Commit Graph

12 Commits

Author SHA1 Message Date
nethack.allison
a8b7d559cb axing boulder/statue follow-up
<email deleted>
Sent: Sunday, June 30, 2002 6:30 PM
Subject: Sparks from statue-axing
> First, the message given when your axe-handle vibrates is a little
> ambiguous; I'd be explicit and include the name of obj.
>
> More seriously, potions of oil catching light from the sparks are a) a
> great idea, but b) slightly broken. They catch light fine, but
> snuffing them produces a "del_light_source: not found"
> impossible(). (This probably means the same applies to being lit by
> fire_damage(), but that's rare enough this hasn't been caught before.)
>
> (Also, a)pplying a potion of oil to light one identifies its object
> type, so lighting one by this means probably ought to as well. And
> oughtn't it to be charged for if you don't own it, as light_cocktail()
> does?)
2002-07-01 06:41:08 +00:00
nethack.allison
d845ae45d8 typos from <Someone> 2002-06-30 00:59:41 +00:00
nethack.allison
d307fb9de6 axes and boulders
<email deleted>
Subject: Beta 1 comments
> Is "You swing your axe through thin air" the right message to give
> when you try to use it to chop through a statue or boulder? Relatedly,
> this line in dig() looks as if it needs updating to the new dig_typ
> indices:
2002-06-30 00:22:04 +00:00
cohrs
5bc5910ed8 compilation bits
- remove an unused variable in use_pick_axe2
- wiz_debug_cmd needs to return an int like other extended commands
2002-04-21 17:43:17 +00:00
kmhugo
31c824dbf3 digging rock vs. chopping wood
Refinement of the digging code:
* Picks should not chop down trees, but axes should.
* Picks should break walls, rock, statues, and boulders; axes shouldn't.
* Either picks or axes should chop down doors.
2002-04-16 01:37:57 +00:00
nethack.rankin
812b53799d multiple iron bars fixes
Can't push boulders through iron bars; traps can't roll such through either;
	likewise for objects thrown by monsters.
Thrown objects susceptible to breaking might do so when they hit iron bars.
Assorted monsters can pass through iron bars; ditto for polymorphed character.
Attempting to dig iron bars will wake nearby monsters instead of yielding
	"you swing your pick-axe through thin air".
Autodig won't accept iron bars as candidate location.
2002-04-07 10:43:59 +00:00
cohrs
cf37a7bac0 verb agreement
add and use new APIs, Tobjnam, otense and vtense, is_plural
to determine tense/form of verbs and a few pronouns as well
2002-02-09 00:16:35 +00:00
nethack.allison
06528d1002 3.3.2 to 3.4.0 2002-02-04 16:06:00 +00:00
cohrs
00cfa4a9f8 autodig chattiness
The autodig code still requires lots of interaction, because of all the
digging messages.  Make these messages behave more like boulder pushing
messages, where they only display if the previous move wasn't a push.
2002-01-27 23:45:47 +00:00
arromdee
4b6b5d7b8c This adds in <Someone>'s autodig patch. 2002-01-15 02:50:36 +00:00
cohrs
631df10a34 setuwep, et al, cleanup 2002-01-10 06:52:05 +00:00
jwalz
361667b69b *** empty log message *** 2002-01-05 21:05:48 +00:00