: In function ‘show_menu_controls’
options.c: In function ‘handle_add_list_remove’
pager.c: In function ‘do_supplemental_info’
pager.c: In function ‘dohelp’
region.c: In function ‘region_stats’
rumors.c: sscanf usage
sounds.c: In function ‘domonnoise’
spell.c: In function ‘dospellmenu’
timeout.c: In function ‘timer_stats’
topten.c: In function ‘outentry’, fscanf, sscanf, fprintf usage
windows.c: In function ‘genl_status_update’
zap.c: one compiler balks at a ? b : c for fmtstring
win/curses/cursstat.c: In function ‘curses_status_update’
win/tty/wintty.c: In function ‘tty_status_update’
win/win32/mswproc.c: In function ‘mswin_status_update’
2021-02-02 19:03:12 -05:00
nhmall
9566752c08 clear some more format-overflow warnings
clear some -Wformat-overflow warnings being experienced with
i586-pc-msdosdjgpp-gcc (GCC) 10.2.0 cross-compiler

--
Warnings log:

botl.c: In function 'status_hilite_menu_add':
botl.c:3661:38: warning: ' or ' directive writing 4 bytes into a region of size between 1 and 80 [-Wformat-overflow=]
 3661 |                     Sprintf(obuf, "%s or %s",
      |                                      ^~~~
In file included from ../include/config.h:631,
                 from ../include/hack.h:10,
                 from botl.c:6:
../include/global.h:274:24: note: 'sprintf' output between 5 and 163 bytes into a destination of size 80
  274 | #define Sprintf (void) sprintf
botl.c:3661:21: note: in expansion of macro 'Sprintf'
 3661 |                     Sprintf(obuf, "%s or %s",
      |                     ^~~~~~~

do_name.c: In function 'getpos_menu':
do_name.c:594:37: warning: 'sprintf' may write a terminating nul past the end of the destination [-Wformat-overflow=]
  594 |             Sprintf(fullbuf, "%s%s%s", firstmatch,
      |                                     ^
In file included from ../include/config.h:631,
                 from ../include/hack.h:10,
                 from do_name.c:6:
../include/global.h:274:24: note: 'sprintf' output 1 or more bytes (assuming 257) into a destination of size 256
  274 | #define Sprintf (void) sprintf
do_name.c:594:13: note: in expansion of macro 'Sprintf'
  594 |             Sprintf(fullbuf, "%s%s%s", firstmatch,
      |             ^~~~~~~

