Binding 'repeat' (DOAGAIN, or redo) to a different key than ^A
didn't work as intended because the code that used it was
checking for DOAGAIN (a key value from config.h) instead of
g.Cmd.spkeys[NHKF_DOAGAIN] (the key currently bound to repeat).
Contrary to the github issue, re-bound prefix keys worked ok for
me if followed by a direction. However, they behaved strangely
if followed by anything else. If the keystroke was stolen from
some other command and that command hadn't been bound to another
key, following the prefix with a non-direction could end up
executing the command that used to own the key. For example,
BIND=d:nopickup
to use 'd' to move without auto-pickup would work if you used
d<direction> but if you used d<something-else> if would execute
the drop command.
The NHKF_REQMENU prefix could be bound to some key other than
'm' but it only worked as intended if the new key was a movement
prefix.
This also makes DOAGAIN be unconditional. If it is deleted or
commented out in config.h, the default binding will be '\000' so
unusable (freeing up ^A for something), but still be available
to be bound to some key (perhaps even ^A).
This also includes an unrelated change to mdlib.c. The comments
added to config.h will force a full rebuild. Changing mdlib.c
now rather than separately will avoid forcing that twice.
Fixes#426
In file included from makedefs.c:213:0:
../src/mdlib.c: In function ‘runtime_info_init’:
../src/mdlib.c:808:12: warning: variable ‘timeresult’ set but not used [-Wunused-but-set-variable]
time_t timeresult;
^~~~~~~~~~
makedefs.c: In function ‘do_date’:
makedefs.c:1140:16: warning: unused variable ‘ind’ [-Wunused-variable]
const char ind[] = " ";
^~~
makedefs.c:1139:9: warning: unused variable ‘steps’ [-Wunused-variable]
int steps = 0;
^~~~~
makedefs.c: In function ‘do_monstr’:
makedefs.c:1934:12: warning: variable ‘j’ set but not used [-Wunused-but-set-variable]
int i, j;
^
roll parts of pr385 into source tree
This does not take the PR as is.
Unlike the PR, this streamlines and minimizes the integration somewhat:
- use hints/include mechanism instead of creating alternative
Makefile.dat, Makefile.src, Makefile.top, Makefile.utl in sys/lib;
those would have been a maintenance nightmare.
- don't have alternative mkmkfile.sh and setup.sh in sys/lib.
- sys/lib/libnethackmain.c differed from sys/unix/unixmain.c by
very little, so just place a small bit of conditional code at the
top of sys/unix/unixmain.c instead.
- changed the conditional code bits from __EMSCRIPTEN__ to
CROSS_TO_WASM.
- You should be able to build the wasm result by:
cd sys/unix ; sh setup.sh hints/linux.2020 ; cd ../..
make fetch-lua (<-one time)
make WANT_LIBNH all
- You should be able to build LIBNBH by:
cd sys/unix ; sh setup.sh hints/linux.2020 ; cd ../..
make fetch-lua (<-one time)
make CROSS_TO_WASM=1 all
As it is currently coded, winshim.c requires C99.
As reported in https://github.com/NetHack/NetHack/issues/391
if make was invoked with -j, makedefs instances could end up running in
parallel and could trample on each other's grep.tmp tempory files.
Default to using mkstemp(); allow a port runtime library implementation
that lacks mkstemp() to define HAS_NO_MKSTEMP to revert to the old behaviour.
Provide a work-alike mkstemp() implementation for windows Visual Studio build
in mdlib.c so there is no requirement to define HAS_NO_MKSTEMP there.
Fixes#391
When there was only one supported interface included in the program,
feedback of
|Supported windowing system:
|"tty" (traditional text with optional line-drawing)
was missing the intended final period. When there were more than
one, the clause describing the default could be preceded by a
spurious space.
|Supported windowing systems:
|"tty" (traditional text with optional line-drawing) and "Qt" , with a
|default of "tty".
There was a fixup for " , " but it only worked as intended when
that was on the last line, not when the default's text spanned lines.
This adds description of "Windows GUI" to the mswin entry. X11 could
have its formal name "The X Windows System" as the description but I
didn't add that since it just seems like extra verbosity. Apparently
Qt doesn't stand for anything else so still has no extra description.
A check into github issue 364 confirmed that
ba6edbe5dc
had incorrectly updated the bwrite sizeof entry for sysflags.
