Game is playable, and should compile on linux and Windows.
Assumes you have a lua 5.3 library available.
Removes level compiler and associated files.
Replaces special level des-files with lua scripts.
Exposes some NetHack internals to lua:
- des-table with commands to create special levels
- nh-table with NetHack core commands
- nhc-table with some constants
- u-table with some player-specific data (u-struct)
- selection userdata
Adds some rudimentary tests.
Adds new extended command #wizloadlua to run a specific script,
and #wizloaddes to run a specific level-creation script.
nhlib.lua is loaded for every lua script.
Download and untar lua:
mkdir lib
cd lib
curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz
tar zxf lua-5.3.5.tar.gz
Then make nethack normally.
Files modified:
include/tradstdc.h, sp_lev.h, system.h
util/lev_main.c
Silence a bunch of warnings generated by recent gcc which weren't there
with whatever version I had when 3.6.0 was being readied for release.
For lev_main, there were two basic types: not enough arguments in calls
to lc_pline, lc_warning, and lc_error (since we weren't passing dummy
arguments as is done for add_opvars), and conversion from 'int' or
narrower to 'char *' (from -Wint-to-pointer-cast, which either wasn't
there yet in the older gcc, or wasn't included in -Wall back then).
[Note that for any configuration decrepit enough to actually need
USE_OLDARGS, such conversions will either work fine or else nethack
simply won't be viable.]
src/pline.c generates a bunch of warnings (for USE_OLDARGS). The fix
for that will be (2 of 2).
To test, instead of mucking about with CFLAGS or sys/unix/hints, I've
been temporarily adding unconditional
|#undef USE_STDARG
|#undef USE_VARARGS
|#define USE_OLDARGS
to the end of config1.h and then doing my normal build--which is why
-Wall (or possibly -W) is drawing -Wint-to-pointer-cast warnings.
I did my best to exempt some of the bigger aligned blocks from the reformatting
using the /* clang-format off */ and /* clang-format on */ tags. Probably some
that shouldn't have been formatted were anyway; if you encounter them, please
fix.
The clang-format tags were left in on the basis that it's much easier to prune
those out later than to put them back in, and it means that, modulo my custom
version of clang-format, I should be able to run clang-format on the source tree
again without changing anything, now that Pat has fixed the VA_DECL issues.
Declare structure before using it in prototypes, and declare atol()
for configurations which don't have or don't use <stdlib.h>. (Some
#ifdef MICRO code for atoi at the end of system.h might need to be done
for atol too.)
Finally got around to installing OpenBSD (rev 3.3) in a vmware partition.
Found that several #if BSD's were inappropriate for modern BSD's. Haven't
installed FreeBSD or NetBSD, but based on reading their man pages,
these changes are needed there too. Mostly due to POSIX time() signature.
this particular fix has been sitting around my inbox for a while although
we've had reports of FreeBSD build problems for a long time. While it's
untested, it certainly looks like the unfixed system.h had a case that
could not be reached. bsdi seems like it needs to be handled the same way.