dungeon.c: In function 'print_dungeon':
dungeon.c:2172:27: warning: '%s' directive writing up to 1407 bytes into a region of size 256 [-Wformat-overflow=]
 2172 |             Sprintf(buf, "%s: %s %d", dptr->dname, descr, dptr->depth_start);
      |                           ^~
In file included from ../include/config.h:631,
                 from ../include/hack.h:10,
                 from dungeon.c:6:
../include/global.h:274:24: note: 'sprintf' output between 10 and 1427 bytes into a destination of size 256
  274 | #define Sprintf (void) sprintf
dungeon.c:2172:13: note: in expansion of macro 'Sprintf'
 2172 |             Sprintf(buf, "%s: %s %d", dptr->dname, descr, dptr->depth_start);
      |             ^~~~~~~
dungeon.c:2169:27: warning: '%s' directive writing up to 1407 bytes into a region of size 256 [-Wformat-overflow=]
 2169 |             Sprintf(buf, "%s: %s %d to %d", dptr->dname, makeplural(descr),
      |                           ^~
dungeon.c:2169:26: note: directive argument in the range [-2147483647, 2147483646]
 2169 |             Sprintf(buf, "%s: %s %d to %d", dptr->dname, makeplural(descr),
      |                          ^~~~~~~~~~~~~~~~~
In file included from ../include/config.h:631,
                 from ../include/hack.h:10,
                 from dungeon.c:6:
../include/global.h:274:24: note: 'sprintf' output 10 or more bytes (assuming 1427) into a destination of size 256
  274 | #define Sprintf (void) sprintf
dungeon.c:2169:13: note: in expansion of macro 'Sprintf'
 2169 |             Sprintf(buf, "%s: %s %d to %d", dptr->dname, makeplural(descr),
      |             ^~~~~~~
dungeon.c: In function 'print_mapseen':
dungeon.c:3185:33: warning: '%s' directive writing up to 255 bytes into a region of size 249 [-Wformat-overflow=]
 3185 |         Sprintf(outbuf, " (play %s to open or close drawbridge)", tmp);
      |                                 ^~                                ~~~
In file included from ../include/config.h:631,
                 from ../include/hack.h:10,
                 from dungeon.c:6:
../include/global.h:274:24: note: 'sprintf' output between 37 and 292 bytes into a destination of size 256
  274 | #define Sprintf (void) sprintf
dungeon.c:3185:9: note: in expansion of macro 'Sprintf'
 3185 |         Sprintf(outbuf, " (play %s to open or close drawbridge)", tmp);
      |         ^~~~~~~
dungeon.c:3350:35: warning: '%s' directive writing up to 255 bytes into a region of size 240 [-Wformat-overflow=]
 3350 |         Sprintf(buf, "%sThe castle%s.", PREFIX, tunesuffix(mptr, tmpbuf));
      |                                   ^~
In file included from ../include/config.h:631,
                 from ../include/hack.h:10,
                 from dungeon.c:6:
../include/global.h:274:24: note: 'sprintf' output between 18 and 273 bytes into a destination of size 256
  274 | #define Sprintf (void) sprintf
dungeon.c:3350:9: note: in expansion of macro 'Sprintf'
 3350 |         Sprintf(buf, "%sThe castle%s.", PREFIX, tunesuffix(mptr, tmpbuf));
      |         ^~~~~~~

explode.c:541:69: warning: '%s' directive writing up to 255 bytes into a region of size 236 [-Wformat-overflow=]
  541 |                     Sprintf(g.killer.name, "caught %sself in %s own %s", uhim(),
      |                                                                     ^~
In file included from ../include/config.h:631,
                 from ../include/hack.h:10,
                 from explode.c:5:
../include/global.h:274:24: note: 'sprintf' output 21 or more bytes (assuming 276) into a destination of size 256
  274 | #define Sprintf (void) sprintf
explode.c:541:21: note: in expansion of macro 'Sprintf'
  541 |                     Sprintf(g.killer.name, "caught %sself in %s own %s", uhim(),
      |                     ^~~~~~~

hacklib.c: In function 'yyyymmddhhmmss':
hacklib.c:1034:28: warning: '%02d' directive writing between 2 and 11 bytes into a region of size between 4 and 11 [-Wformat-overflow=]
 1034 |     Sprintf(datestr, "%04ld%02d%02d%02d%02d%02d", datenum, lt->tm_mon + 1,
      |                            ^~~~
hacklib.c:1034:22: note: directive argument in the range [-2147483647, 2147483647]
 1034 |     Sprintf(datestr, "%04ld%02d%02d%02d%02d%02d", datenum, lt->tm_mon + 1,
      |                      ^~~~~~~~~~~~~~~~~~~~~~~~~~~
In file included from ../include/config.h:631,
                 from ../include/hack.h:10,
                 from hacklib.c:7:
../include/global.h:274:24: note: 'sprintf' output between 15 and 67 bytes into a destination of size 15
  274 | #define Sprintf (void) sprintf
hacklib.c:1034:5: note: in expansion of macro 'Sprintf'
 1034 |     Sprintf(datestr, "%04ld%02d%02d%02d%02d%02d", datenum, lt->tm_mon + 1,
      |     ^~~~~~~
2021-02-01 16:36:17 -05:00
Dean Luick
2f4f7d22d3 Fix align type mixup wth align mask
Fix two cases of missed conversion of an alignment to an align mask.