The SYSFLAGS and MFLOPPY code is all in the outdated part of the tree, so just
remove it rather than re-correct it.
Closes#364Closes#207
There are two executables int the windows binary, each of which
have different options and capabilities. Sharing of one dat/options
file hasn't really been an accurate approach.
Produce that information dynamically for the Windows exe files.
This impacts alt-v results.
Eliminate a couple of warnings about unused static routines.
That led to a couple of other things.
I hope I got host vs target right in the mdlib.c '#if's.
Instead of the hardcoded value that's in this right at the moment,
the intention is to get the Lua version information directly from
Lua itself for the insertion. For now, this will have to do.
Unix Makefile.utl wasn't aware of the dependency of makedefs.o on
src/mdlib.c so didn't rebuild makedefs when it should have.
Eliminate several warnings:
mdlib.c - #if inside the arguments to macro Sprintf();
nhlua.c - nhl_error() ends with a call to lua_error() which doesn't
return, but neither of them were declared that way;
nhlsel.c - because of the previous, the 'else error' case of
l_selection_ellipse() led to complaints about uninitialized
variables;
sp_lev.c - missing 'const'.
I did minimal testing which went ok, but revisiting a couple of levels
gave me un-freed memory allocated by restore.c line 1337. (I haven't
looked at that at all.)
Some support of new code #defines to faciliate cross-compiling:
OPTIONS_AT_RUNTIME If this is defined, code to support obtaining
the compile time options and features is
included. If you define this, you'll also have
to compile sys/mdlib.c and link the resulting
object file into your game binary/executable.
CROSSCOMPILE Flags that this is a cross-compiled NetHack build,
where there are two stages:
1. makedefs and some other utilities are compiled
on the host platform and executed there to generate
some output files and header files needed by the
game.
2. the NetHack game files are compiled by a
cross-compiler to generate binary/executables for
a different platform than the one the build is
being run on. The executables produced for the
target platform may not be able to execute on the
build platform, except perhaps via a software
emulator.
The 2-stage process (1. host, 2.target) can be done
on the same platform to test the cross-compile
process. In that case, the host and target platforms
would be the same.
CROSSCOMPILE_HOST Separates/identifies code paths that should only be
be included in the compile on the host side, for
utilities that will be run on the host as part of
stage 1 to produce output files needed to build the
game. Examples are the code for makedefs, tile
conversion utilities, uudecode, dlb, etc.
CROSSCOMPILE_TARGET Separates/identifies code paths that should be
included on the build for the target platform
during stage 2, the cross-compiler stage. That
includes most of the pieces of the game itself
but the code is only flagged as such if it must
not execute on the host.
If you don't define any of those, things should build as before.
One follow-on change that is likely required is setting the new dependency
makedefs has on src/mdlib.c in Makefiles etc.
More information about the changes:
makedefs
- splinter off some of makedefs functionality into a separate file
called src/mdlib.c.
- src/mdlib.c, while included during the compile of makedefs.c
for producing the makedefs utility, can also be compiled
as a stand-alone object file for inclusion in the link step
of your NetHack game build. The src/mdlib.c code can then
deliver the same functionality that it provided to makedefs
right to your NetHack game code at run-time.
For example, do_runtime_info() will provide the caller with
the features and options that were built into the game.
Previously, that information was produced at build time on the
host and stored in a dat file. Under a cross-compile situation,
those values are highly suspect and might not even reflect the
correct options and setting for the cross-compiled target
platform's binary/executable. The compile of those values and
the functionality to obtain them needs to move to the target
cross-compiler stage of the build (stage 2).
- date information on the target-side binary is produced from
the cross-compiler preprocessor pre-defined macros __DATE__
and __TIME__, as they reflect the actual compile time of the
cross-compiled target and not host-side execution of a utility
to produce them. The cross-compiler itself, through those
pre-defined preprocessor macros, provides them to the target
platform binary/executable. They reflect the actual build
time of the target binary/executable (not values produced
at the time the makefiles utility was built and the
appropriate option selected to store them in a text file.)
- most Makefiles should not require adding the new file
src/mdlib.c because util/makedefs.c has a preprocessor
include "../src/mdlib.c" to draw in its contents. As previously
stated though, the Makefile dependency may be required:
makedefs.o: ../util/makedefs.c ../src/mdlib.c
^^^^^^^^^^^^^^^