Commit Graph

6 Commits

Author SHA1 Message Date
nhmall
0602a3b89f update lua file headers 2022-05-10 11:26:52 -04:00
Pasi Kallinen
7c44e06ab1 Dehardcode the monk minetown food shop conversion
Instead of trying to figure out in core whether to change a minetown
food shop to health food shop for monks, just figure it out in the
minetown level creation script.
2020-04-16 21:01:37 +03:00
copperwater
35a2f6e3ed Convert math.random percentage computations into percent() 2020-04-06 19:48:28 +03:00
copperwater
c4bb3c904f Implement dice and percent as global lua functions
Intended to simplify many of the math.random calls currently in use, and
make them more semantic and thus more readable.

The dice function d() takes either a two-argument form which is the same
as in the C source (number of dice, faces per die) or a one-argument
form that rolls a single die.

The percent(N) function returns true N% of the time.
2020-04-06 19:43:56 +03:00
Pasi Kallinen
eec9c2e209 Expose core random number functions to lua
Expose nh.rn2() and nh.random() to lua.
Add a math.random() compatibility shim to nhlib.lua
2020-03-25 12:24:32 +02:00
Pasi Kallinen
fd55d9118e Use lua for special level files
Game is playable, and should compile on linux and Windows.
Assumes you have a lua 5.3 library available.

Removes level compiler and associated files.
Replaces special level des-files with lua scripts.
Exposes some NetHack internals to lua:
 - des-table with commands to create special levels
 - nh-table with NetHack core commands
 - nhc-table with some constants
 - u-table with some player-specific data (u-struct)
 - selection userdata

Adds some rudimentary tests.

Adds new extended command #wizloadlua to run a specific script,
and #wizloaddes to run a specific level-creation script.

nhlib.lua is loaded for every lua script.

Download and untar lua:
  mkdir lib
  cd lib
  curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz
  tar zxf lua-5.3.5.tar.gz

Then make nethack normally.
2019-11-06 18:43:20 +02:00