Change induced_align()'s return type to unsigned int since it returns
an align mask (unsigned), not an align type (signed).
2021-01-29 09:31:08 -06:00
nhmall
f963c5aca7 switch source tree from k&r to c99 2021-01-26 21:06:16 -05:00
Pasi Kallinen
a3c8dead91 Remove unused function 2021-01-23 15:19:34 +02:00
Dean Luick
3ef0f889e6 Fix gcc sprintf warnings
Gcc 9 has become more vocal with sprintf buffer overflow
checking.  Remove these sprintf warnings by changing the
offending calls to a snprintf wrapper that will explicitly
check the result.
2021-01-16 19:44:56 -06:00
nhmall
c9673b3d9e more window port interface adjustments
further adjustments to the window port interface to pass a pointer
to a glyph_info struct which describes not just the glyph number
itself, but also the ttychar, the color, the glyphflags, and the
symset index.

This affects two existing window port calls that get passed glyphs
and does the parameter consistently for both of them using the
glyph_info struct pointer:
	print_glyph()
	add_menu().

The recently added glyphmod parameter is now unnecessary and has been
removed.
2021-01-05 10:09:37 -05:00
PatR
6cbd2c5d85 warning fixes
Using 'ladder' as a variable conflicts with 'struct flag flags'
because of a macro in rm.h.  Also remove or hide a couple of
unused variables.

The hack.c diff is unrelated; just a reformatting bit that I had
laying around.
2020-11-13 14:11:54 -08:00
Pasi Kallinen
6ec55a3624 Rework stairs structure
Use a linked list to store stair and ladder information, instead
of having fixed up/down stairs/ladders and a single "special" (branch)
stair.

Breaks saves and bones.

Adds information to migrating objects and monsters for the dungeon
and level where they are migrating from.
2020-11-13 20:27:17 +02:00
PatR
750b86f0a8 comment accuracy 2020-10-31 12:49:13 -07:00
PatR
8907a5df9c more alignment conversion
The overview code could reveal the true alignment of an altar
if hero saw a mimic pretending to be an altar on that spot, or
reveal junk for the alignment when mimicking at altar on some
other spot.

Avoid passing macros that might evaluate their arguments more
than once to other macros which might also do that.  The hidden
code expansion can easily get out of hand (although in this case
it was modest).

Also, get rid of the unused MSA_foo alignment values since two
of them had the values swapped.  Lastly, make Amask2align() more
robust in case a value with the shrine bit set gets passed to it.
2020-10-30 17:46:21 -07:00
nhmall
01c4a50f98 warning and a bit of alignment-related header consolidation 2020-10-30 09:08:23 -04:00
nhmall
ac9ba38449 file header bump from "NetHack 3.6" to "NetHack 3.7" 2020-08-03 22:07:36 -04:00
PatR
a51e44e532 move lua context out of dungeons[]
and out of save files so restore doesn't need to clear stale data.
Behavior should be the same as before, except that when entering
the endgame branch and discarding the main dungeon and its other
branches, lua theme context is now discarded for those too.
2020-05-05 18:06:00 -07:00
Pasi Kallinen
2d67aaebb8 Clear saved lua_State from dungeons
These will be recreated if necessary in makerooms
2020-04-20 16:48:56 +03:00
Pasi Kallinen
9b74ea0b22 Shaped and themed rooms
Allows creating shaped or themed rooms for the Dungeons of Doom
via lua script.

Invalidates bones and saves.

Makefiles updated for unix/linux by adding themerms.lua, but other
OSes need to have that added.
2020-04-18 19:55:09 +03:00
Pasi Kallinen
e215f09ddb Fix even more warnings 2020-04-06 13:34:07 +03:00
Pasi Kallinen
75a24d2846 Fix teleporting not unhiding polyed hero 2020-03-25 19:57:25 +02:00